Tinttamiau Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 5, D:1) a +0 club a stone (19, 3, D:1) 9 stones (24, 28, D:1) a +0 dagger (31, 11, D:1) a +0 mace (32, -6, D:1) a +0 robe (33, 7, D:1) a +0 ring mail (43, -3, D:1) a +0 leather armour (44, 6, D:1) a +0 dagger (46, 0, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (16, 23, D:2) 7 stones (18, 30, D:2) a +0 whip 3 stones (28, 10, D:2) a +0 robe a +0 dagger (30, 24, D:2) a +0 club (33, 17, D:2) 4 stones (39, 3, D:2) a +0 robe (43, 21, D:2) a +0 leather armour (46, -4, D:2) a +0 long sword (48, 3, D:2) a +1 dagger of venom a stone (49, 1, D:2) a +0 whip (55, 5, D:2) 5 poisoned darts (58, 18, D:2) a +0 rapier Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, -36, D:3) a +0 dagger (5, -14, D:3) 4 stones (8, -42, D:3) 6 stones (9, -46, D:3) a +0 spear (10, -46, D:3) 2 poisoned darts (16, -20, D:3) a +0 short sword a +0 leather armour (20, -21, D:3) a +0 club (21, -38, D:3) a +0 robe (27, -40, D:3) a +0 morningstar a +0 chain mail (28, -26, D:3) 7 stones Level 4 of the Dungeon (13, 1, D:4) a +0 dagger of draining a +0 robe (20, -13, D:4) a +0 pair of gloves (23, -9, D:4) a +0 dire flail (24, -4, D:4) a +1 dagger of electrocution (25, -16, D:4) a +0 great mace (34, -6, D:4) a +0 short sword a +0 leather armour (36, 9, D:4) a +0 club (40, -22, D:4) a +0 mace (44, 13, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 chain mail a +0 dagger 3 boomerangs (0, 1, D:5) a +0 dagger a +0 robe (0, 2, D:5) a +0 falchion (4, 8, D:5) a +1 heavy hammer (5, -6, D:5) a +0 whip of flaming a +0 robe a +0 hand axe a +0 ring mail (5, 11, D:5) a +4 quarterstaff of chaos (9, -6, D:5) a scroll of noise (13, -11, D:5) 7 gold pieces (13, -9, D:5) 6 gold pieces (14, -15, D:5) a +0 ring mail (14, -10, D:5) a scroll of fog (22, 16, D:5) a +0 whip a +0 whip a +2 heavy flail (24, -10, D:5) a wand of polymorph (1) (32, -9, D:5) 5 poisoned darts (38, 19, D:5) an amulet of faith (47, 12, D:5) a +0 dagger (47, 13, D:5) a +0 leather armour a +0 morningstar (48, 12, D:5) a +0 flail (48, 13, D:5) a +0 robe a +0 dagger (49, 14, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 orcbow (4, 17, D:6) a +1 glaive of flaming (5, 4, D:6) a +0 falchion a +0 robe (15, 27, D:6) a +1 dagger of pain a +0 robe (20, 26, D:6) a +0 whip a +0 spear a +0 halberd (21, 26, D:6) a +0 whip a +0 leather armour a +0 short sword a +0 scale mail (23, 26, D:6) a +0 hand axe a +0 scale mail (27, 16, D:6) 10 gold pieces (28, 16, D:6) a +0 war axe (29, 16, D:6) a scroll of enchant armour (37, -17, D:6) a +0 short sword (40, -20, D:6) a +0 dagger a stone a +0 club (41, -20, D:6) a +0 whip a +0 whip a +0 club 6 stones a +0 dagger 5 poisoned darts (42, -20, D:6) a +0 short sword a curare-tipped dart Level 7 of the Dungeon [Shop] Sirittua's Tiny Tomes the Directory of Space (128 gold) Spells Type Level a - Gell's Gravitas Translocation 3 the Notes on Black Liturgies (160 gold) Spells Type Level a - Dispel Undead Necromancy 4 the Monograph on the Blizzard (192 gold) Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 the Spellbook of Attacks (192 gold) Spells Type Level a - Iskenderun's Battlesphere Conjuration 5 Estux's Compendium of the Sphinx (160 gold) Spells Type Level a - Anguish Hexes/Necromancy 4 Wocorch's Atlas of Contamination (160 gold) Spells Type Level a - Olgreb's Toxic Radiance Poison 4 the Compendium of Hyperthermia (64 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 the Quarto of Ignition (128 gold) Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 (0, 0, D:7) a jackal corpse (skeletalised by now) (0, 3, D:7) a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (0, 4, D:7) a +0 club (1, 2, D:7) a +0 club (3, 0, D:7) a hound corpse (skeletalised by now) (6, 3, D:7) 6 stones (6, 13, D:7) a +0 flail (8, -18, D:7) a +2 heavy flail a gnoll corpse (skeletalised by now) (9, -18, D:7) a +0 flail (10, 19, D:7) a hound corpse (10, 24, D:7) a +0 halberd of venom (still there?) a +0 animal skin (still there?) the gnoll corpse of Grum (still there?) (15, 2, D:7) a +0 flail a +0 leather armour an orc skeleton (15, 3, D:7) a +0 hand axe a +0 leather armour (16, -18, D:7) a bat corpse (skeletalised by now) (16, 2, D:7) a +0 war axe an orc skeleton (16, 3, D:7) a +0 flail of protection a +0 leather armour a +0 falchion (17, -2, D:7) a +0 trident (17, 4, D:7) 7 stones (18, -14, D:7) a bat corpse (skeletalised by now) (34, -8, D:7) a +0 club an orc corpse (34, -7, D:7) a +0 hand axe 3 boomerangs (35, -8, D:7) a +0 whip a +0 leather armour a +0 club a +0 ring mail a +0 morningstar an orc corpse an orc corpse (35, -7, D:7) a +0 hand axe (36, -8, D:7) the +2 robe of the Furrier {Harm rC- Int+2 Archmagi} Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. (36, -1, D:7) 2 potions of enlightenment (37, 0, D:7) a scroll of teleportation (38, -1, D:7) a scroll of identify (44, 19, D:7) a +0 club a +0 leather armour the Ecumenical Temple