Timinator Level 1 of the Dungeon (0, 12, D:1) a +0 club (3, 3, D:1) a +0 club (7, 0, D:1) a +0 chain mail (20, 0, D:1) 21 arrows (21, 3, D:1) a +0 leather armour (31, -3, D:1) 27 arrows (36, 4, D:1) 21 arrows (37, 10, D:1) a +0 club (41, 10, D:1) a cursed -1 short sword (44, -5, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (1, 27, D:2) a +0 plate armour (2, -9, D:2) a +0 mace (7, -1, D:2) a +0 spear (7, 23, D:2) a +0 club (14, -2, D:2) a +0 club (14, 20, D:2) a +0 robe (21, 21, D:2) a +0 club (24, 11, D:2) a +0 shield (28, -6, D:2) 14 stones (30, 15, D:2) 20 stones (32, 10, D:2) 13 arrows (39, 8, D:2) a +0 leather armour Level 3 of the Dungeon (3, 8, D:3) a +0 club (3, 12, D:3) a +2 quarterstaff of chaos (4, 10, D:3) a +0 robe (6, 9, D:3) a +0 robe (14, 7, D:3) 20 stones (44, -13, D:3) a cursed +0 scale mail (44, 11, D:3) 20 sling bullets (44, 15, D:3) a +0 dagger a +0 robe a +0 robe a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, 12, D:4) a leopard gecko corpse (6, 10, D:4) a bread ration (12, 16, D:4) a scroll of identify (14, 27, D:4) 22 arrows (17, -8, D:4) the +11 dagger "Soklomu" {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). (39, 19, D:4) a +0 short sword a +0 leather armour (40, 16, D:4) a +0 leather armour a tomahawk (41, 15, D:4) 2 tomahawks (50, 3, D:4) 26 bolts