Tinylith Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 2, D:1) a +0 dagger (6, 6, D:1) 10 poisoned needles (8, 4, D:1) a +0 dagger (12, 9, D:1) a +0 ring mail (21, 41, D:1) a +0 plate armour (22, 7, D:1) a cursed -2 club (26, -4, D:1) a +0 robe (32, 29, D:1) a +0 leather armour (36, -1, D:1) a +0 hunting sling (38, 15, D:1) a +1 helmet (45, 23, D:1) a +0 mace (47, 27, D:1) a +0 club (52, 47, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 18, D:2) a stone (0, 19, D:2) a stone (0, 20, D:2) a stone (10, 5, D:2) a +0 club a goblin skeleton a hobgoblin skeleton (12, 16, D:2) a +0 giant spiked club (14, 8, D:2) a +0 flail (15, 6, D:2) a bat skeleton (23, 18, D:2) 2 needles of confusion (33, 25, D:2) a rat corpse (skeletalised by now) (35, 18, D:2) a frilled lizard corpse (skeletalised by now) (43, 23, D:2) 12 bolts