Tinttamiau Level 1 of the Dungeon (0, 0, D:1) a +0 club (29, 15, D:1) a +0 ring mail (31, 16, D:1) a +0 dagger a +0 whip 2 stones a +0 dagger (45, -12, D:1) 8 stones Level 2 of the Dungeon (1, -17, D:2) a +0 dagger 2 stones (7, -9, D:2) a +0 dagger (7, 9, D:2) a +0 spear (7, 13, D:2) 5 stones (9, -16, D:2) a +0 whip (10, -26, D:2) a +0 club (11, -26, D:2) a +0 whip (11, -24, D:2) a +0 robe (11, -13, D:2) a +0 dagger (12, -12, D:2) a +0 club (14, 11, D:2) a +0 dagger 2 stones (21, -5, D:2) a +0 robe (22, -6, D:2) a +0 club (22, 14, D:2) a +0 club (23, 6, D:2) 3 stones (24, 19, D:2) a +0 hammer (27, -6, D:2) 4 stones (27, 4, D:2) the gnoll corpse of Crazy Yiuf (skeletalised by now) (32, -17, D:2) a +0 dagger (40, 13, D:2) a +0 club (42, 17, D:2) a +0 spear (42, 30, D:2) a book of Geomancy Level 3 of the Dungeon (0, 0, D:3) 3 potions of might (5, 14, D:3) a +0 club a boomerang a +0 mace a +0 flail an orc corpse (skeletalised by now) (6, 13, D:3) a bat corpse (skeletalised by now) (7, 2, D:3) a dart slug corpse (7, 3, D:3) a scroll of identify a sewer (0, 0, Sewer) 15 gold pieces (0, 4, Sewer) a +0 war axe (0, 5, Sewer) 11 gold pieces