Dungeon Crawl Stone Soup version 0.31-a0-1084-gb392501acf (webtiles) character file. Game seed: 9286963451586124129 626 TimeIsEndless the Conjurer (level 7, -3/45 HPs) Began as an Octopode Conjurer on Nov 28, 2023. Slain by a quokka (4 damage) ... on level 4 of the Dungeon. The game lasted 00:06:50 (5039 turns). TimeIsEndless the Conjurer (Octopode Conjurer) Turns: 5039, Time: 00:06:50 Health: -3/45 AC: 5 Str: 6 XL: 7 Next: 47% Magic: 3/12 EV: 13 Int: 22 God: Gold: 200 SH: 6 Dex: 17 Spells: 10/13 levels left rFire . . . l - staff of cold rCold + . . m - +1 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . d - +6 ring of dexterity rCorr . r - +4 ring of protection SInv + q - ring of flight Will ..... t - ring of see invisible Stlth ++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 200 gold pieces. Inventory: Armour m - a +1 buckler (worn) Magical Staves l - a staff of cold (weapon) Jewellery d - a +6 ring of dexterity (left tentacle) q - a ring of flight (on tentacle) r - a +4 ring of protection (right tentacle) t - a ring of see invisible (on tentacle) Wands n - a wand of mindburst (9) Scrolls g - a scroll of identify i - 2 scrolls of noise Potions a - a potion of magic b - 2 potions of haste f - a potion of heal wounds {unknown} h - a potion of might {unknown} o - a potion of brilliance {unknown} Skills: - Level 2.0 Fighting - Level 3.4 Dodging - Level 5.0 Stealth + Level 3.0 Shields + Level 3.8 Spellcasting + Level 5.4 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 19% 3 Fulminant Prism Conj/Hex 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Makhleb Sif Muna Xom Yredelemnul Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 90% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. A quokka comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 90% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! The quokka twitches its whiskers. The searing ray hits the ogre! The ogre is almost dead. The ogre closely misses you. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * You block the quokka's attack. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, 90% to hit) The searing ray hits the ogre! You kill the ogre! (Press . to maintain the ray.) The quokka bites you. You die... ### #######.# ...O..O.# .######.# †# #.# .# ###.################ O. #.†........)@......# .. #.#.#######.r......# .. #.#.#######........# ... #+#.##.............# ...+.............# ..##........###### ...##........# .######+#.#.##### .. .).....<....... You could see a quokka. Vanquished Creatures An ogre (D:4) A gnoll sergeant (D:3) 5 howler monkeys (D:3) A gnoll bouda (D:3) 3 orc wizards (D:3) 13 gnolls (D:3) 3 adders (D:3) A worm (D:3) 2 dart slugs (D:1) 15 orcs (D:3) 10 endoplasms 3 giant cockroaches 4 goblins 3 hobgoblins 13 jackals (D:3) 9 kobolds 3 quokkas 5 ball pythons 6 bats 5 frilled lizards 6 rats 112 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TimeIsEndless the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 211 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 803 | D:1 | Reached XP level 3. HP: 15/21 MP: 2/6 1815 | D:3 | Reached XP level 4. HP: 27/27 MP: 1/7 2524 | D:3 | Noticed a gnoll sergeant 2693 | D:3 | Found a shimmering altar of Xom. 2709 | D:3 | Reached skill level 1 in Fighting 2709 | D:3 | Reached skill level 1 in Shields 2709 | D:3 | Reached XP level 5. HP: 33/33 MP: 3/8 2712 | D:3 | Learned a level 2 spell: Searing Ray 2751 | D:3 | Found a shimmering blue altar of Sif Muna. 2758 | D:3 | Found an opulent altar of Gozag. 2759 | D:3 | Found a burning altar of Makhleb. 2761 | D:3 | Found a basalt altar of Yredelemnul. 3258 | D:3 | Reached XP level 6. HP: 39/39 MP: 1/10 3612 | D:3 | Reached skill level 5 in Stealth 3889 | D:3 | Reached skill level 5 in Conjurations 4017 | D:3 | Reached XP level 7. HP: 45/45 MP: 8/12 5038 | D:4 | HP: 1/45 [ogre/+0 giant club (20)] 5039 | D:4 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_ring, minmay_cupped D:2: layout_rooms, minmay_misc_feat_columns D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2], layout_loops_ring, minitemple D:4: layout_basic, serial_shops, shop, minmay_misc_feat_ornament Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 | 5.0 Fighting | 1 2 | 2.0 Shields | 1 2 3 | 3.0 Dodging | 3 | 3.4 Spellcasting | 3 | 3.8 Conjurations | 5 | 5.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | | || 6 Constrict | 3 | 10 | 1 || 14 Tentacles | 1 | 6 | 3 || 10 Staff | | 44 | 7 || 51 Punch | | 2 | || 2 Cast: Magic Dart | 82 | 142 | 40 || 264 Searing Ray | | 4 | 6 || 10 Evoke: Wand | | 6 | || 6 Use: Scroll | | | 8 || 8 Armour: Skin | 5 | 36 | 23 || 64 Dodge: Dodged | 12 | 40 | 3 || 55 Block: Buckler | | 6 | 1 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5050 | 4985 | 65 | 0 | 3853 | 4 | 1262.5 | Dungeon | 5050 | 4985 | 65 | 0 | 3853 | 4 | 1262.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 3323 daAuts D:1: 1125 daAuts D:2: 528 daAuts D:4: 72 daAuts