ERROR in 'prompt.cc' at line 387: slot not a letter: null (0) Version: Dungeon Crawl Stone Soup 0.34-a0-386-g2c30cb724a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10286767123854939722, deterministic pregen: 1 Command line: /usr/games/crawl-git-2c30cb724a -name Tinttamiau -rc /dgldir/rcfiles/crawl-git/Tinttamiau.rc -macro /dgldir/rcfiles/crawl-git/Tinttamiau.macro -morgue /dgldir/morgue/Tinttamiau/ -webtiles-socket /crawl-master/webserver/sockets/Tinttamiau:2025-07-18.21:42:35.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-2c30cb724a(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55aa156a41e7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2c30cb724a(_Z13do_crash_dumpv+0x3fc) [0x55aa156af09c]: do_crash_dump() /usr/games/crawl-git-2c30cb724a(_Z20crash_signal_handleri+0x1ca) [0x55aa156a462a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f994205ffd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7f99420aed3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7f994205ff32]: /usr/games/crawl-git-2c30cb724a(+0x4d85b6) [0x55aa156ae5b6]: /usr/games/crawl-git-2c30cb724a(+0x4d8b5e) [0x55aa156aeb5e]: /usr/games/crawl-git-2c30cb724a(_Z15letter_to_indexi+0x49) [0x55aa15b84259]: letter_to_index(int) /usr/games/crawl-git-2c30cb724a(+0x6d23f9) [0x55aa158a83f9]: /usr/games/crawl-git-2c30cb724a(_ZSt16__insertion_sortIN9__gnu_cxx17__normal_iteratorIPP8InvEntrySt6vectorIS3_SaIS3_EEEENS0_5__ops15_Iter_comp_iterI21menu_entry_comparatorEEEvT_SD_T0_+0xd8) [0x55aa158b0e58]: void std::__insertion_sort<__gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Iter_comp_iter >(__gnu_cxx::__normal_iterator > >, __gnu_cxx::__normal_iterator > >, __gnu_cxx::__ops::_Iter_comp_iter) /usr/games/crawl-git-2c30cb724a(_ZN7InvMenu10load_itemsERKSt6vectorIPK8item_defSaIS3_EESt8functionIFP9MenuEntrySA_EE11menu_letterbb+0x4a7) [0x55aa158ad747]: InvMenu::load_items(std::vector > const&, std::function, menu_letter, bool, bool) /usr/games/crawl-git-2c30cb724a(_ZN11UseItemMenu13populate_menuEv+0x3dc) [0x55aa158b803c]: UseItemMenu::populate_menu() /usr/games/crawl-git-2c30cb724a(_ZN11UseItemMenu5resetE15operation_typesPKc+0xea) [0x55aa158b88aa]: UseItemMenu::reset(operation_types, char const*) /usr/games/crawl-git-2c30cb724a(_ZN11UseItemMenuC1E15operation_typesiPKc+0x121) [0x55aa158b8ac1]: UseItemMenu::UseItemMenu(operation_types, int, char const*) /usr/games/crawl-git-2c30cb724a(_Z16use_an_item_menuRP8item_def15operation_typesiPKcSt8functionIFbvEE+0x29) [0x55aa158b8b09]: use_an_item_menu(item_def*&, operation_types, int, char const*, std::function) /usr/games/crawl-git-2c30cb724a(_Z11use_an_item15operation_typesP8item_def+0x188) [0x55aa158bd938]: use_an_item(operation_types, item_def*) /usr/games/crawl-git-2c30cb724a(+0xc0b548) [0x55aa15de1548]: /usr/games/crawl-git-2c30cb724a(+0xc0c215) [0x55aa15de2215]: /usr/games/crawl-git-2c30cb724a(main+0x19f) [0x55aa155e7aff]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f994204b1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f994204b285]: /usr/games/crawl-git-2c30cb724a(_start+0x21) [0x55aa155e84c1]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2c30cb724a/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2c30cb724a/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2c30cb724a/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = open_caves, absdepth0 = 6 Level vaults: layout_cave_pods grunt_decor_mini_mirrors sigmund_army Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The air twists around and strikes the phantom! The phantom is almost destroyed. You barely miss the phantom. You headbutt the phantom. The phantom is almost destroyed. The phantom closely misses you. Casting: Airstrike (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The phantom is struck by an arc of lightning. You destroy the phantom! You are struck by an arc of lightning. Training target 6.0 for Spellcasting reached! Your Maces & Flails skill increases to level 1! Your Spellcasting skill increases to level 6! You start resting. Magic restored. An adder comes into view. An adder is nearby! Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 53% to hit) The zap hits the adder. The adder is heavily wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 53% to hit) The zap misses the adder. