Tinttamiau Level 1 of the Dungeon (16, 8, D:1) a +0,+0 club (-8, 10, D:1) a +0 naga barding (16, 10, D:1) a +0,+0 club (-24, 30, D:1) a +0,+0 whip (22, 42, D:1) a +0,+0 club (-22, 44, D:1) a +0,+0 club (-27, 46, D:1) 14 bolts (21, 49, D:1) 23 darts Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (-1, 1, D:2) a +0,+0 club (3, 2, D:2) a +0,+0 club (-15, 8, D:2) 5 arrows of dispersal (-5, 11, D:2) a +1 leather armour (-43, 12, D:2) 19 arrows (9, 13, D:2) a +0,+0 short sword 22 darts (-42, 18, D:2) a +0,+0 dagger 2 darts (4, 18, D:2) a +0,+0 whip (-26, 19, D:2) 26 arrows (-33, 22, D:2) a +0,+0 short sword (3, 22, D:2) a dart (-11, 24, D:2) 26 stones (-8, 24, D:2) a dart (-3, 24, D:2) 2 darts (0, 24, D:2) a +0,+0 dagger (-9, 25, D:2) a +0,+0 dagger a dart a +0 ring mail (-33, 29, D:2) a +0 large shield (-25, 34, D:2) a +0 robe (-33, 39, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0,+0 club (-26, 2, D:3) a +0,+0 flail a +0 chain mail (-5, 3, D:3) 10 darts (-28, 5, D:3) 8 stones (5, 6, D:3) a +0,+0 short sword (14, 7, D:3) a +0,+0 sling 22 stones (6, 8, D:3) a +0,+0 dagger (10, 8, D:3) a +0,+0 mace a +0 leather armour (14, 16, D:3) a +0,+0 trident (16, 18, D:3) a +2,+2 falchion of holy wrath a +1 robe (-25, 21, D:3) a +0,+0 spear (15, 44, D:3) a +1,+2 dagger (-10, 49, D:3) 2 darts (-8, 49, D:3) a dart (-6, 49, D:3) a dart (-4, 49, D:3) a dart Level 4 of the Dungeon [Shop] Elegol's Weapon Boutique a +0,+0 hand axe (33 gold) a cursed -2,-1 morningstar (1 gold) the +0,+5 dagger of Sopikh {freeze, rElec Dex+3} (537 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. a +0,+0 dagger (22 gold) a +0,+0 long sword (38 gold) a +0,+0 sling (16 gold) a +0 blowgun (27 gold) a +2,+0 war axe (60 gold) a +6,+6 spear (451 gold) 17 darts of frost (37 gold) 4 needles of paralysis (26 gold) a cursed -1,-2 hand axe (1 gold) a +0,+0 spear (33 gold) a +0,+0 flail (38 gold) (0, 0, D:4) a +1,+1 mace (22, 2, D:4) 18 arrows (15, 3, D:4) 13 darts (27, 3, D:4) a +0,+0 club (6, 11, D:4) a +0,+0 club (13, 13, D:4) 17 sling bullets (1, 15, D:4) a +0,+0 cutlass (38, 20, D:4) a +0 chain mail (24, 26, D:4) a +0,+0 hand axe (42, 26, D:4) a +0,+0 trident (36, 42, D:4) a +0 robe (38, 43, D:4) a +0,+0 quarterstaff (8, 45, D:4) a +1,+2 dagger Level 5 of the Dungeon [Shop] Saapna's Antique Weapon Shoppe the cursed +3 blowgun of the Lame Duck {evade, rC+ Str+4} (195 gold) It affects your evasion (+5 to EV). It affects your strength (+4). It protects you from cold. It has a curse placed upon it. a +2,+1 long sword of pain (91 gold) a +1,+0 cutlass (104 gold) a +4,+4 anti-magic falchion (78 gold) a +4,+2 dagger of venom (52 gold) a +0,+0 mace (78 gold) a +0,+1 mace of holy wrath (78 gold) the +11,+9 dagger "Crunemai" {freeze, +Inv rElec rF+ Dex+4 SInv} (182 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It enhances your eyesight. It lets you turn invisible. a +0,+0 quarterstaff (104 gold) the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} (2774 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. a +0,+0 great sword (169 gold) a +0,+0 spear (78 gold) (0, 0, D:5) a +0,+0 club (-15, 2, D:5) a potion of brilliance (-4, 12, D:5) a +0,+1 scythe (-15, 20, D:5) a +0 chain mail (-18, 27, D:5) an arrow (-17, 28, D:5) an arrow (-17, 30, D:5) 2 arrows (-16, 31, D:5) an arrow a +0,+0 giant club (-15, 31, D:5) 2 arrows (-10, 32, D:5) a pear (16, 45, D:5) a +2,+2 dagger