Tinttamiau Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, 8, D:1) a +0 whip 4 stones (30, 33, D:1) a +0 dagger 2 stones (31, 25, D:1) a +0 robe (32, 33, D:1) a stone (33, 33, D:1) a stone (37, 9, D:1) 29 stones (42, 0, D:1) a cursed -3 spear (42, 28, D:1) a +0 club (43, -8, D:1) a +0 mace (47, 28, D:1) 24 arrows (63, -1, D:1) a +0 dagger (64, -2, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 club (0, 17, D:2) a +0 club (9, 22, D:2) a +0 club (11, 13, D:2) a +0 club 5 stones (16, 39, D:2) a +0 hand crossbow (26, -9, D:2) a +0 dagger (28, -6, D:2) a +0 leather armour (29, -2, D:2) 25 bolts (48, 1, D:2) 19 sling bullets (48, 8, D:2) a +0 helmet (55, 15, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 mace (7, 34, D:3) a +0 club (8, -7, D:3) a poisoned dart (8, -5, D:3) 7 poisoned darts (8, 29, D:3) a +0 robe (12, 24, D:3) a stone (13, 24, D:3) a stone (35, -10, D:3) a +0 leather armour (36, 10, D:3) 15 stones (37, 15, D:3) 22 stones (37, 28, D:3) a +0 spear (40, 18, D:3) 5 stones (41, 3, D:3) 22 stones (41, 19, D:3) a +0 club (49, -5, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Zeusiof's Antique Armour Emporium the cursed +0 scale mail of Rotation {rPois rF- rCorr Str-3} (103 gold) It affects your strength (-3). It makes you vulnerable to fire. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a +0 leather armour (46 gold) the +2 pair of gloves of Servitude {Slay+2} (687 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +3 scale mail of cold resistance (598 gold) a +0 scale mail (92 gold) a +0 tower shield (103 gold) a +0 pair of boots (103 gold) a +0 scale mail (92 gold) a +0 plate armour (529 gold) a +0 scale mail (92 gold) a +0 ring mail (92 gold) (0, 0, D:4) a +0 mace (0, 1, D:4) a +0 robe (6, -4, D:4) 16 arrows (11, -14, D:4) a +0 short sword (16, 5, D:4) a +0 dagger (23, -17, D:4) a +0 chain mail (24, 20, D:4) a +0 long sword (25, -10, D:4) a +0 hunting sling (27, 19, D:4) a +0 hunting sling (29, 12, D:4) a +2 pair of gloves (33, 19, D:4) a +0 war axe (34, -3, D:4) 15 sling bullets (34, 11, D:4) a +0 quarterstaff (40, -2, D:4) a +0 hand axe (41, -23, D:4) a +2 pair of boots (41, -8, D:4) 7 arrows (42, -15, D:4) a +0 spear (46, -8, D:4) a +0 dagger (47, 2, D:4) a +0 giant club (48, -8, D:4) a +0 dagger a +0 club (49, -14, D:4) a +0 short sword (50, -14, D:4) a +0 dagger (51, -10, D:4) a stone (52, -14, D:4) a +0 quarterstaff (52, -13, D:4) a +2 dagger of speed (52, -12, D:4) a stone (53, -14, D:4) a +0 short sword 2 stones (53, -13, D:4) a +0 dagger (57, -18, D:4) a +0 trident (57, 0, D:4) 21 stones (58, 11, D:4) 21 arrows (60, -18, D:4) a +0 dagger (60, 3, D:4) 22 arrows (62, 7, D:4) a +0 flail (63, -18, D:4) a +0 mace (66, -22, D:4) a +0 rapier (70, -6, D:4) a +0 hand axe a +0 chain mail a +0 flail a +0 leather armour (70, 2, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (0, 5, D:5) 12 arrows a +0 shortbow (1, 2, D:5) a +0 short sword a +0 leather armour (1, 7, D:5) an arrow (1, 9, D:5) an arrow (2, 9, D:5) an arrow (5, 27, D:5) a +0 robe (6, 13, D:5) a +0 ring mail a +0 mace a +0 short sword a +0 robe a +0 dagger (6, 14, D:5) a +0 falchion (6, 15, D:5) a +0 leather armour a +0 dagger (6, 33, D:5) a +0 war axe (10, -7, D:5) a +1 whip of flaming a +0 robe (13, -7, D:5) a +2 scythe of venom a +0 robe (21, -12, D:5) 18 arrows (23, 6, D:5) 18 stones (39, 8, D:5) a +0 long sword (50, 20, D:5) 21 arrows (51, 6, D:5) 7 stones Level 6 of the Dungeon (0, 0, D:6) 5 stones (0, 8, D:6) a +0 dagger (2, 23, D:6) a +0 whip (11, 39, D:6) a +0 trident (12, 39, D:6) a +0 dagger a +0 robe (13, 26, D:6) a +0 falchion (14, 25, D:6) a +0 club (17, 26, D:6) a +0 robe (18, 43, D:6) a +0 giant club (19, 28, D:6) a +0 trident (21, 26, D:6) a +0 dagger (23, 26, D:6) 11 gold pieces (23, 28, D:6) 11 gold pieces (24, 26, D:6) 12 gold pieces (24, 27, D:6) 8 gold pieces (24, 28, D:6) 17 gold pieces (25, 28, D:6) 20 gold pieces (32, 18, D:6) a +0 robe (32, 37, D:6) a +0 spear (33, 0, D:6) a +0 leather armour (34, 22, D:6) a +0 chain mail (34, 24, D:6) a +0 plate armour (35, 37, D:6) 15 poisoned darts (37, 9, D:6) 24 stones (52, 20, D:6) an uncursed amulet of inaccuracy (55, 14, D:6) a scroll of random uselessness (56, 11, D:6) 24 arrows Level 7 of the Dungeon (0, 0, D:7) 