Timinator Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (17, -3, D:1) 3 curare-tipped needles (18, -8, D:1) a +0 helmet (19, 14, D:1) 11 bolts (19, 23, D:1) a stone (21, 20, D:1) a stone (22, 18, D:1) a +0 whip 2 stones (24, 11, D:1) 30 stones (26, 36, D:1) a +0 dagger (37, -3, D:1) a +0 club (37, 8, D:1) 4 javelins (51, -1, D:1) 3 needles of paralysis (51, 5, D:1) a +0 hand axe (67, 40, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 13 poisoned needles (14, -19, D:2) a +0 dagger (16, -11, D:2) a stone (17, -12, D:2) a stone (19, -15, D:2) a +0 short sword (23, -21, D:2) a +0 pair of gloves (24, -22, D:2) a +0 dagger (36, -13, D:2) 25 stones (37, -7, D:2) 26 stones (42, -8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (2, -20, D:3) a +0 flail a cursed -2 leather armour (3, -21, D:3) a tomahawk (4, -22, D:3) a tomahawk (5, -24, D:3) 2 tomahawks (5, -23, D:3) a +0 mace a +0 leather armour a +0 dagger a +1 robe of fire resistance a +0 mace a +0 club (18, 5, D:3) a +0 giant club (25, -23, D:3) a +0 robe (27, -29, D:3) a +0 robe a +0 dagger (28, -29, D:3) a +0 leather armour a +0 hand axe (29, -29, D:3) a +0 falchion (29, -18, D:3) a cursed -3 flail (29, 12, D:3) 22 stones (31, -27, D:3) a +0 robe a +0 dagger (37, -35, D:3) a +0 leather armour a +0 mace (37, -34, D:3) a +0 flail a +0 short sword (38, -33, D:3) a +0 robe (39, -18, D:3) a +0 dagger (39, -8, D:3) a +0 robe (41, -18, D:3) 24 bolts (44, -21, D:3) a +0 halberd (44, -18, D:3) a +0 spear (52, -21, D:3) 15 sling bullets Level 4 of the Dungeon (3, -13, D:4) a +0 chain mail (4, 18, D:4) a cursed -3 halberd (5, 21, D:4) a +0 spear (6, 20, D:4) a +0 club (9, -10, D:4) a +0 spear (14, 17, D:4) a +0 robe (29, 10, D:4) a +1 helmet the +1 leather armour of Zayril {rC- Regen+ SInv} It makes you vulnerable to cold. It lets you see invisible. It increases your rate of regeneration. (38, 20, D:4) a +0 ring mail (39, 0, D:4) 22 stones a +0 robe (43, -2, D:4) a cursed -1 flail Level 5 of the Dungeon (0, 0, D:5) 30 sling bullets (1, -25, D:5) a +0 flail a +0 robe (3, -37, D:5) a +0 dagger (4, -14, D:5) 12 stones (6, -43, D:5) a +0 dagger (10, -9, D:5) a +0 shortbow (18, -33, D:5) a +0 leather armour (21, -23, D:5) a cursed +0 dagger (22, -26, D:5) a +0 dagger (22, -25, D:5) a +0 hand axe (23, -14, D:5) a +0 leather armour a +0 whip (25, -14, D:5) a +0 robe (25, -12, D:5) a cursed +0 robe a cursed -2 dagger a +0 flail (34, -3, D:5) a +0 giant club (34, -1, D:5) a +0 leather armour a +0 club (35, -26, D:5) a cursed +1 spear a +0 robe (36, -26, D:5) a +0 robe a +0 battleaxe (37, -27, D:5) a +0 ring mail (43, -2, D:5) a +0 giant spiked club (47, -21, D:5) a +0 robe a +0 dagger a +0 dagger (48, -22, D:5) a +0 leather armour a +0 club (48, -21, D:5) a +0 leather armour a +0 hand axe (49, -22, D:5) a +0 flail (50, -5, D:5) 19 stones (62, -3, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a +0 robe (1, 12, D:6) a +0 falchion a +0 chain mail a +0 battleaxe (2, 11, D:6) a +0 robe a +0 dagger (15, -2, D:6) a +0 whip (22, 34, D:6) a +0 halberd (23, 34, D:6) a +0 flail (25, -2, D:6) a +0 giant club (26, -1, D:6) a +0 whip (27, 0, D:6) a +0 flail (27, 1, D:6) a +0 halberd 2 throwing nets (28, 1, D:6) a +0 whip (28, 16, D:6) a +0 war axe (34, 29, D:6) a cursed +0 battleaxe a +0 robe a +0 hand axe a +0 robe (35, 30, D:6) a +0 robe a +0 morningstar (36, 7, D:6) a +0 shield Level 7 of the Dungeon [Shop] Mycoing's Elemental Accessories a fan of gales (560 gold) a cursed staff of cold (350 gold) Roxzezas's Disquisition on Fire (980 gold) Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Fireball Conjuration/Fire 5 d - Ignition Fire 8 a wand of digging (9/24) (364 gold) (0, 0, D:7) a +0 giant spiked club (5, 4, D:7) a +0 animal skin a cursed +0 animal skin (6, 3, D:7) an uncursed ring of teleportation a +1 robe a +1 whip of