Tinttamiau Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 10, D:1) a +0 short sword 2 stones (21, -1, D:1) a +0 club (22, 30, D:1) an orb of energy (25, 38, D:1) a +0 leather armour (27, 37, D:1) 5 stones (29, 21, D:1) a book of Spatial Translocations (31, 10, D:1) 2 stones (35, 30, D:1) a +0 club (36, -2, D:1) a +1 chain mail of fire resistance Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (0, 5, D:2) a +0 whip a gnoll corpse (3, 4, D:2) a dart slug corpse (5, -27, D:2) a +0 barding (5, -21, D:2) a +0 dagger (6, -29, D:2) a Young Poisoner's Handbook (8, -27, D:2) a +0 whip (10, -36, D:2) a +0 spear (11, 1, D:2) a +0 spear (16, -21, D:2) a book of Minor Magic (21, -15, D:2) a +0 club (33, -30, D:2) a +0 dagger a goblin corpse (skeletalised by now) (52, -21, D:2) a jackal corpse (skeletalised by now) (52, -20, D:2) a jackal corpse (skeletalised by now) (52, -19, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a book of Flames (1, 3, D:3) a hobgoblin corpse (2, 0, D:3) a quokka corpse (7, 0, D:3) a +0 spear a +0 animal skin a +0 helmet (12, -3, D:3) a +0 dagger a hobgoblin corpse (13, -3, D:3) a +0 club a +0 sling a +0 club a goblin corpse (14, -4, D:3) a +0 dagger a goblin corpse