Dungeon Crawl Stone Soup version 0.34-a0-445-g7a1bca78f6 (webtiles) character file. Game seed: 16243602968607527378 16 Tinttamiau the Conjurer (level 2, 0/15 HPs) Began as a Tengu Conjurer on July 23, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:11 (725 turns). Tinttamiau the Conjurer (Tengu Conjurer) Turns: 725, Time: 00:01:12 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 58% Magic: 5/15 EV: 11 Int: 18 God: Gold: 25 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of magical power Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.14/turn %: acrobat @: lethally poisoned (0 -> -5) A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Missiles c - 4 atropa-tipped darts Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of moonshine {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting + Level 5.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 24% 3d8 16% 3 Construct Spike Launche Frge 4% 2d3 26% 2 Gloom Hex/Necr 4% N/A 45% 3 Summon Ice Beast Ice/Summ 2% N/A 45% 3 Teleport Other Tloc 2% N/A 45% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The adder is heavily wounded. You feel sick. The adder bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder but does no damage. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You die... # .. ... #####.... #.###.....# # #....@†...# ...####.###.... ......>...# # #.......#.# ...#...<#.# .# #....#.# #.....#.# ##.#..#.# #...)#<# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 endoplasms 3 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A giant cockroach (D:1) 2 kobolds A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tinttamiau the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 336 | D:1 | Reached XP level 2. HP: 9/15 MP: 6/6 364 | D:1 | Learned a level 2 spell: Searing Ray 725 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_ring D:2: layout_basic, chequers_serial_rivers_large_b Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 724 | 714 | 10 | 179 | 433 | 2 | 362.0 | Dungeon | 724 | 714 | 10 | 179 | 433 | 2 | 362.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 700 daAuts D:2: 23 daAuts