Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11216486835152593774 14 Tinttamiau the Tinkerer (level 2, 0/20 HPs) Began as a Mountain Dwarf Forgewright on June 10, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (291 turns). Tinttamiau the Tinkerer (Mountain Dwarf Forgewright) Turns: 291, Time: 00:01:05 Health: 0/20 AC: 2 Str: 12 XL: 2 Next: 31% Magic: 3/5 EV: 10 Int: 15 God: Gold: 66 SH: 0 Dex: 8 Spells: 4/5 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of amnesia {unknown} Potions e - a potion of lignification {unknown} Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 2.2 Spellcasting + Level 5.2 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 34% 2d4 3% 2 Launch Clockwork Bee Frge 17% N/A 8% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 58% 4 Forge Lightning Spire Air/Frge 9% 3d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (57% to hit) The kinetic grapnel misses the frilled lizard. The frilled lizard bites you but does no damage. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard closely misses you. The frilled lizard completely misses you. You sock the frilled lizard! You kill the frilled lizard! You aren't carrying any items that you can evoke. You closely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (67% to hit) The kinetic grapnel hits the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The grapnel guides your strike. You sock the goblin! You kill the goblin! Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel misses the jackal. The jackal misses you. The jackal barely misses you. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel misses the jackal. The jackal bites you. You die... ## ..# #.# #.# #... #.# #..# ######### #.####..# #........ #...##..# #...##### #@##..# #...#...J #h##..# #...#..gb ######†##..####...#..gg ...........†).##...#.brb .######.##.##..#...#.bgK #.##.###.....#.JKg ...#.# ###...#...K ....ß...# #...#...K h........ #...##### You could see a jackal. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A ball python (D:1) A bat (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tinttamiau the Mountain Dwarf Forgewright began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 121 | D:1 | Reached skill level 5 in Forgecraft 251 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 288 | D:1 | HP: 1/20 [goblin/+0 club (2)] 291 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_loops_ring, glass_columns_a, st_stairs_1 Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.2 Forgecraft | 5 | 5.2 Dodging | | 1.3 Stealth | | 1.4 Action || total ---------------------------++------- Melee: Mace || 28 Cast: Kinetic Grapnel || 17 Use: Potion || 1 Armour: Robe || 24 Dodge: Dodged || 27