Tinttamiau Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, -20, D:1) a +0 club (17, 3, D:1) a +0 ring mail (19, 6, D:1) 3 boomerangs (24, -23, D:1) a +0 dagger (29, -2, D:1) a +0 short sword (34, -12, D:1) a +0 dagger (34, 19, D:1) a +0 short sword (45, -4, D:1) a +0 sling (47, 16, D:1) a +0 spear Level 2 of the Dungeon (4, -19, D:2) a +0 long sword (11, -7, D:2) a +0 dagger (12, -41, D:2) a +0 mace (14, -41, D:2) 9 stones (16, 2, D:2) a +0 club a +0 dagger a +0 sling (30, -46, D:2) a +0 short sword a stone (31, -29, D:2) a +0 club 3 stones (43, -9, D:2) a +0 dagger (49, -3, D:2) a +0 robe (57, -16, D:2) 9 stones (59, -23, D:2) a +2 whip of draining a stone (66, 2, D:2) a +0 club Level 3 of the Dungeon (9, 31, D:3) a +0 hand axe (15, -1, D:3) 3 stones (16, 18, D:3) a +0 short sword a +0 ring mail (21, 24, D:3) a +0 hand axe (29, 23, D:3) a +0 dagger (34, 28, D:3) a serpent talisman (34, 39, D:3) a +0 pair of gloves (40, 32, D:3) a +0 giant club Level 4 of the Dungeon [Shop] Cuej Zaung's Jewellery Emporium a ring of protection from fire (350 gold) the ring "Owkoll" {rN+ EV+5 Str+2 Int-2 SInv} (719 gold) [ring of evasion] EV: It affects your evasion (+5). Str: It affects your strength (+2). Int: It affects your intelligence (-2). rN: It protects you from negative energy. SInv: It lets you see invisible. a ring of poison resistance (280 gold) an amulet of regeneration (420 gold) a ring of wizardry (420 gold) a maw talisman (560 gold) a +6 ring of dexterity (504 gold) a ring of positive energy (280 gold) a +6 ring of strength (504 gold) (4, 34, D:4) a +0 plate armour (7, 25, D:4) 9 stones (11, 11, D:4) a +0 whip (14, 2, D:4) a +0 club (17, 33, D:4) 5 stones (28, 4, D:4) a +0 dagger (39, 13, D:4) a +0 short sword (48, 17, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 5 stones (0, 15, D:5) a +0 trident a +0 robe (9, 15, D:5) a +0 cloak (10, 16, D:5) 4 stones (12, -11, D:5) a +0 robe (12, 11, D:5) a +0 chain mail (16, 23, D:5) a +0 dagger (17, -13, D:5) a +0 leather armour (23, 11, D:5) 8 stones (29, 14, D:5) a +0 giant club (31, -15, D:5) a +0 leather armour (31, 5, D:5) a +0 halberd (32, 20, D:5) a +0 trident (33, 12, D:5) a +0 ring mail (40, 9, D:5) a +0 short sword (43, 10, D:5) the +1 hand axe "Nougiw" {elec, rElec Will++ rCorr Dex-2} Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. Level 6 of the Dungeon (0, 0, D:6) a +0 club (0, 1, D:6) a +0 club a +0 ring mail (6, -40, D:6) a +0 leather armour (7, -49, D:6) 7 stones (8, -48, D:6) a +0 dagger of speed a +2 dagger a +0 leather armour (9, -4, D:6) a +0 chain mail (13, 7, D:6) a +0 club (35, -16, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (0, 27, D:7) a +0 chain mail (16, 45, D:7) a +0 dagger (19, 33, D:7) a stone (19, 34, D:7) a +0 club a +0 short sword (19, 35, D:7) a +0 short sword (20, 33, D:7) a +0 whip 3 stones a +0 whip (21, 33, D:7) a +0 whip 5 stones (21, 34, D:7) a +0 dagger 4 stones (51, 23, D:7) 5 stones (54, 38, D:7) a +0 flail of protection (54, 40, D:7) a +0 flail (55, 38, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (0, 1, D:8) a +0 dagger (0, 2, D:8) a +0 whip of venom (4, -17, D:8) a +0 robe (4, -16, D:8) a +0 cloak (5, -39, D:8) a +0 leather armour (8, 8, D:8) a +0 dagger (11, -31, D:8) a +0 flail (11, -30, D:8) a +0 whip (11, -29, D:8) a +0 club 3 boomerangs a +0 scale mail (20, -33, D:8) 5 stones (24, -28, D:8) a +0 short sword of holy wrath a +0 dagger (25, -30, D:8) a +0 club (25, -29, D:8) a +0 short sword 2 stones a +0 dagger of draining a +0 dagger (30, -1, D:8) a +0 leather armour (38, -27, D:8) a +0 dagger a +0 robe (39, -27, D:8) a +0 trident a +0 ring mail (40, -26, D:8) a +0 war axe a boomerang a +0 chain mail (45, -10, D:8) a +0 leather armour a +0 short sword of speed Level 9 of the Dungeon (0, 0, D:9) a +0 sling (11, 34, D:9) a +0 hand axe an orc corpse (skeletalised by now) (12, 35, D:9) a +0 club (12, 36, D:9) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (15, 15, D:9) a +0 long sword of holy wrath (unseen) (15, 28, D:9) a +1 spear a +1 animal skin the gnoll corpse of Grum (skeletalised by now) (15, 38, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (16, 27, D:9) a +0 giant club a +0 dire flail a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (16, 40, D:9) a +0 short sword a +0 ring mail (17, 40, D:9) a +1 whip of electrocution an orc corpse (skeletalised by now) (21, 9, D:9) 6 stones (24, 17, D:9) a +4 sling of freezing (unseen) (25, 7, D:9) a +0 dagger of venom a +0 robe (25, 17, D:9) the ring of Hepuy {Contam rElec EV+5 Int+7 Dex+3} [ring of evasion] EV: It affects your evasion (+5). Int: It affects your intelligence (+7). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (unseen) (25, 18, D:9) a staff of air (unseen) (25, 19, D:9) a +0 spear of venom (unseen) (27, 9, D:9) a +0 rapier (35, -2, D:9) a +0 robe (38, 18, D:9) a potion of degeneration a +0 dagger (40, 18, D:9) a +0 plate armour a +0 hand axe (41, 36, D:9) a killer bee corpse (48, 12, D:9) 5 boomerangs (50, 15, D:9) a +0 giant club a +0 giant spiked club (54, 5, D:9) a +0 short sword a +0 leather armour (54, 6, D:9) a +0 club a +0 battleaxe a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) a +0 kite shield (6, 7, D:10) 15 gold pieces (8, 13, D:10) a +0 dagger a +0 robe an orc corpse (10, 7, D:10) 10 gold pieces (12, 14, D:10) a +0 dagger (12, 15, D:10) a +0 dagger the Ecumenical Temple