Timinator Level 1 of the Dungeon (0, 0, D:1) a stone (0, 4, D:1) 2 stones (1, 4, D:1) a stone (12, 12, D:1) a +0 mace (13, -1, D:1) 20 stones (17, -14, D:1) a +0 club (18, -4, D:1) 11 arrows (26, 28, D:1) a +0 club (28, 19, D:1) a +0 spear (33, 34, D:1) a stone (33, 35, D:1) a stone (34, 12, D:1) a +0 club (34, 36, D:1) a stone (36, 15, D:1) a +0 hand axe (54, -4, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -20, D:2) a +0 scale mail (7, 10, D:2) 16 arrows (10, 15, D:2) a +0 club (11, -26, D:2) 21 stones (11, -16, D:2) a +0 long sword (11, 12, D:2) a +0 flail (18, -11, D:2) a +0 dagger (20, -14, D:2) a +0 hunting sling (25, 11, D:2) 24 arrows (27, -13, D:2) a +0 ring mail (31, 11, D:2) a +0 dagger (35, -24, D:2) a +0 pair of boots (41, -26, D:2) a +0 leather armour (50, 22, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) 15 arrows (3, 2, D:3) a +0 club (3, 12, D:3) a +0 flail an orc corpse (skeletalised by now) (7, -16, D:3) a giant cockroach corpse (9, -12, D:3) a +0 dagger a kobold corpse (skeletalised by now) (12, 0, D:3) a +0 dagger (14, 10, D:3) 4 bolts (14, 14, D:3) a frilled lizard corpse (19, -8, D:3) 14 sling bullets (20, 7, D:3) a +0 quarterstaff (20, 15, D:3) a +0 hand axe a +0 animal skin (21, -7, D:3) a +0 club a +0 leather armour (21, -6, D:3) a +0 mace a +0 ring mail a +0 whip a +0 ring mail (22, -8, D:3) a cursed -1 club (22, -7, D:3) a +0 short sword a +0 hand axe a +0 scale mail (22, -6, D:3) a +0 dagger a +0 leather armour (25, -10, D:3) a +0 dagger (27, 11, D:3) a +0 dagger a cursed -2 ring mail an orc corpse (skeletalised by now) (33, -15, D:3) a stone (33, 9, D:3) 2 poisoned needles (34, -9, D:3) 12 stones (35, 8, D:3) a poisoned needle (35, 9, D:3) a +0 blowgun 9 poisoned needles (36, -14, D:3) a stone (36, 7, D:3) a poisoned needle (37, 6, D:3) a poisoned needle (38, 5, D:3) a poisoned needle (39, -13, D:3) a +0 short sword a kobold corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Upier's Book Boutique a Young Poisoner's Handbook (480 gold) a book of Minor Magic (240 gold) a book of Minor Magic (240 gold) a book of Changes (300 gold) a book of Party Tricks (600 gold) a book of Conjurations (360 gold) a book of Geomancy (420 gold) a book of Maledictions (300 gold) a book of Callings (360 gold) a book of Debilitation (480 gold) (0, 0, D:4) a +0 halberd (1, 5, D:4) a +0 robe