Timinator Level 1 of the Dungeon (6, 20, D:1) a +0 hand axe (12, -14, D:1) a +0 club (14, 12, D:1) 11 stones (15, 10, D:1) a +0 club (20, -13, D:1) 2 stones (23, -3, D:1) a +0 club (31, 17, D:1) a +0 dagger (34, 25, D:1) a +0 hand axe (38, 10, D:1) a +0 hunting sling (39, 4, D:1) a +0 ring mail (48, 16, D:1) 26 sling bullets Level 2 of the Dungeon (0, 0, D:2) a cursed -3 short sword (2, 3, D:2) a +0 hand axe (5, 0, D:2) a +0 leather armour (7, -16, D:2) a +0 dagger (8, 14, D:2) a +0 leather armour (11, -16, D:2) 17 stones (17, -29, D:2) a +2 leather armour (23, 22, D:2) a +0 whip (28, -21, D:2) a +0 dagger (36, -13, D:2) 9 arrows (41, -26, D:2) a +0 short sword (41, -25, D:2) a +0 dagger (48, -33, D:2) a cursed -2 dagger (48, -21, D:2) a +0 shield (50, -16, D:2) a +2 robe of resistance (55, -33, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) 13 arrows (3, -14, D:3) 14 arrows (5, -13, D:3) a bat skeleton (10, 19, D:3) a cursed -2 leather armour (11, -7, D:3) a +0 trident (12, 17, D:3) a +0 club a +0 mace a hobgoblin corpse (skeletalised by now) (13, -4, D:3) a +0 short sword a +0 club a goblin corpse (14, -5, D:3) a +0 ring mail (14, 13, D:3) a +0 club a goblin corpse (skeletalised by now) (16, 13, D:3) 14 poisoned needles (23, -12, D:3) 12 bolts (25, 14, D:3) a cursed +0 leather armour (25, 21, D:3) 23 stones (28, -10, D:3) a +0 scale mail (28, 19, D:3) a +0 falchion (31, -26, D:3) a +0 club (32, -20, D:3) a +4 dagger a +0 leather armour (34, -18, D:3) a +0 flail (34, 15, D:3) a +0 hand axe a +0 leather armour (35, -18, D:3) a +0 hand axe (35, -17, D:3) a +0 hand axe a +0 ring mail (46, 24, D:3) an uncursed ring of resist corrosion (47, 18, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 19 arrows (6, -3, D:4) a worm corpse (6, -2, D:4) the +4 flail "Hell-Harrower" {protect, +Inv rPois MR+ Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible.