Tinylith Level 1 of the Dungeon (7, 15, D:1) a +0 club (11, 19, D:1) a +0 club (15, 13, D:1) 21 arrows (16, 10, D:1) a +0 whip (22, -13, D:1) 22 bolts (23, -9, D:1) 27 bolts (31, 4, D:1) a +0 whip (40, 14, D:1) a +0 short sword a +0 club a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 robe a +0 robe a +0 dagger (2, -13, D:2) a +0 leather armour (15, 27, D:2) a +0 leather armour (26, 28, D:2) a +0 robe (27, 30, D:2) a +0 dagger (49, 11, D:2) a +0 scale mail (49, 19, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 4, D:3) a +0 hunting sling a +0 dagger (8, 1, D:3) a +0 quarterstaff (14, -15, D:3) a +0 whip (26, -15, D:3) a +0 trident a +0 scale mail (26, -14, D:3) a +0 flail (28, -28, D:3) a +0 war axe (29, -30, D:3) a +0 scale mail (29, 0, D:3) a +0 giant spiked club (30, -6, D:3) a +0 dagger (30, 1, D:3) a +4 rapier of holy wrath a +0 leather armour (31, -7, D:3) a +0 whip (31, 6, D:3) 30 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (12, -7, D:4) a +0 giant club (18, -3, D:4) 10 arrows (18, -1, D:4) a +0 dagger (22, 9, D:4) a +0 short sword (36, 4, D:4) a +0 flail (47, -14, D:4) a +0 club (50, -10, D:4) a +0 leather armour (50, 6, D:4) a +0 robe (56, 12, D:4) a +0 whip Level 5 of the Dungeon [Shop] Gulir's Weapon Boutique a +0 long sword (38 gold) 20 stones (22 gold) 27 stones (29 gold) a +0 war axe (38 gold) the +2 hand axe of Symmetry {holy, SInv} (292 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. the +5 dagger of Wariness {venom, rF- rN++ Dex+3} (486 gold) It poisons the flesh of those it strikes. It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from negative energy. a cursed -2 club (1 gold) 28 stones (30 gold) a +0 war axe (38 gold) 2 large rocks (15 gold) a +0 quarterstaff (44 gold) (0, 0, D:5) a +0 rapier (2, -7, D:5) a cursed +0 ring mail (5, 3, D:5) a +0 hunting sling (6, -11, D:5) a +0 ring mail (37, -14, D:5) a +0 dagger a cursed -1 dagger a +0 robe (44, 28, D:5) 16 bolts Level 6 of the Dungeon (0, 0, D:6) an uncursed ring of poison resistance an uncursed ring of teleportation a -2 hunting sling (3, 6, D:6) a cursed +0 shield (10, 7, D:6) a +0 halberd a +0 plate armour (11, -11, D:6) 25 arrows (11, 7, D:6) a +0 dagger a +0 robe a +0 whip (12, 15, D:6) a +0 hunting sling (12, 38, D:6) a +0 hand axe (17, 30, D:6) a potion of degeneration (22, 29, D:6) a potion of degeneration (28, 23, D:6) a +0 short sword (30, 9, D:6) a +3 quarterstaff of chaos a +0 cloak (33, 8, D:6) a +0 mace (38, -8, D:6) a +0 war axe (39, -7, D:6) a +0 dagger a +0 robe a +0 club Level 7 of the Dungeon (0, 0, D:7) a cursed +0 leather armour a +0 ring mail (4, -4, D:7) a +0 dagger a +0 robe (13, -31, D:7) 23 bolts (24, -24, D:7) the +0 ring mail of Reason {*Corrode Dex+6} It affects your dexterity (+6). It may corrode you when you take damage. (25, 4, D:7) a +0 leather armour (36, 0, D:7) a +0 hand axe (51, -33, D:7) 7 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (0, 1, D:8) a +0 flail a +0 plate armour (3, -3, D:8) a +0 dagger a +0 robe (9, -11, D:8) a scroll of noise (12, -13, D:8) 25 arrows (14, 5, D:8) 20 bolts (16, -18, D:8) a +0 robe a +3 great sword (22, 12, D:8) a +0 spear (30, -6, D:8) 8 arrows (36, -2, D:8) a +0 rapier (43, 18, D:8) a +0 hand axe a +0 ring mail (45, -17, D:8) a +0 robe a +0 dagger (46, -19, D:8) a +0 giant club a +0 giant club Level 9 of the Dungeon (0, 0, D:9) 7 bolts (0, 9, D:9) a +0 whip (5, 5, D:9) a +0 giant club (7, 21, D:9) a +0 buckler a potion of degeneration a +0 ring mail a +0 spear (10, 23, D:9) a +0 animal skin (11, 33, D:9) a +0 giant spiked club (12, 20, D:9) a +0 scale mail a +0 hand axe (13, 20, D:9) 23 arrows a +0 shortbow (13, 21, D:9) a +0 ring mail (14, 21, D:9) an arrow (14, 36, D:9) a +2 robe of magic resistance a +2 whip of freezing (15, 20, D:9) a +0 leather armour (15, 21, D:9) an arrow (16, 21, D:9) 2 arrows (16, 40, D:9) a cursed +0 animal skin a +0 giant club (16, 41, D:9) a +0 robe a cursed +0 long sword (17, 16, D:9) a potion of degeneration (17, 20, D:9) an arrow (18, 12, D:9) a +0 animal skin (18, 20, D:9) an arrow (18, 27, D:9) a +0 ring mail a +0 spear a cursed -2 giant club a +0 club (18, 28, D:9) a +0 robe a cursed +3 battleaxe (20, 39, D:9) a +0 giant spiked club (25, 36, D:9) a +0 scimitar a +0 robe (26, 35, D:9) a +0 ring mail (28, 30, D:9) a +0 trident (29, 25, D:9) a +0 whip a +0 robe (30, 24, D:9) a +0 giant spiked club (35, 13, D:9) a cursed +0 spear a +0 robe a +0 falchion of freezing a +0 dire flail a +0 giant club (38, 12, D:9) a +0 giant club (39, 7, D:9) a +0 giant club (42, 36, D:9) 18 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 troll leather armour (4, -2, D:10) a +0 hand axe a +0 dagger a +0 robe a +0 dagger (11, 23, D:10) a +0 short sword (13, 33, D:10) a +0 giant club (28, -5, D:10) a +0 cloak (31, -3, D:10) a +0 falchion a +0 leather armour (35, 19, D:10) a cursed +0 hand axe a +0 animal skin (44, 11, D:10) a +0 scale mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a phial of floods (0, 31, Lair:1) a +0 war axe (6, -5, Lair:1) 5 poisoned tomahawks (22, 24, Lair:1) a +0 club (31, 17, Lair:1) a +3 leather armour (36, 34, Lair:1) a +0 plate armour (43, -8, Lair:1) an uncursed ring of protection from magic (43, -7, Lair:1) a +3 ring of protection (43, -6, Lair:1) a +2 naga barding of fire resistance (44, -8, Lair:1) a +2 pair of gloves (44, -6, Lair:1) 20 gold pieces (49, -17, Lair:1) a +1 short sword of distortion (53, -12, Lair:1) the +3 ring mail "Sejok" {MR+ Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (54, -12, Lair:1) an uncursed ring of stealth (56, 1, Lair:1) a +0 giant spiked club