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 53% to hit) The zap misses the adder. The adder bites you. You whack the adder! You kill the adder! HP restored. Found a club. A water moccasin comes into view. The open air twists around violently and strikes the water moccasin!! The water moccasin is almost dead. The open air twists around violently and strikes the water moccasin! You kill the water moccasin! Your Maces & Flails skill increases to level 2! Key pressed, stopping explore. A white imp comes into view. The white imp shouts! The white imp gestures at you. The puff of frost misses you. A white imp is nearby! The open air twists around violently and strikes the white imp! The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you. You resist. The white imp barely misses you. You whack the white imp! You kill the white imp! Found 5 curare-tipped darts. You open the door. Found the +7 Kryia's mail coat {PotionHeal*2 rC+}. There is an open door here. HP restored. You see here 5 curare-tipped darts. j - 5 curare-tipped darts Unknown command. Found a stone staircase leading up. Magic restored. A hound comes into view. The air twists around and strikes the hound!! You kill the hound! Found a stone staircase leading down. k - a ring of poison resistance To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or f - a +4 ring of slaying; > or d - a ring of protection from cold You remove your ring of protection from cold. k - a ring of poison resistance (worn) You pick up a parchment of Summon Forest and begin reading... You add the spell Summon Forest to your library. Pikel and Prince Ribbit come into view. Pikel is wielding a +0 whip of flaming. You aren't carrying any items that you can evoke. Okay, then. It was a potion of lignification. You turn into a tree. Your +1 robe and +1 hat meld into your body. Your roots penetrate the ground. You start resting. Magic restored. You start resting. Your transformation is almost over. You feel less wooden. Your +1 robe and +1 hat unmeld from your body. It was a potion of brilliance. You feel clever all of a sudden. Pikel shouts! You hear a shout! A lemure comes into view. You feel a surge of power! The open air twists around violently and strikes Prince Ribbit!! Prince Ribbit is severely wounded. The lemure shouts! Prince Ribbit catches a hornet with his tongue. A lemure comes into view. You feel a surge of power! The open air twists around violently and strikes Prince Ribbit! You kill Prince Ribbit! Prince Ribbit returns to his original shape as he dies. A lemure comes into view. x2 Your Maces & Flails skill increases to level 3! Your Air Magic skill increases to level 6! You have reached level 8! Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (67% to hit) You feel a surge of power! The zap hits Pikel. Pikel is lightly wounded. The zap hits the lemure. The lemure is lightly wounded. The lemure shouts! Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (lightly wounded, 67% to hit) You feel a surge of power! The zap hits the lemure. The lemure is lightly wounded. The zap hits Pikel. Pikel is moderately wounded. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (moderately wounded, empty space bonus: 4/8) You feel a surge of power! The air twists around and strikes Pikel. Pikel is moderately wounded. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, 67% to hit) You feel a surge of power! The zap hits Pikel. Pikel is moderately wounded. The zap hits the lemure! The lemure is moderately wounded. The zap hits the lemure. The lemure is lightly wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (lightly wounded, unrewarding, 67% to hit) You feel a surge of power! The zap hits Pikel. Pikel is heavily wounded. The zap hits the lemure. The lemure is moderately wounded. The lemure attacks as it pursues you! The lemure hits you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The zap hits the lemure. The lemure is lightly wounded. The zap hits Pikel. Pikel is heavily wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (heavily wounded, 67% to hit) You feel a surge of power! The zap hits Pikel. Pikel is severely wounded. The zap hits the lemure. The lemure is moderately wounded. You barely miss the lemure. The lemure is moderately wounded. The lemure hits you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (severely wounded, 67% to hit) You feel a surge of power! The zap hits the lemure. The lemure is moderately wounded. The zap misses Pikel. The lemure hits you but does no damage. