Tinttamiau Level 1 of the Dungeon (0, 0, D:1) a +0 heavy spear (1, 14, D:1) a bat corpse (skeletalised by now) (4, -18, D:1) a dart slug corpse (8, -25, D:1) a ball python skeleton (8, -12, D:1) 7 stones (10, 1, D:1) a +0 whip (11, -27, D:1) a +0 club a kobold skeleton (11, 1, D:1) a bat skeleton (13, -19, D:1) 8 stones (13, -10, D:1) a +0 dagger (15, -20, D:1) 4 stones (17, 13, D:1) a ball python skeleton a ball python skeleton (33, 4, D:1) a +0 spear (34, -40, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (34, -25, D:1) a ball python corpse (skeletalised by now) a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (42, -4, D:1) 2 stones (45, -27, D:1) a +0 battleaxe (58, 18, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (25, 19, D:2) a +0 long sword (29, 18, D:2) a +0 mace Level 3 of the Dungeon [Shop] Bopawit's Antique Weapon Boutique a +0 falchion (72 gold) a +0 sling (36 gold) the +0 short sword of Ifrukhiq {flame, Str-3 Int+4} (348 gold) Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). a +0 trident (84 gold) a +0 quarterstaff (96 gold) the +10 morningstar "Eos" {elec, Halo rElec} (1776 gold) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +0 sling (36 gold) a +0 hand axe (72 gold) a +1 whip of electrocution (316 gold) (0, 0, D:3) a +0 dagger a +0 sling a goblin corpse