Timinator Level 1 of the Dungeon (4, -37, D:1) 29 arrows (8, -38, D:1) a +0 club (13, -26, D:1) a +0 leather armour (17, 0, D:1) 11 poisoned needles (24, -23, D:1) a +0 dagger (31, -27, D:1) a +0 whip Level 2 of the Dungeon (17, 11, D:2) a +0 club (19, 0, D:2) a +0 club (22, -6, D:2) a +1 dagger of holy wrath (29, 36, D:2) a +3 quarterstaff of chaos (30, 32, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 17 bolts (4, -8, D:3) a +0 dagger (7, -11, D:3) a cursed -1 club (7, -9, D:3) a +0 short sword (10, -17, D:3) a +0 leather armour (14, 14, D:3) a +0 short sword (24, -12, D:3) a cursed -1 whip a +0 flail (25, -12, D:3) a +0 halberd a +0 spear (25, -10, D:3) a +0 club (27, -11, D:3) a +0 spear (31, -11, D:3) 2 needles of confusion (37, 15, D:3) a +0 club (41, 14, D:3) a +0 ring mail (45, -18, D:3) a +0 dagger (48, -5, D:3) an uncursed staff of air (59, -12, D:3) a +0 club (61, -18, D:3) a +2 flail of protection Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (18, -27, D:4) a +0 club a +0 mace a +0 hand axe a +0 leather armour (19, -27, D:4) a +0 dagger a +0 ring mail a +0 flail (35, -26, D:4) 34 arrows (49, -24, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (6, 37, D:5) a +0 shortbow (10, 37, D:5) 8 curare-tipped needles (11, 30, D:5) a +0 hunting sling (24, 22, D:5) 26 sling bullets (31, 11, D:5) a +0 ring mail (32, 7, D:5) a cursed +0 dagger a +0 robe (33, 5, D:5) a +0 whip a +0 leather armour (35, 12, D:5) a +0 short sword a +0 scythe a +0 robe (35, 14, D:5) a +0 club a +0 short sword (36, 20, D:5) a +0 leather armour (37, 4, D:5) a +0 long sword (39, 40, D:5) 25 sling bullets Level 6 of the Dungeon (1, 5, D:6) a scroll of enchant armour (2, -22, D:6) a +0 dagger a +0 robe (2, -21, D:6) a +0 glaive a +0 plate armour (2, -19, D:6) a +1 hand axe of electrocution (4, -21, D:6) a +0 club a +0 leather armour (15, -24, D:6) a +0 war axe (29, -31, D:6) a +0 shortbow 12 arrows (30, -28, D:6) 2 arrows (30, -26, D:6) 2 arrows (30, -24, D:6) an arrow (31, -24, D:6) an arrow (32, -25, D:6) an arrow Level 7 of the Dungeon (0, 0, D:7) 25 bolts (6, -24, D:7) a +0 leather armour a +0 mace (7, -24, D:7) a +0 club a cursed +0 leather armour a +0 hand axe a +0 leather armour (7, -10, D:7) a +0 quarterstaff (8, -24, D:7) a +0 hand axe (15, 1, D:7) a +0 short sword a +0 chain mail (15, 2, D:7) a +0 flail a +0 leather armour (17, 2, D:7) a +0 leather armour (18, -23, D:7) a +0 leather armour (33, -23, D:7) an arrow (34, -42, D:7) 28 arrows (35, -23, D:7) an arrow (35, -17, D:7) 2 arrows (36, 14, D:7) a +0 bardiche (39, -16, D:7) an arrow (40, -40, D:7) a +0 leather armour (41, -19, D:7) a +0 shortbow 6 arrows (42, 18, D:7) a +0 hand axe a +0 dagger a +0 robe (44, -5, D:7) a +0 ring mail (53, 5, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a +0 spear (0, 1, D:8) a +0 spear (0, 2, D:8) a +0 leather armour (2, 2, D:8) a +0 spear (8, 13, D:8) a +0 leather armour a +0 hand axe (10, 13, D:8) a +0 scale mail 3 tomahawks a +0 trident a cursed -2 flail a +0 scale mail a +0 dagger a +0 whip a +0 flail a cursed +0 leather armour a +1 dagger of venom (11, 12, D:8) a +0 club a +0 chain mail a +1 short sword of venom a +0 short sword a cursed +0 chain mail a +0 battleaxe a +0 giant club a +0 morningstar a +0 club (11, 13, D:8) a +0 ring mail a +1 dagger of electrocution a +0 club a +0 morningstar (12, 8, D:8) a +2 mace of holy wrath a +0 ring mail (14, 0, D:8) a +0 flail a +0 chain mail (15, -2, D:8) a +0 flail a +0 plate armour (16, -19, D:8) a +0 club (33, -8, D:8) a +0 club (38, -26, D:8) 3 tomahawks Level 9 of the Dungeon [Shop] Ezeh's Weapon Shoppe the +9 quarterstaff of Dim Light {drain, +Fly MR+ Str+6 Int-4} (853 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you fly. a +0 falchion (36 gold) a +0 trident of piercing (86 gold) a +1 morningstar of flaming (170 gold) a +1 hand crossbow of flaming (159 gold) the +11 broad axe of Patience {vamp, rElec rF+} (1056 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It insulates you from electricity. the +9 staff of Olgreb {rPois} (1200 gold) It protects you from poison. the +3 falchion of Massacring {chaos, rPois rF++ rN+ Int-5} (513 gold) Each time it hits an enemy it has a different, random effect. It affects your intelligence (-5). It greatly protects you from fire. It protects you from poison. It protects you from negative energy. a +0 morningstar (48 gold) (0, 0, D:9) a +0 trident (21, -9, D:9) a +0 robe (22, -23, D:9) a +0 hand axe (22, -22, D:9) a +0 dagger a +0 short sword a +0 mace (23, -11, D:9) a +1 mace of freezing a +0 robe (23, -10, D:9) a cursed +4 trident a +0 robe (25, -36, D:9) a +0 war axe a +0 leather armour a +0 short sword a cursed +0 chain mail (27, -17, D:9) a +0 dagger a +0 scale mail a cursed +2 long sword a +0 robe (27, -16, D:9) a +0 halberd a +0 robe (28, -30, D:9) a +0 giant club a +0 giant spiked club (33, -22, D:9) a +0 robe (45, -1, D:9) a +0 giant club a +0 giant spiked club (46, -6, D:9) a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) a potion of flight (6, -4, D:10) a +0 broad axe (14, 0, D:10) a +0 pair of gloves (21, -10, D:10) a +0 short sword of electrocution (23, -12, D:10) a +0 dagger (28, -15, D:10) a +0 dagger (36, -18, D:10) a cursed -2 giant club Level 11 of the Dungeon [Shop] Soshois's Antique Weapon Shop a +0 morningstar (108 gold) a +2 bardiche of freezing (761 gold) a +0 whip (67 gold) a +0 quarterstaff (108 gold) a +0 dagger (54 gold) the +8 lajatang of Awkwardness {freeze, +Blink rC+ Dex-3} (2205 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It protects you from cold. It lets you blink. a +0 club (27 gold) a +0 club (27 gold) a +6 great sword of slicing (1125 gold) a +2 glaive of protection (534 gold) a +0 trident (94 gold) a +0 quarterstaff (108 gold) [Shop] Geaduats's Weapon Boutique a +0 shortbow (39 gold) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (1194 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +2 long sword of electrocution (269 gold) a +0 whip (32 gold) a +0 broad axe (52 gold) a +0 dagger of speed (104 gold) a cursed -3 quarterstaff (1 gold) the +4 arbalest "Wibruice" {elec, rC+ rN+ Stlth+} (678 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It protects you from negative energy. It makes you more stealthy. a +0 halberd (52 gold) a +2 flail of draining (237 gold) the +3 hand axe of Conservatism {holy, rPois} (410 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. a +0 hand axe (39 gold) [Shop] Ivi Gimp's Book Boutique (Shop contents are unknown) (0, 0, D:11) a chunk of flesh an adder skeleton (4, 1, D:11) 13 gold pieces (12, -3, D:11) a +2 dire flail of protection (unseen) (21, -2, D:11) a necrophage corpse (29, -20, D:11) an uncursed ring of teleportation a cursed amulet of inaccuracy (30, 0, D:11) a +0 shortbow 11 arrows (31, -2, D:11) an arrow (31, -1, D:11) an arrow (32, -3, D:11) an arrow (33, -6, D:11) an arrow (41, 5, D:11) a +0 scale mail (45, -21, D:11) 15 sling bullets (52, 1, D:11) a +0 giant club (54, -24, D:11) 23 arrows (55, -5, D:11) a +0 pair of gloves the Ecumenical Temple