Dungeon Crawl Stone Soup version 0.31-a0-981-geadf994542 (webtiles) character file. Game seed: 6827949345735462329 170 Tinttamiau the Magician (level 5, 0/35 HPs) Began as a Djinni Fire Elementalist on Oct 31, 2023. Slain by an ogre ... wielding a +0 giant spiked club (30 damage) ... on level 4 of the Dungeon. The game lasted 00:03:26 (2169 turns). Tinttamiau the Magician (Djinni Fire Elementalist) Turns: 2169, Time: 00:03:26 Health: 0/35 AC: 4 Str: 7 XL: 5 Next: 80% Gold: 134 EV: 12 Int: 19 God: SH: 0 Dex: 19 rFire + + . a - +1 whip (elec) rCold x . . (no shield) rNeg . . . o - +0 robe rPois ∞ e - +0 helmet rElec . k - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ l - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 189 gold pieces. You spent 55 gold pieces at shops. Inventory: Hand Weapons a - a +1 whip of electrocution (weapon) i - a +1 dagger of holy wrath Armour e - a +0 helmet (worn) k - a +0 cloak (worn) o - a +0 robe (worn) q - the +2 chain mail "Imas" {rC+ Int+2} (You found it on level 3 of the Dungeon) Int+2: It affects your intelligence (+2). rC+: It protects you from cold. Magical Staves b - a staff of cold n - a staff of death Jewellery l - a +6 ring of dexterity (left hand) Scrolls d - 2 scrolls of enchant weapon {unknown} f - a scroll of blinking {unknown} g - a scroll of torment {unknown} h - a scroll of silence {unknown} j - 2 scrolls of amnesia {unknown} r - a scroll of revelation {unknown} s - a scroll of teleportation {unknown} t - a scroll of immolation {unknown} v - 3 scrolls of identify {unknown} x - a scroll of vulnerability {unknown} Potions c - a potion of lignification {unknown} m - a potion of degeneration {unknown} p - 2 potions of heal wounds u - a potion of attraction {unknown} w - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.9 Spellcasting * Level 4.9 Conjurations * Level 4.9 Hexes Level 0.0 Charms * Level 4.9 Summonings * Level 4.9 Necromancy * Level 4.9 Translocations * Level 4.9 Transmutations * Level 4.9 Fire Magic * Level 4.9 Ice Magic * Level 4.9 Air Magic * Level 4.9 Earth Magic * Level 4.9 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 92% 2x1d8 1% 1 b - Scorch Fire 46% 2d6 2% 2 c - Volatile Blastmotes Fire/Tloc 46% 2d13 4% 3 d - Inner Flame Hex/Fire 23% N/A 4% 3 e - Flame Wave Conj/Fire 23% 2d8 17% 4 f - Summon Small Mammal Summ 92% N/A 1% 1 g - Lesser Beckoning Tloc 46% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A jelly comes into view. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is severely wounded. The jelly's fire resistance burns away. A jelly is nearby! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! You kill the jelly! You hear a shout! An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Press: ? - help, v - describe, . - travel The floor. Unknown command. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Casting: Volatile Blastmotes (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The cloud of blastmotes explodes! The concussive blast engulfs the ogre! The ogre is moderately wounded. The concussive blast engulfs your foxfire. Your foxfire completely resists. You hear an angry hiss. The foxfire hits the ogre! The ogre is heavily wounded. The foxfire hits the ogre. The ogre is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is almost dead. The ogre's fire resistance burns away. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... .#...##.....##..### . ........## #...##### ##.......####.#.#...# ##..#.#....#.#...P.P #...........###.P.P #.#...........#.P.PPP # ####........#.P...P ##.#..O§...P.PPP. #......@§.)P..... #....#..§.