Tinttamiau Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 5, D:1) a +0 robe (4, 5, D:1) 2 stones (5, 6, D:1) a stone (8, 6, D:1) a +0 short sword 2 stones (11, 9, D:1) a +0 robe (20, 5, D:1) a +0 club (20, 6, D:1) a +0 dagger (31, 23, D:1) a +0 club (34, 24, D:1) 2 stones (34, 25, D:1) a +0 dagger (40, 16, D:1) a +0 dagger (48, 6, D:1) a +0 club (50, 28, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 6 poisoned needles (5, 11, D:2) a +0 ring mail (7, 35, D:2) a +0 whip (9, 44, D:2) 17 arrows (12, 10, D:2) a +0 club (12, 26, D:2) a +0 club (15, 17, D:2) 9 stones (17, 12, D:2) a +0 ring mail (20, 34, D:2) a +0 robe (23, 33, D:2) 20 stones (30, -4, D:2) a +0 club (31, 32, D:2) a cursed +0 dagger a +0 robe (32, 24, D:2) a cursed +0 helmet (33, 33, D:2) a +0 club (34, -4, D:2) a stone (35, -5, D:2) a stone (39, 15, D:2) a stone (41, 15, D:2) a stone (42, 11, D:2) a stone (46, 11, D:2) a stone (48, 11, D:2) a +0 club (51, 7, D:2) a +0 dagger (56, 28, D:2) a +0 mace (57, 25, D:2) a +2 quarterstaff of chaos Level 3 of the Dungeon (0, 0, D:3) a stone (0, 5, D:3) a stone (0, 7, D:3) 3 stones a +0 short sword (1, 27, D:3) 16 sling bullets (8, 7, D:3) 16 arrows (9, -2, D:3) a +0 dagger a +0 ring mail (10, 15, D:3) a +0 falchion (15, 30, D:3) a +0 whip (18, 21, D:3) a +0 dagger (22, 8, D:3) a +0 trident (26, 20, D:3) 22 bolts (32, 14, D:3) a +0 club (36, 12, D:3) 16 stones (42, -6, D:3) a +0 war axe (42, 13, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 robe a +0 long sword (3, 1, D:4) 4 large rocks (4, 13, D:4) 13 poisoned needles (6, -11, D:4) the cursed +1 leather armour of Geoxkuoss {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (6, 10, D:4) 18 poisoned needles (7, 11, D:4) a +0 robe (12, 10, D:4) a +0 hand axe (31, 6, D:4) a +0 mace (38, 2, D:4) 25 stones (38, 7, D:4) a +0 ring mail (46, 2, D:4) a +0 leather armour (48, 4, D:4) a +0 dire flail of venom a +0 ring mail (48, 12, D:4) a +0 scythe (50, 9, D:4) a +2 scythe of protection a +0 robe (53, -11, D:4) a +0 robe (59, -26, D:4) 21 sling bullets Level 5 of the Dungeon (0, 0, D:5) the +10 hunting sling of the Boar {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (3, 30, D:5) a +0 giant club (14, 28, D:5) 13 arrows (15, 8, D:5) a cursed +0 ring mail (20, 46, D:5) a +0 hand axe (28, 4, D:5) 20 arrows (29, 25, D:5) 13 stones (34, 7, D:5) a +0 robe a +0 animal skin (34, 24, D:5) a cursed +0 shortbow (38, 32, D:5) 15 stones Level 6 of the Dungeon (0, 0, D:6) 18 stones (6, -16, D:6) a +0 ring mail (10, -4, D:6) 17 arrows (12, -4, D:6) a +0 ring mail (19, -24, D:6) a +0 giant club (19, 6, D:6) a worker ant corpse (19, 7, D:6) an adder corpse (23, -15, D:6) a +0 giant club (25, -24, D:6) 22 bolts the Ecumenical Temple