Tinttamiau Level 1 of the Dungeon (0, 0, D:1) 7 stones (3, 1, D:1) a +0 leather armour (9, -13, D:1) a staff of death (23, -12, D:1) a +0 falchion (27, 4, D:1) a +0 whip (34, -6, D:1) a +0 leather armour (36, -3, D:1) a scroll of noise (40, -4, D:1) a +0 dagger 3 stones (41, 17, D:1) a +0 club (43, 7, D:1) a +0 leather armour (44, -9, D:1) a +0 pair of gloves (45, -17, D:1) a +0 hand axe Level 2 of the Dungeon (12, 24, D:2) a +0 club (15, 2, D:2) a +0 robe a +0 dagger (15, 10, D:2) a +0 flail (20, 0, D:2) a +0 club (21, 0, D:2) a +0 leather armour a +2 dagger of speed (21, 1, D:2) a +0 ring mail a +0 hand axe a +0 leather armour a +0 hand axe (22, 12, D:2) a +0 robe (27, 24, D:2) a +0 dagger (39, -1, D:2) a +0 dagger (40, -17, D:2) a +0 short sword (43, -15, D:2) a +1 dagger of draining (46, -6, D:2) a +0 sling (46, -4, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, -2, D:3) a +0 dagger a +0 leather armour (4, -21, D:3) 2 stones (5, -5, D:3) a +0 plate armour (9, 5, D:3) 8 stones (10, 12, D:3) a gold piece (10, 13, D:3) a gold piece (10, 14, D:3) a gold piece (11, -18, D:3) a +0 dagger 5 stones (11, 13, D:3) 2 gold pieces (13, -19, D:3) a +0 club (18, 2, D:3) a +1 mace of draining a +3 ring mail of positive energy (30, -30, D:3) a +0 club (31, -30, D:3) 2 atropa-tipped darts (37, -24, D:3) a +0 dagger (41, 15, D:3) the +2 leather armour of Duck's Teeth {Contam Fly rN++ Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rN++: It greatly protects you from negative energy. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (43, -4, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 spear (10, -47, D:4) a staff of cold (17, -14, D:4) a +0 quarterstaff (21, -45, D:4) 5 stones (22, -21, D:4) a +0 club (23, -8, D:4) a +0 robe (40, -34, D:4) a +0 whip (40, -27, D:4) a +0 hand axe (43, -42, D:4) a +0 dagger a +0 robe (43, -41, D:4) a +0 club a +0 scale mail (46, -38, D:4) a +0 dagger (48, -31, D:4) a +0 short sword (50, -46, D:4) a +0 war axe (52, -45, D:4) a +0 dagger (54, -15, D:4) a +0 whip (57, -50, D:4) a +0 dagger a +0 robe (60, -43, D:4) a stone (61, -39, D:4) a +0 mace a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 club a +4 scale mail a +0 flail a +0 dagger a +0 robe (3, 1, D:5) a +0 short sword a +0 club a +0 club (4, 2, D:5) a +0 trident (5, -5, D:5) a +0 mace (7, -27, D:5) 6 stones (10, -21, D:5) 4 stones (28, -11, D:5) a staff of air (33, 0, D:5) a +0 ring mail (35, -26, D:5) a +0 quarterstaff (39, -16, D:5) a +0 falchion a +0 leather armour (40, -18, D:5) a +0 hand axe a +0 ring mail a +0 short sword (48, 24, D:5) 3 stones (51, -18, D:5) a +0 falchion 2 poisoned darts (51, 24, D:5) a hound corpse (skeletalised by now) (58, -16, D:5) a +0 club (62, -30, D:5) a +0 club a +0 dagger a +0 robe (62, -29, D:5) a +0 dagger a +0 hand axe a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (16, 15, D:6) a +0 shortbow a centaur corpse (21, 26, D:6) a +0 dagger (21, 27, D:6) a +0 club a curare-tipped dart a kobold corpse (22, 25, D:6) a +0 short sword (26, 35, D:6) a +0 morningstar a +0 robe (27, 26, D:6) a +0 dagger the Ecumenical Temple