Tinylith Level 1 of the Dungeon (4, 4, D:1) a +0 dagger (6, -28, D:1) a +0 club (11, -11, D:1) a +0 club a +0 club a +0 club (21, -29, D:1) 17 poisoned needles (30, -30, D:1) a +0 helmet (43, -22, D:1) a +0 ring mail (53, -15, D:1) a +0 trident (54, 0, D:1) a +0 robe (57, -34, D:1) a +0 club (58, 4, D:1) a cursed -2 whip Level 2 of the Dungeon (0, 0, D:2) a cursed -1 dagger a +0 leather armour a +0 dagger a +0 robe (1, 0, D:2) a +0 flail a +0 scale mail (2, 0, D:2) a +0 trident (5, 8, D:2) a +0 scythe a +0 robe (5, 9, D:2) a +0 dagger (11, 2, D:2) a +0 dagger (11, 4, D:2) a +0 ring mail (13, -12, D:2) a +2 flail of protection (19, -6, D:2) a +0 robe (41, -6, D:2) a +0 club (44, -2, D:2) a +0 robe (55, -3, D:2) a +0 club Level 3 of the Dungeon (11, 32, D:3) a +0 quarterstaff of distortion (11, 38, D:3) a +0 club (22, 23, D:3) a +0 dagger (24, 11, D:3) a +0 club (24, 12, D:3) a +0 falchion (33, 2, D:3) a +0 robe (33, 7, D:3) a +0 short sword (34, 35, D:3) a +0 robe (39, 20, D:3) a +1 great mace of draining (42, -3, D:3) a +0 flail (54, 31, D:3) a +0 club a +0 flail Level 4 of the Dungeon (15, -28, D:4) a +0 quarterstaff (22, -16, D:4) a +0 whip (23, -16, D:4) a +0 flail (25, -16, D:4) a +0 hand axe a +0 leather armour (38, -9, D:4) a +0 whip (40, -7, D:4) a +0 dagger a cursed +0 leather armour (41, -8, D:4) a +0 flail (42, -26, D:4) a +0 flail (46, -9, D:4) a +0 short sword (48, 3, D:4) a +0 dagger (55, -22, D:4) a +0 ring mail (55, -7, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a cursed +0 robe a +0 dagger a cursed +0 robe a +0 dagger (1, 2, D:5) a +0 dagger a +0 robe (6, 40, D:5) a +0 robe (23, 4, D:5) 21 bolts 211 stones (23, 10, D:5) a stone (38, 0, D:5) a +0 quarterstaff (44, 18, D:5) a cursed +0 ring mail (49, 8, D:5) a +0 ring mail (51, 3, D:5) a +0 giant club (54, 18, D:5) a +0 buckler (55, 3, D:5) a +0 hand axe (57, 3, D:5) a cursed -2 flail a cursed -2 club Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (0, 1, D:6) a +0 spear a +0 spear a +0 scale mail a +0 shield (1, -5, D:6) a +0 ring mail (3, -13, D:6) a +0 hand axe (5, -5, D:6) 23 stones (5, -4, D:6) a +0 dagger a +0 animal skin (8, 9, D:6) a +0 falchion a +0 shortbow (10, -3, D:6) a +2 whip of venom (10, 1, D:6) 17 stones (10, 19, D:6) a -3 ring of strength a potion of degeneration (11, 20, D:6) a +0 short sword a cursed -2 mace (12, 20, D:6) a +0 chain mail a cursed +0 halberd a +0 hand axe (13, 11, D:6) a +0 shortbow (13, 18, D:6) a +0 leather armour (18, -11, D:6) a +0 ring mail (21, -5, D:6) a +0 robe (28, 3, D:6) a +0 vampiric falchion (35, 14, D:6) 31 stones Level 7 of the Dungeon (0, 0, D:7) the +9 hand crossbow of Slow Death {velocity, +Inv Dex+3} Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It lets you turn invisible. (0, 1, D:7) a +2 plate armour of fire resistance (1, 0, D:7) a book of Necromancy (2, 0, D:7) a book of Changes (2, 1, D:7) Sif Muna's Collected Works on the Oath and Toxins Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Portal Projectile Hexes/Translocation 3 c - Leda's Liquefaction Hexes/Earth 4 d - Metabolic Englaciation Hexes/Ice 5 e - Alistair's Intoxication Transmutation/Poison 5 (3, 1, D:7) a +0 dagger (still there?) an arrow (still there?) (4, 1, D:7) an arrow (5, 2, D:7) 3 arrows (6, 2, D:7) an arrow (8, 1, D:7) an arrow (10, 0, D:7) an arrow (10, 4, D:7) an arrow (17, -14, D:7) a +0 shortbow