Tinylith Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -4, D:1) 24 bolts (7, -20, D:1) a +0 robe (8, -14, D:1) a +0 club (11, 17, D:1) a +0 club (14, 0, D:1) a +0 short sword (23, -9, D:1) a +0 club a +0 club a +0 dagger (25, -9, D:1) a +0 short sword (29, -13, D:1) 27 arrows (33, -1, D:1) a +0 short sword (36, 2, D:1) a +0 whip (37, -1, D:1) a +0 ring mail (39, 10, D:1) a cursed -3 club (53, 9, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (3, -34, D:2) a +0 club (9, -1, D:2) 18 bolts (19, -4, D:2) a +0 hunting sling (24, -40, D:2) a +0 leather armour (44, -34, D:2) 12 arrows (47, -37, D:2) a +0 dagger (47, -36, D:2) a +0 falchion a +0 animal skin the +1 helmet "Betuhept" {-Tele rElec rF+++} It renders you almost immune to fire. It insulates you from electricity. It prevents most forms of teleportation. (47, -35, D:2) a +0 club a +0 club a cursed -3 club (48, -37, D:2) a +0 club (48, -26, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -11, D:3) a frilled lizard skeleton (8, -45, D:3) a +0 whip (10, -41, D:3) a +0 mace a +0 leather armour a +0 leather armour an orc skeleton