Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 18132182287590607776 15 Tinttamiau the Charlatan (level 2, 0/4 HPs) Began as a Draconian Wanderer on May 3, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:32 (495 turns). Tinttamiau the Charlatan (Draconian Wanderer) Turns: 495, Time: 00:02:33 Health: 0/4 AC: 4 Str: 12 XL: 2 Next: 34% Magic: 5/5 EV: 12 Int: 15 God: Gold: 62 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . a - melded +0 club rCold . . . (offhand unavailable) rNeg . . . (no helmet) rPois . (no cloak) rElec . (gloves unavailable) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.20/turn MPRegen 0.09/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, AC +4, unfitting armour, cold-blooded, armoured tail 1 a: End Transformation You were on level 1 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 club (melded) Missiles b - 9 poisoned darts (quivered) Wands d - a wand of acid (2) Scrolls f - a scroll of identify {unknown} Potions c - a potion of haste e - a potion of heal wounds {unknown} Baubles g - 2 flux baubles Skills: - Level 1.7 Throwing - Level 1.0 Stealth + Level 0.0 Unarmed Combat - Level 2.0 Spellcasting - Level 1.3 Conjurations - Level 1.3 Necromancy - Level 1.0 Invocations - Level 3.0 Evocations * Level 1.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 20% 2d7 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand and gloves are melded. Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You barely miss the kobold. The kobold is moderately wounded. The kobold misses you. You hit the kobold. You kill the kobold! You now have 44 gold pieces (gained 9). Things that are here: a +0 dagger; a +0 club; a goblin corpse Casting: Kiss of Death (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. HP restored. You see here 3 flux baubles. g - 3 flux baubles Unknown command. You now have 54 gold pieces (gained 10). You now have 62 gold pieces (gained 8). A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin hits you but does no damage. You barely miss the goblin. The goblin completely misses you. You hit the goblin. You kill the goblin! Key pressed, stopping explore. Key pressed, stopping explore. An endoplasm comes into view. Found 6 gold pieces. The endoplasm quivers. An endoplasm is nearby! A frilled lizard comes into view. The frilled lizard hisses angrily. The frilled lizard moves out of view. Okay, then. You crush the flux bauble in your hand and feel its energy flooding your body. Your body destabilises. Your +0 club melds into your body. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... #..>.......#######.........#. #..........##....†........#.. #..........#..#####......#..# #............## #..#####..## ##........#### ###.#####.>## ##.[....#######.........## .......................####### ..##########(#####.##### ..##$p..# ....l.J#### ......# ...... ..... ..... #### You could see an endoplasm and a frilled lizard. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tinttamiau the Draconian Wanderer began the quest for the | Orb. 0 | D:1 | Tinttamiau set off with the following items: a +0 club, 10 | poisoned darts, a potion of haste, a wand of acid (2); and | the following spell memorised: Kiss of Death; and the | following spells available to memorise: Fugue of the | Fallen. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 183 | D:1 | Reached skill level 1 in Conjurations 183 | D:1 | Reached skill level 1 in Necromancy 295 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 495 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_rooms, minmay_tetromino_l2 Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.3 Necromancy | 1 | 1.3 Throwing | | 1.7 Stealth | | 1.0 Spellcasting | | 2.0 Invocations | | 1.0 Evocations | | 3.0 Shapeshifting | | 1.0 Action || total ---------------------------++------- Melee: Club || 67 Tailslap || 1 Throw: Dart || 21 Armour: Skin || 60 Dodge: Dodged || 51