Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 18375292925302030733 21 Tinttamiau the Magician (level 2, -4/24 HPs) Began as an Oni Hedge Wizard on July 11, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:24 (1261 turns). Tinttamiau the Magician (Oni Hedge Wizard) Turns: 1261, Time: 00:02:24 Health: -4/24 AC: 4 Str: 13 XL: 2 Next: 83% Magic: 4/7 EV: 8 Int: 15 God: Gold: 59 SH: 0 Dex: 8 Spells: 4/9 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +1 hat rElec . (no cloak) rCorr . (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles m - 6 boomerangs Armour b - a +0 robe (worn) c - a +1 hat (worn) Magical Staves i - a staff of earth Jewellery e - an amulet of faith Scrolls f - a scroll of vulnerability {unknown} Potions l - a potion of attraction {unknown} n - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.4 Stealth - Level 4.0 Spellcasting + Level 2.6 Conjurations - Level 0.8 Summonings - Level 0.8 Necromancy - Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 6% 1 b - Call Imp Summ 10% N/A 19% 2 B - Blink Tloc 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 19% 1 Grave Claw Necr 10% 2d7 19% 2 Stone Arrow Conj/Erth 12% 3d7 32% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Passwall Erth 3% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History The gnoll is heavily wounded. The gnoll closely misses you. The gnoll hits your cerulean imp with a +0 spear. Your cerulean imp hits the gnoll but does no damage. Okay, then. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The gnoll barely misses your cerulean imp. Your cerulean imp closely misses the gnoll. You take a swig of the potion and twirl your +0 dagger. You barely miss the gnoll. The gnoll is heavily wounded. You savour every drop. Magic courses through your body. The gnoll barely misses you. The gnoll hits your cerulean imp with a +0 spear. Your cerulean imp hits the gnoll with a -4 spear. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. The gnoll barely misses you. The gnoll hits you with a +0 whip. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, ally target, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll from afar with a -4 spear. The gnoll hits you from afar with a +0 spear. You die... #.###.###.# *,,........... #.# #.....# ########.##.##. #.###.#######.##...###..##. #.....# ##...[........... ##..### ###.##...######## #..# ###.........##### #..# ###.............. #..#########.§.......##### #.......5@jj§.....###### # #.############....###### ########.# #####....###### #........# #####.#.####### #.###################.....##### #.# #..,........###.##### #.# #.#########.###.##### #.# #####.........#.###.##### #.# #.........###.#.....##### You could see 2 gnolls and a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:2) 2 endoplasms 2 hobgoblins (D:1) 3 ball pythons 2 frilled lizards (D:1) 2 kobolds 2 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tinttamiau the Oni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 279 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/6 282 | D:1 | Learned a level 2 spell: Call Imp 285 | D:1 | Learned a level 2 spell: Blink 478 | D:1 | Found Bauh's Weapon Shoppe. 887 | D:2 | Reached skill level 4 in Spellcasting 1045 | D:2 | Noticed Sigmund 1261 | D:2 | HP: 1/24 [gnoll/+0 whip (8)] 1261 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_ring, serial_shops, shop, minmay_liquid_box, minmay_misc_feat_x, glass_columns_a, palyth_stone_intersect, grunt_decor_fettered D:2: layout_loops_ring, hangedman_decor_opposing, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.6 Spellcasting | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.4 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 20 Cast: Magic Dart || 32 Call Imp || 4 Use: Scroll || 5 Potion || 3 Armour: Robe || 17 Dodge: Dodged || 12