Tinttamiau Level 1 of the Dungeon [Shop] Sufaur's Armour Shop a +2 leather armour of fire resistance (247 gold) a +2 plate armour of poison resistance (481 gold) a +1 hat (143 gold) a +1 ring mail of positive energy (169 gold) a +0 ring mail (52 gold) (0, 0, D:1) a +0 dagger (5, -26, D:1) a +0 ring mail (9, -32, D:1) a +0 robe (10, -24, D:1) a +0 dagger (22, 1, D:1) 5 stones (22, 8, D:1) a stone (22, 10, D:1) a +0 leather armour (25, 10, D:1) a +0 club (26, 1, D:1) a +0 leather armour (31, 12, D:1) a +0 short sword 4 stones a +0 ring mail (32, -4, D:1) a +0 dagger (33, 11, D:1) a +0 dagger of holy wrath (34, 14, D:1) a +0 sling (35, 7, D:1) a +0 mace (35, 11, D:1) a flux talisman (37, -11, D:1) a stone (37, 1, D:1) a +0 mace (45, 2, D:1) a +0 dagger 5 stones (47, 8, D:1) 5 stones Level 2 of the Dungeon [Shop] Juxtin's General Store 3 scrolls of blinking (247 gold) a scroll of identify (22 gold) a +0 dagger (22 gold) a scroll of enchant armour (82 gold) a +0 dagger (22 gold) a scroll of identify (22 gold) a scroll of blinking (82 gold) (0, 0, D:2) a +0 robe (6, 13, D:2) a +0 dagger (6, 37, D:2) a +0 short sword (8, 4, D:2) a +0 robe (22, 14, D:2) 3 stones (23, 4, D:2) a +0 robe (36, 0, D:2) 3 stones (37, 11, D:2) a +0 spear (39, -6, D:2) a +0 robe (41, 41, D:2) a +0 dagger (42, -1, D:2) a +0 ring mail (47, 12, D:2) a +0 ring mail (63, 15, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 2, D:3) a +0 flail a +0 leather armour (0, 3, D:3) a +0 dagger a +0 robe a +0 club a +0 club a +0 scale mail a +0 club a +0 ring mail (2, -13, D:3) a +0 club (7, -13, D:3) a +0 flail a +0 ring mail (7, -12, D:3) a +0 flail a +0 mace (12, -11, D:3) a +0 dagger a +0 club (15, -4, D:3) a +0 trident (15, 7, D:3) 5 stones (18, -26, D:3) a +0 club a +0 hand axe a +0 chain mail (19, -26, D:3) a +0 club (22, -8, D:3) a +0 dagger (24, 10, D:3) a +0 dagger (29, 10, D:3) a +0 flail (30, 12, D:3) a +0 hand axe (32, 10, D:3) a +0 hand axe (34, 17, D:3) a potion of ambrosia (34, 19, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (34, 21, D:3) a scroll of blinking (36, 18, D:3) a potion of heal wounds (36, 20, D:3) a scroll of identify (41, -9, D:3) 3 boomerangs (42, 7, D:3) 6 boomerangs (44, 3, D:3) a +0 whip (44, 22, D:3) a +0 falchion a +0 leather armour Level 4 of the Dungeon [Shop] Yrarch's Jewellery Boutique an amulet of faith (400 gold) a ring of positive energy (200 gold) a ring of protection from fire (250 gold) a ring of protection from cold (250 gold) a ring of positive energy (200 gold) a blade talisman (400 gold) a +4 ring of protection (360 gold) an amulet of guardian spirit (300 gold) [Shop] Vazuomif's Distillery a potion of curing (36 gold) a potion of heal wounds (60 gold) a potion of might (48 gold) a potion of berserk rage (60 gold) a potion of enlightenment (60 gold) a potion of cancellation (96 gold) a potion of ambrosia (96 gold) 2 potions of haste (240 gold) a potion of attraction (36 gold) [Shop] Deurr's Antique Weapon Shoppe a +0 mace (54 gold) a +0 falchion (54 gold) a +0 morningstar (72 gold) a +0 battleaxe (117 gold) a +0 spear (54 gold) a +4 mace of pain (531 gold) a +0 club (18 gold) [Shop] Canoeh's Distillery a potion of haste (110 gold) a potion of mutation (88 gold) a potion of heal wounds (55 gold) a potion of curing (33 gold) a potion of heal wounds (55 gold) a potion of curing (33 gold) 2 potions of magic (176 gold) a potion of lignification (33 gold) [Shop] Zuf Puarie's Jewellery Boutique a +6 ring of intelligence (504 gold) an amulet of guardian spirit (420 gold) a ring of magical power (280 gold) an amulet of magic regeneration (420 gold) the ring "Qikludy" {Drain +Blink rN++ AC+4 Dex+8} (1003 gold) [ring of protection] AC+4: It affects your AC (+4). Dex+8: It affects your dexterity (+8). rN++: It greatly protects you from negative energy. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. a +6 ring of strength (504 gold) a +6 ring of intelligence (504 gold) an amulet of reflection (420 gold) (0, 0, D:4) a +0 club 5 poisoned darts (10, -7, D:4) a scroll of teleportation (10, -6, D:4) a scroll of fear (23, -16, D:4) a +0 dagger (26, 8, D:4) a +0 ring mail (34, -20, D:4) a +0 spear (37, -20, D:4) a +0 club (41, 6, D:4) a +0 hand axe a +0 chain mail (42, 5, D:4) a +0 rapier (51, 8, D:4) a +0 club (54, -7, D:4) a +0 rapier (70, -30, D:4) a +0 long sword (71, -33, D:4) 4 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +0 club (6, 15, D:5) a +0 short sword (18, 5, D:5) 6 stones (21, 23, D:5) a +0 whip of electrocution (26, 33, D:5) a +0 flail (30, 9, D:5) a +0 leather armour (36, 36, D:5) a +0 dagger (45, 1, D:5) a +0 war axe (50, 11, D:5) a ring of poison resistance (51, 1, D:5) 4 stones (63, 16, D:5) a beast talisman Level 6 of the Dungeon (17, 32, D:6) 6 stones (23, 8, D:6) a +0 long sword (25, 31, D:6) a +0 morningstar (26, 32, D:6) a +1 hand axe of freezing (27, 33, D:6) a +0 hand axe a +0 scale mail (27, 34, D:6) a +0 dagger a +0 robe a +0 club a +0 ring mail (40, 22, D:6) a +0 mace (46, -2, D:6) a +0 hand axe (53, 33, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a scroll of enchant weapon (6, 27, D:7) a +0 robe (7, 21, D:7) a potion of brilliance (8, 28, D:7) a +0 short sword a +0 leather armour (9, 31, D:7) a +0 halberd +0 steam dragon scales a wand of flame (26) (11, 29, D:7) a +0 giant club a +0 giant club a +0 club a +0 short sword (12, 9, D:7) a +0 short sword (12, 29, D:7) a +0 dagger a +0 robe (12, 30, D:7) a +0 dagger a +0 robe (15, 29, D:7) a +0 leather armour (22, 22, D:7) a +0 spear a +0 spear a +0 spear (22, 23, D:7) a +0 spear (22, 24, D:7) a +0 spear (30, 32, D:7) a +0 shortbow (32, 6, D:7) a +0 chain mail (48, 18, D:7) a +0 club (48, 19, D:7) a +0 heavy trident a +0 scale mail a +0 spear a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (48, 20, D:7) a +0 club