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (severely wounded, 67% to hit) You feel a surge of power! The zap hits the lemure but does no damage. The lemure is moderately wounded. The zap hits Pikel! Pikel is almost dead. The zap hits the lemure. The lemure is moderately wounded. The lemure closely misses you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (almost dead, 67% to hit) You feel a surge of power! The zap misses the lemure. The zap hits Pikel! You kill Pikel! The zap hits the lemure. The lemure is heavily wounded. With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x3 Training target 4.0 for Maces & Flails reached! Your Maces & Flails skill increases to level 4! Your Air Magic skill increases to level 7! Things that are here: a +0 whip of flaming; a +0 robe An adder comes into view. The adder hisses angrily. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (57% to hit) You feel a surge of power! The zap misses the adder. You see here the human corpse of Prince Ribbit. The adder barely misses you. You hit the adder. The adder is poisoned. The adder is heavily wounded. The adder bites you. You hit the adder. The adder looks as sick as possible! The adder is almost dead. You kill the adder! No target in view! HP restored. You now have 289 gold pieces (gained 19). Key pressed, stopping explore. Found a flail. You see here a +0 flail. You feel a little less clever now. Found a long sword. You see here a +0 long sword. d - a scroll labelled WAN REARIKO A quokka comes into view. The air twists around and strikes the quokka! You kill the quokka! You now have 301 gold pieces (gained 12). Magic restored. Key pressed, stopping explore. You open the door. A shadow imp comes into view. The confined air twists around weakly and strikes the shadow imp! The shadow imp shouts, "Bolt, thou mangled knotty-pated tinkerer!" The shadow imp is severely wounded. There is an open door here. The shadow imp hits you. Your movement speed is average. Your attack delay is about 0.9. Your damage rating with your +1 whip of venom is about 11 (Base 6 x 105% (Str) x 108% (Skill) + 5 (Ench + Slay)). Your base attributes are Str 13, Int 18, Dex 9. You hit the shadow imp. The shadow imp is poisoned. The shadow imp is almost dead. The shadow imp closely misses you. You hit the shadow imp but do no damage. The shadow imp looks as sick as possible! You headbutt the shadow imp. The shadow imp is almost dead. You kill the shadow imp! No target in view! There is an open door here. You see here a +0 hand cannon of flaming. A wyvern zombie comes into view. The open air twists around violently and strikes the wyvern zombie! The wyvern zombie is moderately damaged. The open air twists around violently and strikes the wyvern zombie!! You destroy the wyvern zombie! A centaur zombie comes into view. The air twists around and strikes the centaur zombie! The centaur zombie is moderately damaged. The open air twists around violently and strikes the centaur zombie!! You destroy the centaur zombie! You start resting. Magic restored. As you open the door, it creaks loudly! A shadow imp comes into view. The shadow imp shouts! A shadow imp is nearby! The air twists around and strikes the shadow imp! The shadow imp is almost dead. The shadow imp gestures at you. You struggle to resist. You hit the shadow imp. You kill the shadow imp! No target in view! Key pressed, stopping explore. Key pressed, stopping explore. W - a scroll of brand weapon Unknown command. Key pressed, stopping explore. Found a stone staircase leading down. You now have 310 gold pieces (gained 9). Key pressed, stopping explore. Found a stone staircase leading up. There is a stone staircase leading down here. A centaur zombie is nearby! The confined air twists around weakly and strikes the centaur zombie. The centaur zombie is lightly damaged. The open air twists around violently and strikes the centaur zombie!! The centaur zombie is severely damaged. The open air twists around violently and strikes the centaur zombie!! You destroy the centaur zombie! You now have 319 gold pieces (gained 9). Key pressed, stopping explore. Key pressed, stopping explore. A gnoll bouda and a gnoll come into view. The gnoll shouts! The gnoll bouda shouts! The gnoll picks up the pace! A gnoll comes into view. It is wielding a +0 whip and quivering 2 throwing nets. The gnoll shouts! Casting: Airstrike (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and quivering 2 throwing nets (covering ground quickly, 77% to hit) The zap hits the gnoll. The gnoll is lightly wounded. The zap hits the gnoll bouda. The gnoll bouda is lightly wounded. The zap hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. A gnoll comes into view. It is wielding a +0 halberd. