Dungeon Crawl Stone Soup version 0.31-a0-620-gd1cbd99268 (webtiles) character file. Game seed: 18112207909808717196 38 Tinttamiau the Magician (level 3, 0/24 HPs) Began as a Barachi Hedge Wizard on Aug 23, 2023. Slain by a hobgoblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (953 turns). Tinttamiau the Magician (Barachi Hedge Wizard) Turns: 953, Time: 00:01:56 Health: 0/24 AC: 2 Str: 11 XL: 3 Next: 43% Magic: 4/8 EV: 12 Int: 16 God: Gold: 8 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . a - +0 dagger rCold + . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery g - a ring of protection from cold (left hand) Scrolls e - a scroll of identify {unknown} f - a scroll of acquirement {unknown} h - a scroll of noise {unknown} Potions d - a potion of magic Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting + Level 2.2 Conjurations + Level 2.4 Summonings - Level 1.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Call Imp Summ 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 17% 1 Blink Tloc 12% N/A 17% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 26% 2 Mephitic Cloud Conj/Pois/Air 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You are no longer poisoned. Your cerulean imp closely misses the adder. The adder bites your cerulean imp but does no damage. The hobgoblin hits your cerulean imp but does no damage. Your cerulean imp barely misses the hobgoblin. The adder bites your cerulean imp. The hobgoblin hits your cerulean imp. The adder bites your cerulean imp but does no damage. Your cerulean imp hits the hobgoblin with a -4 spear. The hobgoblin barely misses your cerulean imp. The adder bites your cerulean imp but does no damage. Your cerulean imp disappears in a puff of smoke! Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Unknown command. You are too injured to fight recklessly! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The hobgoblin closely misses you. The hobgoblin misses you. Your cerulean imp barely misses the hobgoblin. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the hobgoblin. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses the hobgoblin. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. You die... .. .. ## ### .###### ... ... ..#.. .#.# #+##.# #.#.# ..... .....# #.#.####...... .....# #...#5!.....>. .....###### ##..#g##..... .....#....####..@......... ..<..#.##.#..)>...##...... .....#.##....#..#......... .......##....#.#####.#.#.# ....######...#.# ..... ....# #.#.#.# #### ....# #.#.... ....# ......# ##### .#...#.# You could see a hobgoblin (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 kobolds A quokka (D:1) 2 bats (D:1) 3 frilled lizards A rat (D:1) 15 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:2) A quokka (D:2) 3 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tinttamiau the Barachi Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 222 | D:1 | Reached XP level 2. HP: 8/19 MP: 0/6 230 | D:1 | Learned a level 2 spell: Call Imp 928 | D:2 | Reached XP level 3. HP: 19/24 MP: 4/8 953 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, minmay_misc_feat_four_crosses, minmay_tree_intersection D:2: layout_basic, basic_altar, minmay_misc_feat_columns, st_stairs_4 Skill XL: | 1 2 | ---------------+-------+----- Summonings | 2 | 2.4 Conjurations | 2 | 2.2 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 3.7 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 36 Punch || 1 Cast: Magic Dart || 29 Call Imp || 4 Ability: Hop || 1 Armour: Robe || 4 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1043 | 1041 | 2 | 169 | 701 | 2 | 521.5 | Dungeon | 1043 | 1041 | 2 | 169 | 701 | 2 | 521.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 939 daAuts D:2: 103 daAuts