Dungeon Crawl Stone Soup version 0.34-a0-365-g1673ddcb0a (webtiles) character file. Game seed: 9833793784298027464 302430 Tinttamiau the Wrestler (level 20, -17/174 HPs) Began as a Revenant Ice Elementalist on July 17, 2025. Was an Initiate of Gozag. Demolished by an orc knight ... wielding a +3 great sword of holy wrath (42 damage) ... on level 2 of the Vaults. The game lasted 02:10:00 (49501 turns). Tinttamiau the Wrestler (ReIE) Turns: 49501, Time: 02:10:01 Health: -17/174 AC: 5 Str: 19 XL: 20 Next: 21% Magic: 4/42 EV: 15 Int: 21 God: Gozag Gold: 3298 SH: 9 Dex: 12 Spells: 8/51 levels left rFire + . . (50%) - Claws rCold + + . (33%) P - +3 warlock's mirror {omnireflect} rNeg + + + (0%) a - +0 robe {Will+} rPois ∞ (0%) Y - +1 helmet {Int+3} rElec + (33%) l - scarf {rC+ rF+} rCorr + (50%) (no gloves) SInv . v - +0 pair of boots {Stlth+} Will +++.. i - amulet "Raamello" {Acrobat rElec rCorr Str+2 Dex+3} Stlth +++ H - ring of magical power HPRegen 0.49/turn e - ring of willpower MPRegen 0.28/turn %: reflection, acrobat @: hasted, very quick A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed }: 2/15 runes: serpentine, barnacled a: Enkindle, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 2 of the Vaults. You worshipped Gozag. Gozag was most pleased with you. You visited 8 branches of the dungeon, and saw 36 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ossuary and Gauntlet. You collected 15887 gold pieces. You spent 5410 gold pieces at shops. You paid 7179 gold pieces to Gozag. Inventory: Missiles c - 54 poisoned darts F - 5 throwing nets K - 7 curare-tipped darts Armour a - a +0 robe of willpower (worn) l - a scarf of resistance (worn) v - a +0 pair of boots of stealth (worn) P - the +3 warlock's mirror (worn) {omnireflect} (You bought it in a shop on level 2 of the Orcish Mines) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. V - the scarf of Valiance {harm, rCorr Str+3 Dex+2} (You found it on level 11 of the Dungeon) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). X - a +2 robe of fire resistance Y - a +1 helmet of intelligence (worn) Jewellery e - a ring of willpower (worn) i - the amulet "Raamello" (worn) {Acrobat rElec rCorr Str+2 Dex+3} (You found it on level 2 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). s - the ring of Discretion {Int+3 SInv} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of see invisible] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. x - a ring of flight A - a ring of protection from fire E - an amulet of magic regeneration H - a ring of magical power (worn) L - a ring of protection from cold S - a ring of wizardry Wands u - a wand of mindburst (13) w - a wand of paralysis (10) B - a wand of polymorph (11) D - a wand of digging (1) R - a wand of roots (6) Scrolls d - 6 scrolls of amnesia f - 11 scrolls of teleportation h - 4 scrolls of enchant armour j - 2 scrolls of noise n - a scroll of silence o - 5 scrolls of revelation r - 4 scrolls of brand weapon t - 5 scrolls of fog y - 4 scrolls of enchant weapon z - 5 scrolls of fear C - 2 scrolls of poison M - 4 scrolls of vulnerability N - 2 scrolls of identify O - 4 scrolls of blinking Q - 2 scrolls of immolation T - 3 scrolls of torment Potions b - 23 potions of curing g - 6 potions of heal wounds k - 4 potions of attraction m - 6 potions of brilliance q - a potion of magic G - a potion of enlightenment I - 4 potions of might J - 3 potions of resistance Z - 2 potions of haste Miscellaneous p - a +0 Gell's gravitambourine (inert) U - a +0 phantom mirror Skills: - Level 14.0 Fighting + Level 10.5 Dodging - Level 2.1 Stealth + Level 8.7 Shields - Level 21.1 Unarmed Combat - Level 16.0 Spellcasting - Level 4.5 Conjurations + Level 2.7 Hexes - Level 3.0 Translocations - Level 3.0 Fire Magic - Level 18.0 Ice Magic - Level 12.0 Earth Magic + Level 10.5 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 0% 1 b - Frozen Ramparts Ice 100% 1d16 0% 3 c - Ozocubu's Armour Ice 75% N/A 0% 3 d - Hailstorm Conj/Ice 59% 3d11 1% 3 e - Lee's Rapid Deconstr Erth 30% 3d16* 1% 5 f - Yara's Violent Unrav Hex/Alch 22% 3d10 8% 5 g - Petrify Alch/Erth 29% N/A 1% 4 h - Ozocubu's Refrigerat Ice 