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (wandering, covering ground quickly, hasn't noticed you, 77% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The zap misses the gnoll bouda. The zap hits the gnoll. The gnoll is severely wounded. The zap misses the gnoll. The gnoll hits you from afar with a +0 spear. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (covering ground quickly, 77% to hit) The zap hits the gnoll. The gnoll is almost dead. The zap hits the gnoll bouda. The gnoll bouda is heavily wounded. The zap misses the gnoll. The zap hits the gnoll! The gnoll is heavily wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, covering ground quickly, 77% to hit) The zap hits the gnoll bouda. The gnoll bouda is heavily wounded. The zap hits the gnoll. You kill the gnoll! The zap misses the gnoll. The zap hits the gnoll. The gnoll is severely wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, covering ground quickly, 77% to hit) The zap hits the gnoll bouda. The gnoll bouda is almost dead. The zap misses the gnoll. The zap hits the gnoll. The gnoll is severely wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, covering ground quickly, 77% to hit) The zap hits the gnoll bouda. The gnoll bouda is almost dead. The zap hits the gnoll. You kill the gnoll! The zap hits the gnoll. The gnoll is almost dead. The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, covering ground quickly, 77% to hit) The zap hits the gnoll bouda. You kill the gnoll bouda! The zap hits the gnoll. You kill the gnoll! Your Air Magic skill increases to level 8! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. HP restored. Things that are here: a +0 whip; a +0 robe; a gnoll corpse l - 2 throwing nets Things that are here: a +0 halberd; a +0 whip; a gnoll corpse You see here a +0 spear. You see here a +0 spear. Things that are here: a +0 halberd; a +0 whip; a gnoll corpse Things that are here: a +0 whip; a +0 robe; a gnoll corpse Magic restored. Key pressed, stopping explore. There is a stone staircase leading down here. There is an open door here. Found a spear. Key pressed, stopping explore. There is an open door here. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found two stone staircases leading down. There is a stone staircase leading up here. The open air twists around violently and strikes the iguana. The iguana hisses angrily. The iguana is moderately wounded. The open air twists around violently and strikes the iguana! The iguana is almost dead. The open air twists around violently and strikes the iguana! You kill the iguana! The open air twists around violently and strikes the jelly!! You kill the jelly! Your Fighting skill increases to level 1! You start resting. Magic restored. There is a stone staircase leading up here. A wight comes into view. It is wielding a +0 hand axe. The air twists around and strikes the wight. The wight is moderately damaged. Found a stone staircase leading down. A wight comes into view. It is wielding a +0 long sword. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 long sword and wearing a +0 robe (wandering, hasn't noticed you, 74% to hit) The zap hits the wight but does no damage. The wight is moderately damaged. The zap misses the wight. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 long sword and wearing a +0 robe (74% to hit) The zap hits the wight but does no damage. The wight is moderately damaged. The zap hits the wight. The wight is moderately damaged. A wight comes into view. It is wielding a +0 dire flail. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (wandering, hasn't noticed you, 74% to hit) The zap hits the wight but does no damage. The wight is lightly damaged. The zap hits the wight but does no damage. The wight is moderately damaged. The zap hits the wight. The wight is moderately damaged. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (moderately damaged, 74% to hit) The zap hits the wight. The wight is heavily damaged. The zap hits the wight. The wight is heavily damaged. The zap hits the wight. The wight is heavily damaged. A wight comes into view. It is wielding a +3 mace. