Dungeon Crawl Stone Soup version 0.30-a0-859-gf88a04b62d (webtiles) character file. Game seed: 7135553530024277932 83 TimeIsEndless the Conjurer (level 4, -5/27 HPs) Began as an Octopode Conjurer on Mar 6, 2023. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:26 (1984 turns). TimeIsEndless the Conjurer (Octopode Conjurer) Turns: 1984, Time: 00:02:27 Health: -5/27 AC: 1 Str: 6 XL: 4 Next: 44% Magic: 0/8 EV: 13 Int: 22 God: Gold: 174 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Rampage . (no ring) rCorr . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: lethally poisoned (-5 -> -18) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 174 gold pieces. Inventory: Scrolls d - 2 scrolls of amnesia {unknown} f - 3 scrolls of identify {unknown} g - a scroll of immolation {unknown} Potions a - a potion of magic b - a potion of flight {unknown} c - a potion of haste {unknown} e - a potion of curing {unknown} h - a potion of brilliance {unknown} i - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 12% 1 Dazzling Flash Conj/Hex 28% N/A 14% 3 Confusing Touch Hex 3% N/A 36% 3 Inner Flame Hex/Fire 3% N/A 36% 3 Vampiric Draining Necr 3% 2d6 36% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Cause Fear Hex 1% N/A 77% 4 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. You aren't carrying any items that you can evoke. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you! The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! You die... ....#.# ...... #..##.#.# ....... #..##.#.# ....... ..##.#.# .......####.##.#.# .............#.#.# ...8....###..#.#.# ..8>8........#.#S#.# ...8......##.#.@...# .......<..+......### ..........#.###### #####+#####.# #.# #.# #.# ..# #)# You could see a water moccasin. Vanquished Creatures Robin (D:2) 3 adders A dart slug (D:2) 6 ball pythons 2 endoplasms 8 goblins 8 hobgoblins 3 kobolds A quokka (D:1) A bat (D:1) 4 frilled lizards A rat (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TimeIsEndless the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 364 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 367 | D:1 | Learned a level 2 spell: Searing Ray 937 | D:2 | Reached XP level 3. HP: 14/21 MP: 1/6 1121 | D:2 | Noticed Robin 1158 | D:2 | Found the +1 Delatra's gloves {ID++} 1361 | D:2 | Killed Robin 1507 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/8 1978 | D:3 | Noticed a water moccasin 1984 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic D:2: layout_rooms, uniq_robin D:3: layout_basic, gammafunk_temple_overflow_statue, st_stairs_14, minmay_stone_trees_medium Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 3 | 3.1 Dodging | | 2.1 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | || 19 Tentacles | 6 | || 6 Constrict | 3 | || 3 Punch | 1 | || 1 Cast: Magic Dart | 66 | 16 || 82 Searing Ray | | 2 || 2 Dodge: Dodged | 18 | 5 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1985 | 1858 | 127 | 54 | 1597 | 3 | 661.7 | Dungeon | 1985 | 1858 | 127 | 54 | 1597 | 3 | 661.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1064 daAuts D:2: 830 daAuts D:3: 90 daAuts