Tinttamiau Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -17, D:1) 16 bolts (2, 1, D:1) a +0 short sword (5, -16, D:1) a +0 club (6, -28, D:1) a +0 dagger (7, -19, D:1) a stone (8, -22, D:1) a +0 club a +0 leather armour (8, -21, D:1) a stone (8, -20, D:1) a stone (8, -12, D:1) 19 stones (9, -16, D:1) a stone (10, -30, D:1) 17 arrows (11, -24, D:1) 20 stones (11, -15, D:1) a stone (22, -14, D:1) a +0 club (28, -12, D:1) a +0 club (31, -28, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 14 poisoned needles (0, 4, D:2) a +0 flail (4, 11, D:2) a +0 whip (16, 10, D:2) a +0 club (16, 11, D:2) a +0 leather armour (24, 6, D:2) a +0 dagger (31, 38, D:2) a +0 club (34, 22, D:2) a +0 short sword (58, 36, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a stone (4, 4, D:3) a +0 short sword (14, -24, D:3) 21 arrows (14, -14, D:3) a +0 dagger (19, -5, D:3) a +0 leather armour (20, -4, D:3) 4 stones (20, -1, D:3) a +0 club (21, -4, D:3) a stone (23, -28, D:3) a +0 hand axe (27, 14, D:3) a cursed +0 robe (28, -9, D:3) a +0 leather armour (28, 0, D:3) 26 arrows (31, -9, D:3) a +0 ring mail a +0 leather armour (32, -18, D:3) a +0 scale mail (35, -26, D:3) 14 stones Level 4 of the Dungeon (0, 0, D:4) 19 bolts (4, 11, D:4) 9 bolts (30, -11, D:4) a +0 giant spiked club (36, -11, D:4) 26 stones (36, 1, D:4) 18 arrows (38, 30, D:4) 23 stones (42, -14, D:4) a +0 chain mail (54, 4, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 21 stones (8, -28, D:5) a stone (21, -26, D:5) a +0 ring mail (26, -24, D:5) a +0 leather armour a +0 flail a +0 giant club (26, -23, D:5) a +0 whip (29, -16, D:5) a +0 whip (34, -29, D:5) a stone (34, -17, D:5) a +0 hand axe (35, -20, D:5) 18 arrows (36, -28, D:5) a stone (37, -28, D:5) a stone (38, -10, D:5) a +0 short sword 10 poisoned needles a +0 blowgun (38, 0, D:5) a stone (39, -28, D:5) a +0 club (40, -15, D:5) 2 poisoned needles (40, -14, D:5) a poisoned needle (41, -1, D:5) a stone (42, -18, D:5) 6 needles of frenzy (42, -1, D:5) a stone (still there?) a poisoned needle (still there?) (44, -3, D:5) a +0 dagger (44, 7, D:5) 21 sling bullets (45, -4, D:5) a poisoned needle 8 stones (46, -5, D:5) a +0 whip a +0 dagger a +0 club a +0 blowgun 11 poisoned needles a +0 mace a +0 whip a +0 short sword 17 stones (47, -6, D:5) a +0 blowgun a +0 blowgun a +0 whip 11 poisoned needles (49, -8, D:5) a +0 blowgun a +0 club 8 poisoned needles Level 6 of the Dungeon [Shop] Ziesoech's Magic Scroll Emporium 3 scrolls of remove curse (135 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of remove curse (45 gold) a scroll of teleportation (45 gold) a scroll of teleportation (45 gold) [Shop] Kehemn's Book Shoppe Rites and Rhymes, Part Two (484 gold) Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Searing Ray Conjuration 2 d - Poisonous Vapours Poison/Air 2 e - Blink Translocation 2 a book of Conjurations (330 gold) a book of Dreams (825 gold) a book of Maledictions (275 gold) a book of Cantrips (220 gold) a book of the Warp (990 gold) a book of Changes (275 gold) [Shop] Nudyoseg's Distillery a potion of curing (33 gold) a potion of curing (33 gold) a potion of haste (110 gold) a potion of agility (44 gold) a potion of agility (44 gold) a potion of mutation (88 gold) a potion of degeneration (11 gold) a potion of invisibility (88 gold) a potion of ambrosia (88 gold) a potion of curing (33 gold) [Shop] Mekk's Gadget Shop a wand of acid (4) (192 gold) a phial of floods (480 gold) a wand of enslavement (12) (168 gold) a crystal ball of energy (240 gold) a wand of digging (16) (480 gold) a wand of random effects (31) (198 gold) a box of beasts (240 gold) [Shop] Surunoowy's Antique Weapon Boutique a +2 halberd of flaming (460 gold) a +0 rapier (96 gold) a +2 morningstar of protection (403 gold) a +2 war axe of venom (388 gold) a +0 dagger (48 gold) the +2 arbalest of Xedghir {velocity, *Drain Dex+4 Stlth+} (703 gold) Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It causes draining when unequipped. It makes you more stealthy. a +0 fustibalus (360 gold) a +0 flail of protection (148 gold) a +0 rapier (96 gold) a +0 morningstar (96 gold) (0, 0, D:6) a +1 ring mail of magic resistance (6, 0, D:6) a +0 dagger (13, 13, D:6) a +0 ring mail (15, -5, D:6) 16 sling bullets (16, -20, D:6) an arrow (16, -18, D:6) 14 arrows a +0 shortbow (17, -20, D:6) an arrow (17, 4, D:6) a +4 flail of protection (18, -22, D:6) an arrow (25, -16, D:6) a +0 robe (26, -19, D:6) 21 bolts (28, -13, D:6) 11 stones (35, -7, D:6) a +0 flail (35, 8, D:6) a +0 quarterstaff (45, 2, D:6) a +0 halberd a +2 spear of venom (45, 3, D:6) a +0 whip (45, 15, D:6) a +0 robe (47, 2, D:6) 17 arrows a +0 shortbow a +0 rapier (48, 0, D:6) a +0 scale mail a +0 mace a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a +0 helmet (2, -2, D:7) a +0 leather armour (4, -5, D:7) a +0 leather armour a +0 club (4, -4, D:7) a +0 giant club (6, 2, D:7) 2 arrows (6, 4, D:7) an arrow (9, -15, D:7) a +0 dagger (11, 1, D:7) an arrow (12, 33, D:7) a +0 robe a cursed +2 short sword (13, 1, D:7) 2 arrows (13, 19, D:7) 19 bolts (18, -1, D:7) 18 poisoned needles (19, -3, D:7) a +0 scimitar (19, 17, D:7) a +0 ring mail (26, 38, D:7) a +0 quarterstaff (29, 21, D:7) a +0 scale mail (32, 17, D:7) a +0 long sword (38, 12, D:7) a +0 ring mail (38, 28, D:7) 17 stones (40, 32, D:7) 8 stones (40, 33, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a hound skeleton (0, 1, D:8) a +0 dagger a +0 ring mail (1, 1, D:8) a +0 whip a +0 robe (2, 1, D:8) a cursed +0 hand axe (8, 12, D:8) 2 chunks of flesh a leopard gecko skeleton (9, 8, D:8) a jackal corpse (36, 32, D:8) a wand of flame (18) (37, 36, D:8) 16 gold pieces (38, 34, D:8) 8 gold pieces (39, 26, D:8) a +0 robe the Ecumenical Temple