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 mace and wearing a +0 robe (wandering, hasn't noticed you, 74% to hit) The zap hits the wight. The wight is almost destroyed. The zap misses the wight. The zap hits the wight. The wight is almost destroyed. The zap hits the wight. The wight is moderately damaged. The wight barely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 mace and wearing a +0 robe (moderately damaged, 74% to hit) The zap hits the wight. You destroy the wight! The zap hits the wight but does no damage. The wight is heavily damaged. The zap hits the wight. The wight is almost destroyed. The zap hits the wight. The wight is heavily damaged. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 mace and wearing a +0 robe (heavily damaged, 74% to hit) The zap misses the wight. The zap hits the wight. You destroy the wight! The zap hits the wight. The wight is severely damaged. The wight barely misses you. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 13, Int 18, Dex 9. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; You feel stronger. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 mace and wearing a +0 robe (severely damaged, 74% to hit) The zap hits the wight! The wight is almost destroyed. The zap hits the wight. The wight is almost destroyed. The wight hits you with a +0 long sword! You feel drained. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 mace and wearing a +0 robe (almost destroyed, 74% to hit) The zap misses the wight. The zap hits the wight. You destroy the wight! The wight hits you with a +0 long sword. Your life force feels restored. Your Fighting skill increases to level 2! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 long sword and wearing a +0 robe (almost destroyed, 74% to hit) The zap hits the wight! You destroy the wight! You start resting. HP restored. Items here: )) [[. Items here: )) [[. A shadow imp comes into view. A shadow imp is nearby! The confined air twists around weakly and strikes the shadow imp. The shadow imp shouts, "Away with thee, thou frothy moldwarp simpleton!" The shadow imp is heavily wounded. A wight comes into view. It is wielding a +3 great sword of freezing. The air twists around and strikes the shadow imp. The shadow imp is severely wounded. The shadow imp hits you. You completely miss the shadow imp. You headbutt the shadow imp. You kill the shadow imp! You start resting. HP restored. You start resting. Magic restored. The open air twists around violently and strikes the wight!! You destroy the wight! You start resting. Magic restored. Things that are here: a +3 great sword of freezing; a +0 robe k - a scroll labelled GIROGY MEMOTZA Found a parchment of Apportation. An ice beast and a drude come into view. Casting: Airstrike (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Airstrike (dangerous; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a drude (empty space bonus: 4/8) The air twists around and strikes the drude! The drude is heavily wounded. Aiming: Airstrike (dangerous; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a drude (heavily wounded, empty space bonus: 4/8) The air twists around and strikes the drude! The drude is almost dead. The ice beast hits you but does no damage. Casting: Airstrike (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (almost dead, 51% to hit) The zap hits the ice beast! The ice beast is moderately wounded. The zap misses the drude. The ice beast closely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (almost dead, 51% to hit) The zap misses the ice beast. The zap hits the drude. You kill the drude! The ice beast closely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 74% to hit) The zap hits the ice beast. The ice beast is moderately wounded. The ice beast completely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 74% to hit) The zap hits the ice beast. The ice beast is heavily wounded. The ice beast barely misses you. You hit the ice beast. Your headbutt misses the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! You whack the ice beast! You kill the ice beast! Your Fighting skill increases to level 3! You start resting. HP restored. You see here a parchment of Apportation. Key pressed, stopping explore. Magic restored. Found a blossoming altar of Fedhas. An iguana comes into view. The air twists around and strikes the iguana. The iguana