Dungeon Crawl Stone Soup version 0.34-a0-465-ga9e21796be (webtiles) character file. Game seed: 15990684521576540001 183 Tinttamiau the Chiller (level 5, 0/35 HPs) Began as a Barachi Ice Elementalist on July 28, 2025. Killed from afar by a white imp (10 damage) ... with a puff of frost ... on level 3 of the Dungeon. The game lasted 00:04:07 (1919 turns). Tinttamiau the Chiller (Barachi Ice Elementalist) Turns: 1919, Time: 00:04:07 Health: 0/35 AC: 9 Str: 10 XL: 5 Next: 62% Magic: 5/11 EV: 16 Int: 17 God: Gold: 99 SH: 0 Dex: 12 Spells: 5/12 levels left rFire . . . (100%) b - +0 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +5 ring of evasion HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: under a protective aura, slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons b - a +0 dagger of protection (weapon) f - a +0 sling Missiles e - a throwing net Armour a - a +0 robe (worn) Magical Staves c - a staff of air Jewellery d - a +5 ring of evasion (worn) Wands e - a wand of paralysis (7) Scrolls c - 2 scrolls of poison {unknown} e - a scroll of revelation {unknown} h - a scroll of amnesia {unknown} k - 3 scrolls of identify {unknown} m - a scroll of vulnerability {unknown} Potions g - a potion of magic d - 2 potions of haste {unknown} f - 2 potions of heal wounds {unknown} j - 2 potions of attraction {unknown} l - 2 potions of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 4.3 Spellcasting + Level 6.6 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 52% 1d8 3% 3 c - Ozocubu's Armour Ice 26% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 14% N/A 12% 3 Searing Ray Conj 6% 2d4 22% 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Shops: D:2 = Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History b - a +0 dagger of protection (weapon) The wall freezes the white imp but does no damage. The white imp closely misses you. The wall freezes the gnoll. The gnoll barely misses you. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +3 mace and wearing a +0 animal skin (heavily wounded, 100% to hit) You freeze the gnoll! The gnoll is almost dead. The white imp resists. The wall freezes the white imp. The white imp hits you. The white imp freezes you. The wall freezes the gnoll. You kill the gnoll! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (heavily wounded, 100% to hit) You freeze the white imp but do no damage. The white imp completely resists. The white imp resists. The wall freezes the white imp. The white imp closely misses you. You hit the white imp but do no damage. Your weapon exudes an aura of protection. The white imp is heavily wounded. The white imp resists. The wall freezes the white imp. The white imp gestures at you. The puff of frost hits you. * * * LOW HITPOINT WARNING * * * You hit the white imp. The white imp is almost dead. The white imp completely resists. The wall freezes the white imp but does no damage. The white imp barely misses you. You closely miss the white imp. The white imp is almost dead. The frozen ramparts melt away. The white imp gestures at you. The puff of frost hits you! You die... ....# .... #...# ...# #...####...# #...#.#...# .. #........# #.... .. #.......####...# #. #.........#...# #. ###5)..........# #. #..@###........# #. #..............# #. #..............# #. #..............####. ######.###.......†..##. #......##########.#.##. #...)..#........†.#.... ###......#..........#...# #.......................# You could see a white imp. Vanquished Creatures 8 gnolls (D:3) 5 adders 3 ribbon worms A dart slug (D:1) 3 orcs (D:3) 3 endoplasms 3 giant cockroaches (D:1) 4 hobgoblins 2 jackals (D:1) 7 quokkas 8 ball pythons 8 bats 7 frilled lizards 2 goblins 3 kobolds 7 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tinttamiau the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 150 | D:1 | Reached skill level 5 in Ice Magic 189 | D:1 | Reached XP level 2. HP: 6/19 MP: 1/5 511 | D:1 | Reached XP level 3. HP: 22/24 MP: 2/7 515 | D:1 | Learned a level 3 spell: Frozen Ramparts 519 | D:1 | Learned a level 3 spell: Ozocubu's Armour 941 | D:2 | Found Isinkuqa's Jewellery Shop. 1217 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/9 1485 | D:3 | Reached skill level 6 in Ice Magic 1684 | D:3 | Reached XP level 5. HP: 35/35 MP: 1/11 1887 | D:3 | Found a shimmering blue altar of Sif Muna. 1919 | D:3 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, minmay_split_cup_small D:2: layout_loops_ring, serial_shops, shop, grunt_decor_resistance D:3: layout_basic, nzn_overflow_gifts_of_might_and_magic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ice Magic | 5 6 | 6.6 Spellcasting | 3 4 | 4.3 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 34 | 20 || 54 Fire: Sling | | 5 || 5 Cast: Freeze | 44 | 15 || 59 Frozen Ramparts | 5 | 8 || 13 Ozocubu's Armour | | 3 || 3 Use: Scroll | 2 | || 2 Stab: Sleeping | | 2 || 2 Armour: Robe | 30 | 18 || 48 Dodge: Dodged | 33 | 39 || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2207 | 2152 | 55 | 269 | 1418 | 3 | 735.7 | Dungeon | 2207 | 2152 | 55 | 269 | 1418 | 3 | 735.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 852 daAuts D:2: 836 daAuts D:3: 518 daAuts