Tinttamiau Level 1 of the Dungeon [Shop] Juppo's Armour Emporium a +0 kite shield (58 gold) a +0 plate armour (299 gold) a +0 leather armour of fire resistance (117 gold) a +0 chain mail (58 gold) a +3 leather armour of fire resistance (312 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) [Shop] Tyju's Book Shop a book of Changes (275 gold) a book of Cantrips (220 gold) a book of Maledictions (275 gold) the Almanac of Venomous Dislocation (858 gold) Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Gell's Gravitas Translocation 3 no c - Teleport Other Translocation 3 no d - Summon Forest Summoning/Translocation 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no a book of Cantrips (220 gold) a book of Minor Magic (220 gold) a book of Misfortune (220 gold) [Shop] Roopsir's Antique Armour Emporium a +0 ring mail (124 gold) a +1 chain mail of fire resistance (511 gold) a +0 ring mail (124 gold) a +0 ring mail (124 gold) a scarf of harm (279 gold) a +0 ring mail (124 gold) a +0 robe (21 gold) a +0 hat of stealth (341 gold) a +2 plate armour of poison resistance (1147 gold) the +9 plate armour "Kang" {rElec Str+5} (2867 gold) It affects your strength (+5). It insulates you from electricity. the +5 scale mail of Servitude {rF+ rC++ Will+ Int-2} (1918 gold) It affects your intelligence (-2). It protects you from fire. It greatly protects you from cold. It increases your willpower. [Shop] Habbuxyo's Weapon Shop a +0 club (10 gold) a +2 shortbow of flaming (174 gold) 14 stones (14 gold) a +0 hand axe (30 gold) a +0 spear (30 gold) a +0 whip (25 gold) a +0 dagger (20 gold) a +0 dagger (20 gold) a +0 trident (35 gold) a +0 hand axe (30 gold) 25 arrows (50 gold) a +0 long sword (35 gold) [Shop] Wasom's Antique Armour Emporium a +0 leather armour (46 gold) a +0 chain mail (103 gold) a +3 plate armour of cold resistance (1035 gold) a +0 ring mail (92 gold) a +0 ring mail (92 gold) a +2 scale mail of cold resistance (483 gold) a +0 robe (16 gold) a +2 ring mail of willpower (483 gold) a +0 pair of boots (103 gold) a +0 helmet (103 gold) (14, 9, D:1) a +0 club (23, -9, D:1) a +0 dagger (23, -3, D:1) a +0 ring mail (28, -9, D:1) a +0 dagger (30, 16, D:1) a +0 robe (32, 0, D:1) a +0 club (43, 6, D:1) a +0 whip (44, 4, D:1) a +0 helmet (54, 20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse a jackal corpse a jackal corpse (4, 8, D:2) a +0 mace (11, -3, D:2) a frilled lizard corpse (15, -19, D:2) a +3 spear (17, -11, D:2) a +0 dagger (19, -11, D:2) a +4 spectral club a +0 animal skin the +2 helmet "Wessu" {Contam rN++ Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It greatly protects you from negative energy. It causes magical contamination when unequipped. (21, -14, D:2) a +0 flail a +0 scale mail a +0 club (21, -11, D:2) a +2 dagger of venom (21, -9, D:2) a +0 club (22, -13, D:2) 27 stones (22, -11, D:2) a +1 hunting sling of freezing a +0 dagger 13 stones a +0 dagger (23, -11, D:2) a +0 dagger (26, -13, D:2) 19 sling bullets (26, -8, D:2) a +0 club (26, 0, D:2) 25 stones (31, -11, D:2) a +0 dagger (33, 6, D:2) 25 stones (34, -13, D:2) a +0 dagger (35, -5, D:2) 20 sling bullets (40, 9, D:2) a jackal corpse (skeletalised by now) (41, -13, D:2) a +0 hunting sling a +0 dagger 20 stones a +0 leather armour (41, -11, D:2) a +0 short sword (41, 1, D:2) a +0 short sword 5 stones