is moderately wounded. The air twists around and strikes the iguana! The iguana is severely wounded. You hit the iguana but do no damage. The iguana is poisoned. The iguana is severely wounded. The iguana bites you. You barely miss the iguana. The iguana is almost dead. The iguana bites you. You hit the iguana. You kill the iguana! No target in view! You now have 334 gold pieces (gained 15). There is a blossoming altar of Fedhas here. j - 2 white potions (gained 1) You see here 5 boomerangs. f - a green potion Key pressed, stopping explore. There is a blossoming altar of Fedhas here. Key pressed, stopping explore. Okay, then. You now have 349 gold pieces (gained 15). A howler monkey comes into view. The howler monkey howls! Okay, then. You hit the howler monkey. The howler monkey is poisoned. You headbutt the howler monkey. The howler monkey is heavily wounded. The howler monkey hits you but does no damage. You hit the howler monkey. The howler monkey is severely wounded. The howler monkey barely misses you. You hit the howler monkey. You kill the howler monkey! A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! A kobold is nearby! The open air twists around violently and strikes the kobold. You kill the kobold! You hear a shout! A kobold brigand comes into view. It is wielding a +0 dagger and quivering curare-tipped darts. You hear a shout! A kobold brigand is nearby! A kobold comes into view. It is wielding a +0 dagger. You hear a shout! A kobold comes into view. It is wielding a +0 dagger. The kobold moves out of view. You hear a shout! The kobold shouts! The open air twists around violently and strikes the kobold brigand!! The kobold brigand is severely wounded. A kobold comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +1 dagger of venom. The open air twists around violently and strikes the kobold brigand. The kobold brigand is almost dead. You hit the kobold brigand but do no damage. The kobold brigand is almost dead. You barely miss the kobold brigand. You headbutt the kobold brigand. The kobold brigand is almost dead. The kobold brigand hits you but does no damage. A kobold comes into view. It is wielding a +0 dagger. You barely miss the kobold brigand. You headbutt the kobold brigand. You kill the kobold brigand! You hit the kobold. You kill the kobold! You closely miss the kobold. The kobold misses you. You closely miss the kobold. You headbutt the kobold. You kill the kobold! You hit the kobold. The kobold is poisoned. The kobold is heavily wounded. A hound comes into view. The kobold hits you but does no damage. You barely miss the kobold. The hound barks! You headbutt the kobold. You kill the kobold! You hit the kobold. The kobold is poisoned. You headbutt the kobold. The kobold is severely wounded. The kobold barely misses you. You hit the kobold but do no damage. The kobold looks even sicker. The kobold is severely wounded. The kobold barely misses you. You barely miss the kobold. The kobold is severely wounded. You kill the kobold! You closely miss the hound. The hound bites you but does no damage. x2 You barely miss the hound. Your headbutt misses the hound. The hound bites you. You closely miss the hound. You headbutt the hound. The hound is moderately wounded. The hound bites you but does no damage. You barely miss the hound. The hound is moderately wounded. The hound bites you but does no damage. x2 You barely miss the hound. Your headbutt misses the hound. The hound is moderately wounded. The hound bites you. You hit the hound. The hound is poisoned. The hound is heavily wounded. The hound bites you. You hit the hound. The hound looks as sick as possible! Your headbutt misses the hound. The hound is almost dead. The hound bites you. x2 You hit the hound. You kill the hound! A kobold is nearby! You whack the kobold! You kill the kobold! No target in view! Found a staircase to the Ecumenical Temple. j - 6 curare-tipped darts (gained 1) Items here: ( )))))) ††. Found a stone staircase leading up. There is a stone staircase leading up here. Key pressed, stopping explore. No target in view! There is a fountain of sparkling water here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found eighteen altars. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Press: ? - help, v - describe, . - travel A radiant altar of Vehumet. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Vehumet offers you knowledge of Magic Dart. HP restored. