Tinttamiau Level 1 of the Dungeon [Shop] Faurinn's Vocational Training a manual of Invocations (880 gold) a manual of Evocations (880 gold) (0, 0, D:1) a +0 leather armour (5, 0, D:1) a +0 club (9, -32, D:1) a +0 club (13, -31, D:1) a +0 club (16, -14, D:1) 7 stones (18, -24, D:1) a +0 dagger (24, -22, D:1) 5 stones (28, -31, D:1) a +0 hand axe (29, 2, D:1) a +0 club (39, -10, D:1) a +0 dagger (49, -14, D:1) a +0 whip (55, -25, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 spear (4, -4, D:2) a +0 dagger (5, 10, D:2) a +0 robe (6, 20, D:2) a +0 short sword 5 stones (19, 5, D:2) a +0 leather armour (21, 23, D:2) a +0 short sword a stone a +0 leather armour (36, 44, D:2) a +0 club (46, 37, D:2) a +0 club a +0 leather armour (56, 15, D:2) a +0 quarterstaff (57, 16, D:2) a +2 short sword of holy wrath (59, 15, D:2) a +0 club Level 3 of the Dungeon (8, -6, D:3) a +0 robe (26, 13, D:3) the +4 barding "Baroumep" {+Inv Dex+5 SInv} Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. +Inv: It lets you turn invisible. (31, -11, D:3) a +0 mace (31, -7, D:3) 4 stones (35, -13, D:3) a +0 whip (37, -7, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, -5, D:4) a +0 dagger (9, -7, D:4) a +0 spear a stone (10, -5, D:4) a +1 flail of pain a +0 leather armour (16, 15, D:4) a +0 robe a +0 dagger (25, 10, D:4) a +0 mace a +0 leather armour (28, -6, D:4) a +0 club (30, 5, D:4) a +0 dagger (30, 6, D:4) a +0 mace a +0 ring mail (31, 4, D:4) a +0 club (32, 24, D:4) a +0 war axe (34, 6, D:4) a +0 bardiche (35, -13, D:4) a +0 dagger (38, -15, D:4) the +7 chain mail of the Red God {rF++} rF++: It greatly protects you from fire. (40, 14, D:4) a +0 club a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (0, 44, D:5) a +0 leather armour (13, 43, D:5) a beast talisman (30, 4, D:5) a +0 leather armour (33, 8, D:5) a +0 war axe (41, 40, D:5) a +0 shortbow (42, 40, D:5) a +0 club a +0 leather armour (54, 50, D:5) a +0 scale mail (56, 53, D:5) a +0 mace (57, 18, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (2, -14, D:6) a +0 rapier a +0 leather armour (5, -21, D:6) a +4 long sword of freezing a +0 robe (5, -20, D:6) a +0 flail a +0 robe a +0 scimitar a +0 robe (6, 18, D:6) a +0 flail (8, -2, D:6) a +0 mace a +0 leather armour a +0 mace (14, 4, D:6) a +0 leather armour (15, -9, D:6) 6 poisoned darts (17, 38, D:6) a +0 whip (19, -3, D:6) a +0 shortbow (20, -24, D:6) a +0 club (21, -10, D:6) a +0 robe (22, -11, D:6) a +0 short sword of flaming (24, 18, D:6) a +0 leather armour (29, -18, D:6) a +6 spear a +0 robe (34, -17, D:6) a +0 short sword a +0 robe a +0 dagger a +0 robe a +0 scimitar a +0 robe (41, -17, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) the Compilation of the Intoxicating Boulder Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 (unseen) (0, 8, D:7) 6 stones (1, 1, D:7) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (unseen) (2, 2, D:7) a large rock (3, 3, D:7) a large rock (3, 13, D:7) a +0 dagger a +0 robe a black bear corpse (4, 8, D:7) a +0 rapier (4, 10, D:7) a +0 spear a +0 scale mail an iguana corpse (4, 12, D:7) a sky beast corpse (4, 17, D:7) a +0 hand axe (7, 7, D:7) a +0 mace (18, 9, D:7) a +0 dagger a +0 robe an orc corpse (19, 9, D:7) a +0 hand axe (19, 27, D:7) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (21, 28, D:7) a +0 trident an orc corpse (skeletalised by now) (22, 28, D:7) a +0 short sword (24, 30, D:7) a water moccasin corpse (skeletalised by now) (25, 31, D:7) a sky beast corpse (33, 6, D:7) a +3 battleaxe of freezing a +0 robe (33, 7, D:7) a +0 flail a +0 war axe a +0 robe an orc skeleton (34, 6, D:7) a +0 flail of holy wrath a +0 club a +0 robe a +0 whip (34, 7, D:7) a +0 dagger a +0 chain mail a +2 great sword a +0 robe a +0 flail a +0 robe (35, 6, D:7) a +0 club (35, 7, D:7) a +0 flail a gnoll corpse (skeletalised by now) the Ecumenical Temple