Dungeon Crawl Stone Soup version 0.28-a0-477-g0b43c73ce0 (webtiles) character file. Game seed: 13525882216547784640 221 TimeIsEndless the Conjurer (level 5, 0/31 HPs) Began as an Octopode Conjurer on Sept 17, 2021. Slain by a water moccasin skeleton (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:46 (3558 turns). TimeIsEndless the Conjurer (Octopode Conjurer) Turns: 3558, Time: 00:02:46 Health: 0/31 AC: 3 Str: 7 XL: 5 Next: 98% Magic: 1/9 EV: 13 Int: 21 God: Gold: 127 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . SeeInvis . l - +8 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . i - +2 hat rPois . Reflect . m - amulet of magic regeneration rElec . Harm . k - ring of willpower rCorr . Rampage . (no ring) Will +.... (no ring) Stlth ++++...... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.36/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons l - a +8 dagger of electrocution (weapon) Armour i - a +2 hat (worn) Jewellery k - a ring of willpower (left tentacle) m - an amulet of magic regeneration (around mantle) Scrolls a - 2 scrolls of identify {unknown} c - a scroll of magic mapping {unknown} e - a scroll of blinking {unknown} f - a scroll of amnesia {unknown} h - 2 scrolls of brand weapon {unknown} Potions b - 3 potions of curing {unknown} d - 3 potions of lignification {unknown} g - a potion of mutation {unknown} j - a potion of magic {unknown} Skills: + Level 3.4 Dodging + Level 4.8 Stealth + Level 3.1 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Sublimation of Blood Necr 1% N/A 21% 2 Wereblood Tmut 3% N/A 21% 2 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the water moccasin skeleton. The water moccasin skeleton is lightly damaged. (Press . to maintain the ray.) The water moccasin skeleton bites you! The water moccasin skeleton barely misses you. The water moccasin skeleton bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (lightly damaged, 85% to hit) The searing ray misses the water moccasin skeleton. (Press . to maintain the ray.) The water moccasin skeleton closely misses you. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is moderately damaged. The water moccasin skeleton closely misses you. The searing ray misses the water moccasin skeleton. The water moccasin skeleton bites you. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is heavily damaged. You finish channelling your searing ray. The water moccasin skeleton barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (heavily damaged, 85% to hit) The searing ray hits the water moccasin skeleton. The water moccasin skeleton is severely damaged. (Press . to maintain the ray.) The water moccasin skeleton bites you. x2 The searing ray hits the water moccasin skeleton. The water moccasin skeleton is severely damaged. The water moccasin skeleton closely misses you. Without enough magic to sustain it, your searing ray dissipates. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * The water moccasin skeleton bites you. You die... #####.......)....## #.....####........ #.########[...##.## .#.######...∩..##..## .............#......# ....####.###.##.....#### [#............#........# .###.#..)###...........# # #.##.........@......# #........####Z....############ ###..#.....## #....###.........# ##...##......###......#...(.....# #..#.....###....................# ........## #####.#####..........# .##....#### #.# ##.....>...# ....##....## ##.# #.........# ..#######..####..# #.........# You could see a water moccasin skeleton. Vanquished Creatures The ghost of Heedrag the Conjurer, an amateur DECj (D:3) A bullfrog zombie (D:3) Jessica (D:3) A howler monkey skeleton (D:3) 2 adders (D:3) A worm (D:2) A dart slug (D:1) An orc (D:3) 9 ball pythons 7 endoplasms 3 giant cockroaches 6 goblins 2 hobgoblins (D:2) 5 jackals A quokka (D:2) 6 bats 7 frilled lizards 2 kobolds (D:1) 5 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TimeIsEndless the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 7/17 MP: 0/5 1025 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 1166 | D:1 | Found a faded altar of an unknown god. 1522 | D:1 | Learned a level 2 spell: Searing Ray 2773 | D:3 | Found Ceaveit's Assorted Antiques. 2777 | D:3 | Noticed Jessica 2780 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/7 2788 | D:3 | Killed Jessica 3018 | D:3 | Found a runed translucent gate. 3019 | D:3 | Found a runed translucent gate. 3023 | D:3 | Found a runed translucent gate. 3024 | D:3 | Noticed Heedrag's ghost (amateur DECj) 3054 | D:3 | Killed Heedrag's ghost 3055 | D:3 | Reached XP level 5. HP: 25/31 MP: 3/9 3558 | D:3 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_corners, shapermc_ecumenical_altar_mp_highgroup, minmay_misc_feat_tower D:2: layout_basic, amethyst_killhole, kennysheep_generic_room_11 D:3: layout_rooms, gammafunk_ghost_necromancy, serial_shops, shop, uniq_jessica Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.8 Dodging | 3 | 3.4 Spellcasting | 3 | 3.1 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | 4 || 14 Tentacles | 2 | 1 || 3 Constrict | 2 | 4 || 6 Dagger | | 7 || 7 Cast: Magic Dart | 67 | 2 || 69 Searing Ray | 12 | 11 || 23 Use: Scroll | | 1 || 1 Armor: Skin | 4 | 5 || 9 Dodge: Dodged | 11 | 26 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3562 | 3511 | 51 | 0 | 3120 | 3 | 1187.3 | Dungeon | 3562 | 3511 | 51 | 0 | 3120 | 3 | 1187.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1554 daAuts D:2: 1183 daAuts D:3: 824 daAuts