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Okay, then. Casting: Airstrike (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Magic restored. d - a wand of digging (8) Search for what [? for help]? spell Key pressed, stopping explore. A sleepcap comes into view. A sleepcap is nearby! The air twists around and strikes the sleepcap!! The sleepcap is severely damaged. The air twists around and strikes the sleepcap. The sleepcap is almost destroyed. You whack the sleepcap! You destroy the sleepcap! Vehumet accepts your kill. i - a scroll of identify As you read the scroll of identify, it crumbles to dust. d -> b - a scroll of blinking An iguana comes into view. An iguana is nearby! The confined air twists around weakly and strikes the iguana. The iguana is moderately wounded. The air twists around and strikes the iguana! You kill the iguana! Vehumet accepts your kill. Found a trident. You see here a +0 trident. Found a halberd. A hound comes into view. A hound is nearby! The open air twists around violently and strikes the hound! The hound is severely wounded. You barely miss the hound. The hound is severely wounded. The hound bites you but does no damage. You hit the hound. You headbutt the hound. The hound is almost dead. The hound bites you. The hound barely misses you. You closely miss the hound. The hound is almost dead. The hound bites you but does no damage. A hound is nearby! You barely miss the hound. You headbutt the hound. You kill the hound! Vehumet accepts your kill. Your Fighting skill increases to level 4! Your Spellcasting skill increases to level 7! You see here a hound corpse. An iguana comes into view. The air twists around and strikes the iguana. The iguana hisses angrily. The iguana is moderately wounded. The air twists around and strikes the iguana!! You kill the iguana! Vehumet accepts your kill. No target in view! HP restored. A jelly comes into view. The jelly quivers. A jelly is nearby! The air twists around and strikes the jelly! The jelly is almost dead. You barely miss the jelly. The jelly is almost dead. You hit the jelly. You kill the jelly! Vehumet accepts your kill. Found a broad axe. Found a stone staircase leading up. Key pressed, stopping explore. Okay, then. There is a stone staircase leading down here. Key pressed, stopping explore. You see here a +0 broad axe. Key pressed, stopping explore. You open the door. Found a hazy altar of Hepliaklqana. Found a glowing golden altar of the Shining One. There is an open door here. There is a glowing golden altar of the Shining One here. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. You see here a +0 broad axe. There is a stone staircase leading down here. Key pressed, stopping explore. Key pressed, stopping explore. Done exploring. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Found a leather armour. There is a stone staircase leading up here. As you read the scroll labelled XURHEDDAV LEUC, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. Your surroundings suddenly seem different. There is an open door here. You see here a +0 broad axe. There is a stone staircase leading down here. There is a stone staircase leading down here. Welcome back, Tinttamiau the Oni Air Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Okay, then. A kobold comes into view. It is wielding a +0 club. The kobold shouts! A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. Cast which spell? (? or * to list) Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (67% to hit) The zap hits the kobold. The kobold is moderately wounded. The zap hits the kobold brigand. The kobold brigand is lightly wounded. The kobold brigand shouts! A kobold comes into view. It is wielding a +0 club. You whack the kobold! You kill the kobold! Vehumet accepts your kill. A kobold comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +1 short sword of holy wrath. You see here a +0 club. The kobold shouts! You whack the kobold brigand! The kobold brigand is poisoned. Your headbutt misses the kobold brigand. The kobold brigand is moderately wounded. You hear a shout! A kobold comes into view. It is wielding a +0 dagger. The kobold brigand closely misses you. You hit the kobold brigand. The kobold brigand looks as sick as possible! You headbutt the kobold brigand. The kobold brigand is severely wounded. A kobold comes into view. It is wielding a +0 dagger. The kobold