Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11288046424911386517 63 Tinttamiau the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on June 19, 2025. Slain by Ijyb ... wielding a +4 dagger of freezing (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:46 (1599 turns). Tinttamiau the Magician (Djinni Conjurer) Turns: 1599, Time: 00:02:46 Health: -2/31 AC: 3 Str: 6 XL: 4 Next: 31% Gold: 116 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) h - a +0 cloak (worn) Wands i - a wand of warping (8) Scrolls e - a scroll of silence f - a scroll of teleportation g - a scroll of summoning Potions b - a potion of curing Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Shock Conj/Air 96% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ D:2 ( Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A rat comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You now have 116 gold pieces (gained 4). There is a shaft here. Key pressed, stopping explore. Ijyb and a ball python come into view. Ijyb is wielding a +4 dagger of freezing and carrying a wand of flame. Ijyb shouts! The ball python hisses angrily. Ijyb zaps a wand. The puff of flame hits you. You resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (82% to hit) You focus your ray upon the ball python. The searing ray hits Ijyb. Ijyb is lightly wounded. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The searing ray misses Ijyb. Ijyb hits you with a +4 dagger of freezing! Ijyb freezes you terribly. The searing ray misses Ijyb. Ijyb hits you with a +4 dagger of freezing! * * * LOW HITPOINT WARNING * * * Ijyb freezes you terribly. You die... Ijyb moans, "Good help so hard to find!" #.....# #.##.#^###.## #.....# #.##.#...#.# #.....# #.##.#.#.#.# ......# #.#....#.#.# ......# #.#..#.#.#.# ......#####.##.#.†....#.# ............##.##.#.#.#.# .......#######.#..#.#...# .....#.# #)#@##.#.### .....#.# #.#g##.### .....#.#######.#.##.. .....#.........#.##.# .....###########.##.# +#### #.# #.. ### You could see Ijyb. Vanquished Creatures Terence (D:3) A dart slug (D:1) 4 endoplasms A giant cockroach (D:1) A hobgoblin (D:2) 4 jackals (D:1) 4 orcs (D:2) 3 ball pythons 4 bats 2 frilled lizards 7 goblins 3 kobolds 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tinttamiau the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Tinttamiau set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 238 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 319 | D:1 | Found Cyinoll's Armour Boutique. 409 | D:1 | Found a faded altar of an unknown god. 411 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 411 | D:1 | Learned a level 1 spell: Shock 1026 | D:2 | Found Woodeppu's Antique Weapon Boutique. 1458 | D:3 | Noticed Terence 1474 | D:3 | Killed Terence 1475 | D:3 | Reached XP level 4. HP: 14/31 MP: 0/0 1594 | D:3 | Noticed Ijyb 1599 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_rooms, shapermc_ecumenical_altar_ellora, serial_shops, shop, chequers_mini_garden, dreamdust_princess_bridge D:2: layout_basic, serial_shops, shop D:3: layout_basic, uniq_robin, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Cast: Magic Dart | 48 | 1 || 49 Searing Ray | 10 | 1 || 11 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 8 | || 8