Tinylith Level 1 of the Dungeon (15, 9, D:1) a +0 dagger a +0 dagger (15, 10, D:1) a +0 short sword (19, 23, D:1) a +0 dagger (20, 23, D:1) a +0 club (21, 10, D:1) a +0 scale mail (21, 22, D:1) a +0 whip a +0 animal skin the +1 helmet of Sehez {-Cast rElec rC+ rN+} It protects you from cold. It insulates you from electricity. It protects you from negative energy. It prevents spellcasting. a cursed -3 club (29, 9, D:1) a +0 ring mail (31, 23, D:1) a +0 club (39, 11, D:1) a +0 dagger (41, 11, D:1) a +0 dagger Level 2 of the Dungeon (18, 15, D:2) a +2 helmet (23, 11, D:2) a +0 dagger (24, 16, D:2) a +0 robe a +0 scythe (31, 17, D:2) a +0 dagger (32, 0, D:2) a +0 club (34, -5, D:2) a +0 short sword (39, 16, D:2) a +0 club (58, 16, D:2) a +0 whip a +0 club a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 0, D:3) a +0 club (5, 26, D:3) a +0 club a +0 long sword (6, 16, D:3) a +0 scale mail (10, 6, D:3) a +0 scale mail (16, 15, D:3) a +0 club (17, -3, D:3) a +0 club a +0 leather armour (23, 3, D:3) a +0 club (28, 21, D:3) a +0 whip (31, 26, D:3) 2 tomahawks of returning (32, 21, D:3) 12 arrows (39, 10, D:3) 8 poisoned needles (52, 29, D:3) a cursed +0 robe Level 4 of the Dungeon (0, 0, D:4) a large rock (6, 7, D:4) 17 arrows (12, -7, D:4) a +0 long sword (13, 16, D:4) a +0 hunting sling (16, 0, D:4) a potion of degeneration (24, 7, D:4) a +0 hand axe (25, 19, D:4) a +1 ring of slaying (36, -7, D:4) a +0 robe a +0 dagger (39, -7, D:4) a +0 leather armour a +0 dagger (40, -7, D:4) a +0 leather armour a +0 flail (42, 2, D:4) 16 bolts (44, -17, D:4) 14 gold pieces (44, -16, D:4) 16 gold pieces (45, -17, D:4) 8 gold pieces (45, -14, D:4) 4 gold pieces (45, -13, D:4) 9 gold pieces (45, 3, D:4) a +1 mace of protection (45, 14, D:4) a +0 morningstar (46, -16, D:4) 6 gold pieces (47, -16, D:4) 10 gold pieces (47, -14, D:4) 11 gold pieces (47, -13, D:4) 20 gold pieces (54, -18, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 10 gold pieces (0, 4, D:5) a ration (2, -2, D:5) a ration (9, 3, D:5) a +0 dagger a +0 robe (10, 5, D:5) a +0 leather armour a +0 falchion a +0 dagger (11, 6, D:5) an arrow (12, 6, D:5) a +0 chain mail a +0 shortbow 10 arrows a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a cursed +0 leather armour (13, 6, D:5) a +0 dagger a +0 dagger (14, 3, D:5) 17 arrows (19, 26, D:5) a +0 ring mail (29, 28, D:5) a +1 flail of crushing a +0 chain mail Level 6 of the Dungeon (9, 21, D:6) a +0 giant club (10, 20, D:6) a +0 robe of positive energy a +1 dagger of flaming a +0 halberd a +0 chain mail (10, 21, D:6) a +3 flail (12, 11, D:6) a potion of degeneration (13, 8, D:6) 2 potions of degeneration (16, 19, D:6) a +0 mace (18, 22, D:6) a +0 dagger (21, 4, D:6) a +0 spear (21, 5, D:6) a +0 halberd (21, 6, D:6) a +0 flail (22, 4, D:6) a +0 club (22, 5, D:6) a +1 war axe of venom a +1 robe of magic resistance (23, 3, D:6) a +0 giant spiked club (26, 1, D:6) a -3 rapier (27, 24, D:6) a +0 dagger (39, 22, D:6) a +0 mace (40, 22, D:6) a +0 dagger of venom a cursed +0 robe (42, 23, D:6) a +0 dagger (44, 8, D:6) a +0 dagger a +0 dagger a +0 robe (45, 8, D:6) a +0 club a +0 leather armour (45, 10, D:6) a +0 war axe (46, 13, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (2, 2, D:7) a +0 scale mail a +0 dagger (5, 4, D:7) a +0 hand axe a +0 chain mail (6, 4, D:7) a cursed -1 club a +2 dagger of draining a +0 robe (7, 10, D:7) a +0 chain mail (8, -13, D:7) 21 bolts (9, -12, D:7) a +0 giant club (9, -6, D:7) a +0 leather armour (10, -19, D:7) a +0 scale mail (11, -12, D:7) a +0 club (26, -6, D:7) a +0 mace (28, 1, D:7) 12 arrows (32, 4, D:7) a +0 war axe a +0 scale mail (34, 5, D:7) a cursed -2 club a +0 leather armour (39, -3, D:7) a +0 whip a +0 dire flail a +0 chain mail (39, -2, D:7) a +0 