brigand hits you with a +0 dagger. The kobold shouts! You hit the kobold brigand. The kobold brigand looks as sick as possible! The kobold brigand is almost dead. You kill the kobold brigand! Vehumet accepts your kill. You whack the kobold! You kill the kobold! Vehumet accepts your kill. The kobold throws a stone. The stone hits you but does no damage. Things that are here: a +0 club; a +0 dagger; 5 poisoned darts You hit the kobold. The kobold is poisoned. The kobold is heavily wounded. You kill the kobold! Vehumet accepts your kill. Things that are here: a +0 club; 4 stones; a kobold corpse You hit the kobold. You kill the kobold! Vehumet accepts your kill. A wight comes into view. It is wielding a +2 long sword of draining. You hit the kobold. You kill the kobold! Vehumet accepts your kill. A wight comes into view. It is wielding a +0 morningstar. You hit the kobold. You kill the kobold! Vehumet accepts your kill. A wight comes into view. It is wielding a +0 dagger. A wight comes into view. It is wielding a +3 mace of freezing. Items here: ( ))) ††. The air twists around and strikes the wight! The wight is severely damaged. Things that are here: a +0 club; 4 stones; a kobold corpse The air twists around and strikes the wight! You destroy the wight! Vehumet accepts your kill. Things that are here: a +0 club; a +0 dagger; 5 poisoned darts You see here a +0 club. The open air twists around violently and strikes the wight!! You destroy the wight! Vehumet accepts your kill. The open air twists around violently and strikes the wight! The wight is almost destroyed. Found a stone staircase leading down. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 mace of freezing and wearing a +0 robe (almost destroyed, 74% to hit) The zap hits the wight. You destroy the wight! Vehumet accepts your kill. The zap hits the wight. The wight is lightly damaged. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dagger and wearing a +0 robe (lightly damaged, 74% to hit) The zap hits the wight. The wight is moderately damaged. The open air twists around violently and strikes the wight!! You destroy the wight! Vehumet accepts your kill. You start resting. Magic restored. Items here: )) [[. Things that are here: a +0 morningstar; a +0 robe You see here a +0 club. Things that are here: a +0 club; a +0 dagger; 5 poisoned darts Things that are here: a +0 club; 4 stones; a kobold corpse Items here: ( ))) ††. Things that are here: a +2 long sword of draining; a +0 robe Found 16 gold pieces. You see here a +2 hat. Okay, then. Welcome back, Tinttamiau the Oni Air Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You start removing your armour. You continue removing your +1 hat. x5 You finish removing your +1 hat. You drop a +1 hat. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-386-g2c30cb724a Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_ARMOUR repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Tinttamiau] Species: Oni Job: Air Elementalist HP: 95/95; mods: 0/0 MP: 20/20; mod: 0 Stats: 13 19 13 Position: (63, 53), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 4 | 423 | 126/148 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 4 | 500 | 0/250 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/84 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 57/142 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 33 | 7 | 1300 | 123/336 Conjurations | X | 0 | 0 | 2 | 178 | 0/178 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 33 | 8 | 2567 | 427/535 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 0 | 0 | 0 | 0 | 0/35 Evocations | X | 0 | 0 | 0 | 0 | 0/70 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #33: 1 Attributes: #12: 349 #49: 386 #73: 31674 Mutations: horns: 1 (innate) agile: 1 robust: 1 tough skin: 1 (innate) double potion healing: 1 (innate) drunken brawling: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +1 robe eq slot #9, inv slot #10: ring of poison resistance eq slot #9, inv slot #5: +4 ring of slaying eq slot #1, inv slot #7: +1 whip of venom }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###...$# ##......# . ##.......#.# #..........# #.......#..# ..# ##.........# #.# #..........# #.# #....@.....# #.###.........## #..##.........# #..##.........# ########..##........## ...)))).).#.........# .########.......#...# ..# ###....#...## ..[# ##..##...# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>