Tinttamiau Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (36, 0, D:1) a +0 ring mail (-4, 4, D:1) a +0,+0 club (-5, 9, D:1) a +0,+0 dagger (-8, 10, D:1) a +0,+0 club (-3, 16, D:1) a +0,+0 club (-11, 17, D:1) 26 sling bullets (-7, 18, D:1) 14 arrows (11, 21, D:1) a +0 animal skin (36, 32, D:1) a +0,+0 club (-2, 34, D:1) a stone (-1, 34, D:1) a stone (-2, 35, D:1) 2 stones (9, 35, D:1) a +0,+0 short sword (-2, 36, D:1) 3 stones (0, 36, D:1) a +0,+0 whip a stone (-4, 37, D:1) a stone (-3, 37, D:1) 4 stones (-2, 37, D:1) 4 stones (-1, 37, D:1) 4 stones (2, 37, D:1) a stone (-4, 38, D:1) 3 stones (-1, 38, D:1) 4 stones (-4, 39, D:1) a stone (-3, 39, D:1) 2 stones (-2, 39, D:1) 2 stones (0, 39, D:1) a stone (-4, 40, D:1) a stone (-2, 40, D:1) a stone (-1, 40, D:1) 3 stones (0, 40, D:1) 3 stones (-2, 41, D:1) 2 stones (-1, 41, D:1) 2 stones (-3, 42, D:1) a stone (43, 47, D:1) a +0,+0 whip (44, 47, D:1) a +0,+0 dagger Level 2 of the Dungeon (0, 0, D:2) a bread ration (1, 1, D:2) a cursed -2,-1 dagger a bread ration (-1, 2, D:2) a +0,+0 spear (0, 2, D:2) a +0,+1 halberd of dragon slaying (-1, 3, D:2) a +0,+0 spear (18, 11, D:2) 21 stones (-4, 17, D:2) a +0,+0 hand axe (23, 20, D:2) a +0,+0 short sword (23, 21, D:2) a +0,+0 club (18, 26, D:2) 17 stones (12, 27, D:2) 19 darts (23, 27, D:2) an orange (18, 28, D:2) 18 stones Level 3 of the Dungeon (12, 9, D:3) a +0,+0 club (12, 10, D:3) a +0,+0 short sword of draining (6, 12, D:3) a +0,+1 dagger a +0 animal skin (12, 12, D:3) a +0 chain mail (13, 12, D:3) a cursed -1,-3 mace a cursed +0 ring mail (-15, 24, D:3) 24 stones (20, 26, D:3) a dart (22, 27, D:3) a +1,+0 dagger of venom (-19, 35, D:3) 5 large rocks (22, 35, D:3) a +0 leather armour (29, 36, D:3) an apple (3, 37, D:3) a +0,+0 club (4, 38, D:3) 19 darts (5, 44, D:3) a +0 ring mail (16, 47, D:3) 13 poisoned needles Level 4 of the Dungeon [Shop] Leyseoxt's Antique Armour Shop a +0 scale mail (120 gold) the +5 buckler of Impressiveness {+Blink +Rage rF+ MR++} (285 gold) It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It lets you go berserk. a +4 plate armour of cold resistance (690 gold) the +3 salamander hide armour {+Rage rF++} (1350 gold) It greatly protects you from fire. It lets you go berserk. a cursed +0 helmet (135 gold) a +0 ice dragon armour (1800 gold) a +0 robe (21 gold) a +3 scale mail (120 gold) a +0 robe (21 gold) a +2 ring mail of poison resistance (120 gold) a +2 helmet (135 gold) a +0 ring mail (120 gold) (0, 0, D:4) 29 bolts (-3, 18, D:4) 18 sling bullets (17, 19, D:4) a +0,+0 giant spiked club (24, 21, D:4) a +0,+0 short sword a dart (5, 28, D:4) a +0,+0 short sword (-16, 29, D:4) 20 steel darts (25, 35, D:4) 25 darts (2, 43, D:4) a +0 robe (7, 44, D:4) 17 darts (12, 46, D:4) a +0,+0 club (13, 47, D:4) a +2,+0 long sword (4, 50, D:4) a +0,+0 club (14, 56, D:4) a +0,+0 club Level 5 of the Dungeon (0, 0, D:5) a tomahawk of returning (2, 2, D:5) 6 poisoned javelins (-4, 5, D:5) a tomahawk of returning (0, 7, D:5) an orc corpse (0, 9, D:5) a chunk of giant mite flesh