Dungeon Crawl Stone Soup version 0.23-a0-729-g94ec0301e6 (webtiles) character file. 4 Tinttamiau the Grave Robber (level 1, 0/14 HPs) Began as a Human Wanderer on Jan 17, 2019. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:35 (99 turns). Tinttamiau the Grave Robber (Human Wanderer) Turns: 99, Time: 00:01:36 Health: 0/14 AC: 2 Str: 12 XL: 1 Next: 66% Magic: 0/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Comestibles a - a chunk of flesh f - a ration Skills: * Level 0.6 Fighting Level 1.0 Shields + Level 2.0 Spellcasting Level 2.0 Summonings + Level 4.0 Necromancy Level 1.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 5% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ##........ 16% 3 ####... Call Imp Summ #....... 19% 2 ###.... Magic Dart Conj #... 26% 1 ##..... Sting Conj/Pois #... 26% 1 ##..... Blink Tloc N/A 38% 2 ###.... Slow Hex #....... 38% 2 ###.... Conjure Flame Conj/Fire #....... 63% 3 ####... Dazzling Spray Conj/Hex #..... 63% 3 ####... Mephitic Cloud Conj/Pois/Air #....... 63% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Pain (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You barely miss the jackal. The jackal bites you but does no damage. x2 You hit the jackal but do no damage. The jackal misses you. The jackal closely misses you. You hit the jackal. The jackal is lightly wounded. The jackal bites you. You die... #.........#.......# #....<....#..####.# #.........#.......# #.8.....8.#..####.# #.........#.......# #...⌠.⌠...#..####.. #.........#h## ###########h# #@# #.# ### You could see 2 jackals. Vanquished Creatures 2 goblins (D:1) A jackal (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tinttamiau the Human Wanderer began the quest for the Orb. 0 | D:1 | Tinttamiau set off with the following items: a +0 robe, a | +0 club, a ration; and the following spells available to | memorise: Pain, Vampiric Draining, Call Imp, Magic Dart, | Sting, Blink, Slow, Conjure Flame, Dazzling Spray, Mephitic | Cloud 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Pain 3 | D:1 | Noticed an electric eel 99 | D:1 | Slain by a jackal Vault maps used: D:1: arrival_aquarium_a, chequers_jeans Action || total -------------------------++------- Melee: Club || 8 Cast: Pain || 8 Armor: Robe || 4 Dodge: Dodged || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------