37% 4d15 2% 7 i - Olgreb's Toxic Radia Alch 57% N/A 1% 4 j - Ignite Poison Fire/Alch 45% N/A 2% 4 k - Lesser Beckoning Tloc 58% N/A 1% 2 A - Apportation Tloc 58% N/A 1% 1 S - Sandblast Erth 100% 2d20 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Jinxbite Hex 56% 2d3 1% 2 Mercury Arrow Conj/Alch 96% 2d11 1% 2 Momentum Strike Conj/Tloc 64% 3d9 1% 2 Scorch Fire 58% 2d7 1% 2 Searing Ray Conj 70% 2d7 1% 2 Mephitic Cloud Conj/Alch/Air 37% N/A 1% 3 Passwall Erth 61% N/A 1% 3 Summon Ice Beast Ice/Summ 53% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 51% 2d9 1% 4 Fulminant Prism Conj/Alch 24% 3d12 1% 4 Metabolic Englaciation Hex/Ice 28% N/A 1% 5 Sculpt Simulacrum Ice/Alch 33% N/A 1% 6 Sticky Flame Fire/Alch 45% 2d9 2% 4 Volatile Blastmotes Fire/Tloc 58% 2d14 3% 3 Awaken Armour Erth/Frge 84% N/A 3% 4 Kinetic Grapnel Frge 64% 1d6 4% 1 Soul Splinter Necr 64% N/A 4% 1 Confusing Touch Hex 28% N/A 4% 3 Tukima's Dance Hex 28% N/A 4% 3 Grave Claw Necr 32% 2d9 6% 2 Detonation Catalyst Fire/Alch 45% 2d11 7% 5 Fugue of the Fallen Necr 16% N/A 12% 3 Launch Clockwork Bee Frge 16% N/A 12% 3 Swiftness Air 16% N/A 12% 3 Vampiric Draining Necr 16% 2d7 12% 3 Passage of Golubria Tloc 29% N/A 12% 4 Dimensional Bullseye Hex/Tloc 14% N/A 13% 4 Cause Fear Hex 14% N/A 14% 4 Iskenderun's Battlesphe Conj/Frge 26% 2d9 16% 4 Rending Blade Conj/Frge 26% 2d8 16% 4 Forge Blazeheart Golem Fire/Frge 23% N/A 22% 4 Vhi's Electric Charge Tloc/Air 46% N/A 22% 4 Anguish Hex/Necr 11% N/A 24% 4 Fireball Conj/Fire 16% 3d8 24% 5 Cigotuvi's Putrefaction Necr/Air 16% N/A 38% 4 Eringya's Surprising Cr Summ 16% N/A 38% 4 Martyr's Knell Necr/Summ 16% N/A 38% 4 Splinterfrost Shell Ice/Frge 26% 6d11 65% 7 Dispersal Tloc 14% N/A 88% 6 Death Channel Necr 8% N/A 99% 6 Forge Phalanx Beetle Frge 8% N/A 99% 6 Enfeeble Hex 14% N/A 100% 7 Haunt Necr/Summ 8% N/A 100% 7 Manifold Assault Tloc 14% N/A 100% 7 Borgnjor's Revivificati Necr Unusable N/A N/A 8 Death's Door Necr Unusable N/A N/A 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (2/5) D:14 Depths (0/4) D:15 Ossuary (visited) Gauntlet (visited) Crypt: Vaults:2-3 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Shops: D:6 !*: D:9 :*! D:10 [ D:11 ? D:14 = D:15 =*! Orc:1 :: Orc:2 :[** Lair:2 * Snake:4 (** Vaults:1 :? Portals: Abyss: Lair:5 Pandemonium: Orc:2 Annotations: D:9 exclusion: obsidian statue D:14 Roxanne Shoals:1 Mlioglotl Shoals:4 exclusion: door Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The guardian sphinx is distracted by your dazzling golden aura. The sphinx marauder attacks as it pursues you! You block the sphinx marauder's attack. Two slime creatures merge to form a very large slime creature. You mangle the ironbound preserver!! The ironbound preserver is severely wounded. The guardian sphinx snaps out of its daze. The guardian sphinx shouts! Your toxic aura wanes. The orc knight looks more healthy. The sphinx marauder is no longer repelling missiles. The ironbound preserver is no longer repelling missiles. The guardian sphinx mutters an ancient curse at you. Something smites you! You block the orc knight's attack. You barely miss the sphinx marauder. The sphinx marauder is lightly wounded. You mangle the sphinx marauder!! The sphinx marauder is moderately wounded. The sphinx marauder pounces on you! The air twists around and strikes you!! * * * LOW HITPOINT WARNING * * * The orc knight hits you with a +3 great sword of holy wrath. * * * LOW HITPOINT WARNING * * * You convulse. * * * LOW HITPOINT WARNING * * * You feel much better. The sphinx marauder is no longer repelling missiles. The sphinx marauder pounces on you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * The vault sentinel is no longer repelling missiles. The sphinx marauder looks more healthy. The guardian sphinx is no longer repelling missiles. The ironbound preserver is no longer repelling missiles. The vault sentinel blows a loud note on a signal horn! You hear a shout! You hear a roar! You hear a shout! You feel better. The orc knight hits you with a +3 great sword of holy wrath!! * * * LOW HITPOINT WARNING * * * You convulse!!! You die... 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