Tinylith Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a +0 dagger (0, 22, D:1) a +0 club (2, 27, D:1) a +0 club (3, 11, D:1) a +0 club (37, 37, D:1) a +0 dagger (38, 17, D:1) a +0 club (57, 25, D:1) a +0 ring mail Level 2 of the Dungeon (5, -9, D:2) a +0 hunting sling a +3 spear a +0 halberd (7, -10, D:2) a +0 short sword a +0 whip (7, -9, D:2) a +0 chain mail a +0 dagger a +0 flail (13, -33, D:2) a +0 whip (14, -32, D:2) a +0 club (21, -43, D:2) a +0 scale mail (still there?) a +0 scale mail (still there?) a +0 morningstar (still there?) (27, -26, D:2) a +0 dagger (30, -8, D:2) a +0 short sword (31, -3, D:2) a +0 hunting sling a +0 dagger (42, -16, D:2) a +0 dagger (48, -14, D:2) a +0 club (49, -6, D:2) a +0 club a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 shield (1, 4, D:3) a +0 club a +0 ring mail (1, 5, D:3) a +0 falchion (10, 11, D:3) a +2 dagger of venom (15, 0, D:3) a +0 club (16, 1, D:3) a +0 club (17, 0, D:3) a +0 leather armour a +0 whip (21, 18, D:3) 9 poisoned needles (22, 7, D:3) a +0 hunting sling (23, -2, D:3) a +0 trident (24, 23, D:3) a +0 whip (25, 14, D:3) a +0 war axe (34, 7, D:3) a +0 shield (36, -7, D:3) a +0 short sword (38, 13, D:3) a +0 quarterstaff of crushing (47, -2, D:3) 16 stones (48, -4, D:3) a +2 whip of electrocution (48, -3, D:3) a +0 leather armour (49, -4, D:3) a potion of curing (50, -4, D:3) a +0 pair of gloves (50, -3, D:3) a ration (50, -2, D:3) the +4 rapier "Ezi Son" {pierce, rElec Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It insulates you from electricity. (54, -2, D:3) 8 gold pieces Level 4 of the Dungeon (0, 0, D:4) a +3 scimitar (2, -9, D:4) 3 bolts (4, -2, D:4) 15 poisoned needles (16, -19, D:4) a stone (16, -18, D:4) a potion of lignification (19, -1, D:4) a +0 leather armour (26, -20, D:4) a scroll of fog (30, -23, D:4) 6 gold pieces (31, -23, D:4) a +0 short sword (35, -13, D:4) 2 stones (36, -12, D:4) a stone