flaming (8, 4, D:7) 17 sling bullets (12, 11, D:7) a +0 animal skin (22, 28, D:7) a +0 robe (29, 10, D:7) a +0 club (29, 30, D:7) a +1 flail of holy wrath (30, 31, D:7) a +0 ring mail (31, 18, D:7) a +0 war axe a +0 leather armour (31, 20, D:7) a +0 whip a +0 ring mail (32, 8, D:7) a +0 dagger a +0 robe (35, 16, D:7) a +0 flail (40, 8, D:7) a +0 giant spiked club (54, 41, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 war axe (14, -21, D:8) a +0 mace (16, -4, D:8) a +0 giant spiked club (16, 10, D:8) a +0 giant club a +0 giant club (17, 12, D:8) a +0 falchion (34, -7, D:8) 17 bolts (34, -3, D:8) a +0 pair of gloves (34, 0, D:8) a +0 giant club a +0 giant club (41, -2, D:8) a +0 mace (47, -11, D:8) a +0 war axe (48, -24, D:8) 13 stones (59, 23, D:8) the +1 ring mail "Tiux" {Regen+} It increases your rate of regeneration. Level 9 of the Dungeon (0, 0, D:9) 8 sling bullets (1, -7, D:9) 25 stones (1, 14, D:9) a +0 giant spiked club (6, -23, D:9) 20 stones (7, -20, D:9) 14 stones (10, -17, D:9) 24 sling bullets (15, -18, D:9) a +0 giant spiked club (16, -22, D:9) 28 stones (24, 23, D:9) a +0 hunting sling (26, 13, D:9) 23 bolts (31, 8, D:9) a +0 falchion of holy wrath (35, 5, D:9) a +0 club a +0 leather armour (36, 4, D:9) a +0 mace (37, 4, D:9) a +0 short sword a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 club (5, -7, D:10) a +0 shortbow (6, 7, D:10) 14 stones (11, -8, D:10) 20 stones (16, -8, D:10) a +0 dagger a +0 cloak (18, 8, D:10) a +0 plate armour (32, 1, D:10) a +0 mace (32, 5, D:10) a +0 ring mail (33, -13, D:10) a box of beasts (36, -8, D:10) a +2 long sword of slicing a +0 chain mail (39, -9, D:10) a +0 trident (39, -8, D:10) 13 bolts (40, -11, D:10) a +0 club a +0 long sword 19 stones a +0 scale mail (40, -9, D:10) a +0 giant club (41, -11, D:10) a +0 chain mail a +0 halberd a +0 plate armour (42, -11, D:10) a stone a +0 giant club (42, -1, D:10) a +0 battleaxe a +0 chain mail (44, -11, D:10) a +0 short sword Level 11 of the Dungeon [Shop] Kegrosepn's Antique Weapon Emporium a +0 hunting sling (42 gold) a +0 blowgun (70 gold) a +0 hunting sling of velocity (117 gold) a +3 flail of protection (593 gold) (0, 0, D:11) 8 stones (2, 18, D:11) a +0 war axe (21, -6, D:11) 17 poisoned needles (27, 16, D:11) a +0 war axe (31, 39, D:11) a +0 dagger (33, -5, D:11) a +0 trident (33, 2, D:11) 22 sling bullets (35, 25, D:11) an uncursed staff of summoning (38, 10, D:11) a +0 trident (39, 9, D:11) a cursed -2 long sword a +0 plate armour (40, 8, D:11) a +0 mace (40, 19, D:11) a +0 plate armour (41, 13, D:11) a +0 halberd a +0 chain mail (49, 43, D:11) 9 stones (50, -7, D:11) a +0 morningstar (53, -7, D:11) 19 bolts (53, 34, D:11) a cursed -2 giant club (54, 24, D:11) the +5 whip of the Ring {vamp, rN+ MR- Int+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+9). It protects you from negative energy. It affects your resistance to hostile enchantments. a wand of random effects (30/48) a wand of flame (29/48) a wand of lightning (8/15) a book of Misfortune 111 arrows a +3 shortbow (54, 25, D:11) a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 15 gold pieces (5, -26, Lair:1) a throwing net (14, -26, Lair:1) a +0 rapier (22, -21, Lair:1) a +0 hand axe (33, -19, Lair:1) 14 bolts (40, -26, Lair:1) 9 stones (45, -27, Lair:1) 20 stones (45, -16, Lair:1) an uncursed amulet of the gourmand Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 lajatang (20, 18, Lair:2) a basilisk corpse (skeletalised by now) (44, -20, Lair:2) an uncursed ring of poison resistance (52, 17, Lair:2) a +0 robe (58, 20, Lair:2) a +0 war axe a +0 robe (59, 21, Lair:2) a +0 halberd Level 3 of the Lair of Beasts (0, 0, Lair:3) a crocodile skeleton (1, 1, Lair:3) a water moccasin skeleton (11, -2, Lair:3) a +0 falchion (36, 22, Lair:3) 6 gold pieces (40, -2, Lair:3) a cursed -3 ring of strength