4 curare-tipped darts (4, 3, D:7) a +0 leather armour (9, -36, D:7) a +0 whip a cursed +0 robe (9, -35, D:7) a +0 club a +0 club (11, -22, D:7) a +0 whip (17, 1, D:7) 19 bolts (19, -31, D:7) a +0 scale mail (19, -19, D:7) a +0 helmet (20, 1, D:7) 14 bolts (25, -32, D:7) a +0 vorpal flail (27, -35, D:7) 21 stones (27, -31, D:7) a +0 flail (37, -4, D:7) a +0 plate armour (39, -29, D:7) an uncursed ring of attention (41, 1, D:7) a +0 giant club (43, -23, D:7) the +2 leather armour of Tenacity {Harm rElec Str+10} It affects your strength (+10). It insulates you from electricity. It increases damage dealt and taken. (44, -16, D:7) 12 poisoned darts Level 8 of the Dungeon (0, 0, D:8) 7 arrows (6, -4, D:8) a +0 flail (8, -1, D:8) a +0 short sword a +0 ring mail (10, -10, D:8) a +0 giant club (13, -25, D:8) 21 sling bullets (14, -25, D:8) a +0 mace a +0 falchion a +0 chain mail a +0 dagger a +0 robe a +0 short sword a +0 plate armour (14, -8, D:8) a cursed +0 falchion a +0 robe (15, -25, D:8) a cursed +0 dagger (17, -13, D:8) a cursed +3 dagger a +0 robe (17, -11, D:8) a +4 falchion a +0 robe (17, -10, D:8) a +0 falchion a +0 robe (24, -25, D:8) a +0 scimitar (24, -23, D:8) 21 stones (25, -25, D:8) a +0 pair of gloves (25, -23, D:8) a +0 arbalest (30, -41, D:8) a +0 great sword a +0 robe a cursed +4 halberd a +0 robe (30, -40, D:8) a +3 halberd a +0 robe (30, -39, D:8) a +0 falchion a +0 robe (30, -38, D:8) a +1 pair of gloves (30, -13, D:8) a +0 leather armour (30, 5, D:8) a potion of degeneration (35, -27, D:8) 28 bolts (41, -20, D:8) a +0 shortbow 19 arrows (46, -27, D:8) a cursed +4 long sword of freezing a +0 robe (47, -32, D:8) a +1 dagger a +0 robe (47, -31, D:8) a +0 halberd a +0 robe Level 9 of the Dungeon (10, 41, D:9) a cursed -3 whip a +0 ring mail a +0 hand axe (17, 7, D:9) a +0 hand axe (19, 5, D:9) a +0 ring mail (20, 5, D:9) a +0 halberd a +0 chain mail (21, -1, D:9) 26 stones (31, 2, D:9) a +0 robe a +0 dagger a cursed +0 chain mail a +0 dire flail (32, 1, D:9) a +0 robe a +0 dagger (51, 17, D:9) a +0 flail (57, 26, D:9) an arrow (58, 4, D:9) a +0 giant club (58, 24, D:9) an arrow 15 sling bullets (59, 20, D:9) a +0 shortbow 16 arrows (59, 22, D:9) an arrow (62, 21, D:9) a +0 falchion Level 10 of the Dungeon (23, 41, D:10) a +0 flail (26, 5, D:10) a +0 hunting sling (34, -2, D:10) a +0 helmet the Ecumenical Temple Level 1 of the Lair of Beasts (1, 8, Lair:1) the cursed +0 short sword "Paicwet" {protect, +Fly Dex+7} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+7). It lets you fly. It has a curse placed upon it. (3, 0, Lair:1) a book of the Warp (6, 0, Lair:1) 17 arrows Level 2 of the Lair of Beasts (22, 10, Lair:2) 31 sling bullets (33, -30, Lair:2) a +0 rapier a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) the amulet "Mezit" {Faith +Inv} [amulet of faith] It allows you to gain divine favour quickly. It lets you turn invisible. Level 4 of the Lair of Beasts (33, -26, Lair:4) 21 bolts (36, -61, Lair:4) 31 arrows (39, -37, Lair:4) a +0 robe (46, 2, Lair:4) 19 stones (49, -23, Lair:4) a curare-tipped dart (50, -8, Lair:4) 14 arrows (51, -25, Lair:4) a curare-tipped dart (53, -27, Lair:4) 2 curare-tipped darts a +2 dagger of draining Level 5 of the Lair of Beasts Level 6 of the Lair of Beasts (0, 0, Lair:6) a crocodile corpse (6, 10, Lair:6) a wolf corpse Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +8 morningstar "Bipra" {freeze, +Rage Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you go berserk. (0, 9, Slime:5) the +2 leather armour "Yntuiqiu" {+Blink Str+2 Int+4 Dex-5} It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-5). It lets you blink. (2, 10, Slime:5) the +9 quarterstaff "Paezitio" {holy, rC+ MR+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. (3, 7, Slime:5) the +7 flail "Piuwil" {vorpal, *Contam rElec rN++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It greatly protects you from negative energy. It causes magical contamination when unequipped. (10, 1, Slime:5) the cursed +1 ring mail of Truth {rPois SInv} It protects you from poison. It lets you see invisible. It has a curse placed upon it. (10, 9, Slime:5) the +8 scythe of Ostefill {flame, rElec rPois rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison.