Tinylith Level 1 of the Dungeon (0, 0, D:1) a +0 halberd (5, -1, D:1) a +0 dagger (12, 5, D:1) a +0 club (16, -13, D:1) 29 bolts (16, -12, D:1) a +0 dagger (17, -21, D:1) a cursed +0 leather armour (17, -10, D:1) a +0 dagger (17, -9, D:1) a +0 short sword (17, 7, D:1) a stone (18, -21, D:1) a +0 dagger (18, -19, D:1) a +2 dagger of venom (18, 6, D:1) a stone (19, -7, D:1) 21 bolts (19, 3, D:1) 3 stones (20, -7, D:1) a +0 dagger (25, -22, D:1) a +0 robe (27, 8, D:1) a +0 scale mail (33, -13, D:1) a +0 dagger of venom (43, -9, D:1) a +0 hand axe (46, -13, D:1) a stone (46, -11, D:1) a stone Level 2 of the Dungeon (0, 21, D:2) 6 poisoned needles (4, 16, D:2) a +0 dagger (6, -8, D:2) a +0 club (24, 21, D:2) 17 poisoned needles (27, 19, D:2) 20 sling bullets (30, -12, D:2) 7 gold pieces (39, -12, D:2) 14 sling bullets (43, 6, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 14 arrows (2, 26, D:3) a cursed +0 hand axe (4, -20, D:3) a cursed +0 plate armour (6, 8, D:3) a +0 club (8, 8, D:3) a +0 dagger (19, -23, D:3) a +0 dagger a +0 hunting sling 18 stones (22, -23, D:3) a stone (23, -23, D:3) a stone (23, 7, D:3) a +0 club (25, -22, D:3) a stone (35, 3, D:3) a +0 robe (48, -16, D:3) a +0 short sword (52, 8, D:3) 2 stones (52, 9, D:3) a stone (53, 13, D:3) a +0 dagger (54, -15, D:3) a +0 mace (56, 6, D:3) a +0 robe (59, 13, D:3) a +0 scale mail (60, -6, D:3) a +0 giant club a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (3, -9, D:4) a +0 rapier (9, 2, D:4) 19 stones (12, -4, D:4) a +0 dagger a +0 robe (12, -3, D:4) a +0 short sword a cursed +0 leather armour (17, 3, D:4) a +0 rapier (19, -8, D:4) 14 stones (22, 19, D:4) a +0 scale mail (23, -12, D:4) a +0 hand axe of freezing (41, -12, D:4) a +0 whip (47, 12, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) 19 bolts (3, 2, D:5) 12 sling bullets (4, -10, D:5) 23 arrows (9, -8, D:5) a +0 broad axe (11, -9, D:5) an uncursed amulet of guardian spirit (17, -12, D:5) 30 stones (19, -1, D:5) 15 stones (25, -12, D:5) 19 poisoned needles (25, 13, D:5) 24 sling bullets (26, 10, D:5) a +0 hand axe (26, 11, D:5) a +0 leather armour a +0 dagger a +0 ring mail (26, 16, D:5) a +0 long sword (38, 6, D:5) a +0 short sword (41, 4, D:5) a +0 dagger a +0 robe a +0 flail (41, 5, D:5) a +0 club (45, -12, D:5) a +1 war axe of chopping Level 6 of the Dungeon [Shop] Miro Xieh's Book Shop a book of Frost (385 gold) a book of Callings (330 gold) a book of Beasts (605 gold) a book of Annihilations (1214 gold) a book of the Tempests (770 gold) the Incunabulum of Weightlessness and Fire (742 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Inner Flame Hexes/Fire 3 d - Conjure Ball Lightning Conjuration/Air 6 a book of Party Tricks (550 gold) a book of Battle (440 gold) a book of Maledictions (275 gold) [Shop] Geimeyn's Weapon Boutique a +0 quarterstaff (40 gold) a +0 halberd of flaming (92 gold) a +0 club (10 gold) a cursed -3 trident (1 gold) 12 stones (12 gold) a +4 blowgun (245 gold) 24 arrows (48 gold) the cursed +0 dagger "Tinukh" {flame, Dex+3} (139 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It has a curse placed upon it. a +0 scimitar (40 gold) a +0 trident (35 gold) a +2 hunting sling of flaming (147 gold) a +0 blowgun (25 gold) a +0 flail (35 gold) (0, 0, D:6) a +0 mace a +0 leather armour a +0 morningstar a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (2, 0, D:6) 18 arrows (11, -19, D:6) a +0 shortbow (15, -1, D:6) a +0 hand axe a +0 ring mail a +0 dagger of venom a +0 robe (16, -22, D:6) a +0 giant spiked club (16, -1, D:6) a +0 dagger a +0 ring mail a +0 short sword (31, -10, D:6) 8 arrows (38, -19, D:6) 6 tomahawks (52, -25, D:6) a +0 halberd (57, -2, D:6) a +0 dagger a +0 robe (58, -2, D:6) a +0 club a +0 leather armour a +0 scale mail Level 7 of the Dungeon [Shop] Sosyston's Assorted Antiques a scroll of identify (58 gold) an uncursed ring of protection from cold (725 gold) a potion of ambrosia (232 gold) a +0 club (29 gold) a phantom mirror (870 gold) a scroll of enchant weapon (217 gold) an uncursed ring of ice (725 gold) a scroll of enchant weapon (217 gold) a +3 leather armour of fire resistance (696 gold) [Shop] Buahurime's Weapon Emporium 20 stones (26 gold) a +0 trident (45 gold) a +0 quarterstaff (52 gold) the +7 short sword of Syetre {pierce, MR++ Str-5 Int+5} (713 gold) It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+5). It affects your resistance to hostile enchantments. 24 stones (31 gold) the +4 short sword of Eternal War {freeze, rElec} (512 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. a +1 halberd of freezing (184 gold) a +2 short sword of venom (202 gold) 17 stones (22 gold) a +0 whip (32 gold) a +0 spear (39 gold) 18 stones (23 gold) a +0 club (13 gold) [Shop] Yxypig's Assorted Antiques a scroll of identify (60 gold) a book of Debilitation (1200 gold) an uncursed amulet of guardian spirit (900 gold) a cursed +0 plate armour (600 gold) a scroll of remove curse (90 gold) a +0 rapier (120 gold) a potion of agility (120 gold) (0, 0, D:7) a +0 plate armour (0, 9, D:7) 17 stones (9, -21, D:7) 20 stones (17, -6, D:7) a +0 shortbow 8 arrows (21, -7, D:7) 2 arrows (23, -6, D:7) an arrow (29, 1, D:7) a +0 quarterstaff (31, 10, D:7) an arrow (33, 11, D:7) 2 arrows (35, 12, D:7) a +0 shortbow 19 arrows (36, 2, D:7) 16 sling bullets (36, 5, D:7) a +0 hunting sling of flaming (38, -27, D:7) a +0 dagger a +0 robe (39, -29, D:7) a +0 flail a +0 ring mail a +0 dagger a +0 robe (39, -28, D:7) a +0 whip a +0 leather armour (44, -10, D:7) 4 arrows (48, -29, D:7) a +0 ring mail (49, 6, D:7) 9 poisoned needles (53, 4, D:7) a +0 plate armour (55, -10, D:7) 4 stones (63, 11, D:7) a +0 war axe (65, 20, D:7) a wand of random effects (22) Level 8 of the Dungeon (0, 0, D:8) 3 large rocks (7, 0, D:8) a +0 falchion (9, -34, D:8) a +0 quarterstaff (10, -10, D:8) a +0 club 2 poisoned tomahawks (13, -2, D:8) a +0 scimitar (29, 5, D:8) a +0 robe (31, 7, D:8) a +0 robe (36, -17, D:8) a +0 robe (36, 3, D:8) 21 arrows (43, 8, D:8) 16 sling bullets (49, -18, D:8) a +0 shortbow 29 arrows (50, -17, D:8) a +0 rapier (56, -24, D:8) a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (4, 7, Lair:1) a +0 pair of gloves (5, 5, Lair:1) a +1 robe of cold resistance a +0 quarterstaff of freezing (11, -7, Lair:1) a spiny frog corpse (18, 20, Lair:1) a +0 scale mail (21, 11, Lair:1) an uncursed staff of summoning (23, 16, Lair:1) a crystal ball of energy (39, -5, Lair:1) a +0 flail (40, -9, Lair:1) a +1 spear a +0 animal skin (41, -12, Lair:1) a +0 pair of boots (60, 17, Lair:1) a scroll of immolation a +1 whip of electrocution a +3 whip a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 shortbow (3, -5, Lair:2) a water moccasin skeleton (3, 3, Lair:2) a javelin (4, -1, Lair:2) a bullfrog skeleton (4, 4, Lair:2) a javelin (4, 12, Lair:2) a potion of flight (5, 4, Lair:2) 17 stones (6, 6, Lair:2) a javelin (8, 7, Lair:2) a +1 eveningstar of crushing 3 javelins a +0 chain mail