Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 1759913877808933290 0 Tinttamiau the Apothecary (level 1, 0/15 HPs) Began as a Djinni Ice Elementalist on Nov 3, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (40 turns). Tinttamiau the Apothecary (Djinni Ice Elementalist) Turns: 40, Time: 00:00:15 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 11% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . c - +0 hand axe rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 hand axe (weapon) Missiles b - 3 javelins Armour a - a +0 robe (worn) Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 b - Frozen Ramparts Ice 28% 1d5 12% 3 c - Ozocubu's Armour Ice 14% N/A 12% 3 d - Summon Ice Beast Ice/Summ 14% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History c - a +0 hand axe (weapon) The kobold throws a stone. The stone hits you. Found a pair of gloves and 6 stones. Found a scale mail. You start resting. HP restored. A bat comes into view. The kobold hits you with a +0 dagger. The bat moves out of view. Cast which spell? (? or * to list) Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! An endoplasm comes into view. Your magical contamination has completely faded away. A goblin comes into view. It is wielding a +0 dagger. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded) You freeze the endoplasm. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The goblin shouts! The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... (>§≈≈§.........## §≈§≈§§.........# §≈≈≈.....#.#.### ..§......#.#)# ####### ######...#.#.####....... ##................. #......####....... ###...(.###....[.. ...........@J....g. ....(...[.......... .........###....... #........# ....... #......... ....... .......... ....... ......... ....... .#####...# ###.... You could see an endoplasm and a goblin. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tinttamiau the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | Tinttamiau set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D:1 | Found Emelukk's Antique Weapon Boutique. 40 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_rooms, serial_shops, nicolae_lakefront_shop, shop Action || total ---------------------------++------- Melee: Hand axe || 2 Cast: Freeze || 1 Stab: Sleeping || 1 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 40 | 40 | 0 | 2 | 5 | 1 | 40.0 | Dungeon | 40 | 40 | 0 | 2 | 5 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 40 daAuts