mace (41, 13, D:7) a +0 war axe a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 mace (4, -13, D:8) a +0 flail (5, -13, D:8) a +0 dagger a +0 robe (8, -36, D:8) 26 arrows (12, -28, D:8) a +0 robe (13, -27, D:8) a +0 hand axe a +0 robe (14, -35, D:8) a cursed +3 scimitar a cursed -2 robe (17, -43, D:8) a +0 club a +0 leather armour (17, -37, D:8) a +0 leather armour (17, -36, D:8) a +0 hand axe of flaming a +0 plate armour (17, -32, D:8) the cursed +2 falchion "Ultimatum" {speed, +Rage Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you go berserk. It has a curse placed upon it. a +2 rapier of draining a +1 short sword of electrocution (18, -37, D:8) a +0 trident (19, -40, D:8) a +0 club a cursed +0 chain mail (20, -39, D:8) a +0 whip (28, -19, D:8) a +0 dagger a +0 ring mail a +0 whip (29, -20, D:8) a +0 club a +0 trident (29, -19, D:8) a +0 trident a +0 chain mail (30, -19, D:8) a +0 spear (36, -9, D:8) a +0 mace (37, -7, D:8) an arrow (41, -11, D:8) an arrow (42, -12, D:8) an arrow (44, -12, D:8) a +0 flail a +0 shortbow 14 arrows a +0 robe (45, -13, D:8) a +0 club a +0 scale mail (45, 6, D:8) an arrow (46, 5, D:8) 5 arrows (48, -30, D:8) a +0 club a +0 robe (48, -18, D:8) a +0 pair of boots (48, 3, D:8) a +0 shortbow 11 arrows (52, 1, D:8) an arrow Level 9 of the Dungeon (0, 0, D:9) 7 arrows (2, -30, D:9) a +2 dagger of holy wrath a +0 robe (2, -28, D:9) a +0 dagger a +0 robe (3, -30, D:9) a +0 dagger a +0 robe (5, -30, D:9) a cursed -3 dagger a cursed +0 robe (5, -14, D:9) a +0 short sword (7, -8, D:9) a +1 falchion of pain (10, -10, D:9) a +0 leather armour (11, -10, D:9) a cursed -2 whip a +0 leather armour (11, 4, D:9) 6 poisoned needles (12, -10, D:9) a +0 flail a +0 chain mail (12, -8, D:9) 3 tomahawks (15, -7, D:9) a tomahawk (16, -22, D:9) 14 poisoned needles (18, -4, D:9) 21 poisoned needles (19, -26, D:9) a +0 flail (23, -36, D:9) 30 arrows (34, -19, D:9) a +0 scale mail (34, -9, D:9) a +0 ring mail (39, -11, D:9) a +0 dagger a +0 robe (42, -42, D:9) 6 arrows (43, -42, D:9) an arrow (43, -7, D:9) a +0 whip (44, -41, D:9) an arrow (45, -41, D:9) an arrow (46, -41, D:9) a +0 shortbow 10 arrows the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 giant spiked club (2, 4, Lair:1) a +0 dagger (6, -8, Lair:1) 20 bolts (16, -16, Lair:1) a +0 chain mail (20, 18, Lair:1) a +0 mace (23, -7, Lair:1) 11 arrows (23, 28, Lair:1) a +0 robe (40, -17, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 great mace (24, -40, Lair:2) 14 arrows (24, -38, Lair:2) a +0 cloak Level 3 of the Lair of Beasts (0, 0, Lair:3) 10 poisoned needles (1, 5, Lair:3) a +0 war axe (5, -13, Lair:3) a +0 flail (13, 18, Lair:3) a +1 troll leather armour {Snorg} Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 short sword (10, 7, Lair:4) the cursed +0 scale mail of Exclusion {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (53, 2, Lair:4) 4 needles of sleeping (57, -27, Lair:4) a +0 robe (57, -21, Lair:4) a +2 antimagic battleaxe a +0 scale mail of fire resistance Level 5 of the Lair of Beasts (0, 0, Lair:5) the +3 quick blade "Fuihewol" {vamp, rN+ Str-5 Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It affects your intelligence (+4). It protects you from negative energy. (15, -17, Lair:5) a ration (17, -14, Lair:5) a scroll of enchant armour (21, -22, Lair:5) a +0 scale mail (23, 14, Lair:5) a +0 club (27, -16, Lair:5) a killer bee corpse Level 6 of the Lair of Beasts (0, 15, Lair:6) a +0 mace (33, 24, Lair:6) 25 gold pieces (34, 27, Lair:6) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (35, 54, Lair:6) an uncursed ring of wizardry (45, 46, Lair:6) 12 gold pieces (unseen) (45, 49, Lair:6) an uncursed amulet of harm (47, 36, Lair:6) a potion of curing (53, 24, Lair:6) a book of Beasts