Tinylith Level 1 of the Dungeon (0, 0, D:1) 9 poisoned needles (5, -3, D:1) a +0 robe (29, -15, D:1) a +0 dagger (32, 14, D:1) a +0 short sword (35, -15, D:1) a +0 short sword (42, -13, D:1) a +0 club Level 2 of the Dungeon (1, -12, D:2) a +0 club (24, 0, D:2) a +0 club (36, 0, D:2) a +0 buckler (39, 12, D:2) a +0 dagger (42, -7, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 whip (unseen) (8, -2, D:3) a +0 whip (8, -1, D:3) a +0 spear a +0 spear (11, 48, D:3) a +0 scale mail (14, 39, D:3) a +0 whip (20, 5, D:3) a +0 whip (21, 13, D:3) a +0 dagger a +0 robe (27, 4, D:3) a cursed -3 club (31, 43, D:3) a +0 dagger (45, 14, D:3) a +0 chain mail a +0 falchion a +0 scale mail a +0 morningstar Level 4 of the Dungeon (0, 0, D:4) a scroll of teleportation (6, 12, D:4) a +0 leather armour (13, 5, D:4) a +0 falchion (14, 2, D:4) a +0 short sword a +0 ring mail (14, 9, D:4) a +0 mace a +0 leather armour (18, -4, D:4) a +0 flail a +0 leather armour (18, 7, D:4) 28 arrows (20, -6, D:4) a +0 short sword (20, 8, D:4) a +0 animal skin (23, -3, D:4) a +0 scythe a +0 robe (25, 34, D:4) 2 scrolls of teleportation a scroll of blinking (26, 31, D:4) a +4 quarterstaff of chaos (26, 33, D:4) a +0 ring mail a +0 flail a +0 falchion a +0 scale mail (26, 34, D:4) a tomahawk of returning (26, 35, D:4) a tomahawk of returning (41, 30, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (2, 8, D:5) a +0 leather armour (10, 6, D:5) 27 arrows a +0 shortbow (11, 5, D:5) 2 arrows (12, 14, D:5) a +1 whip of freezing a +0 robe (28, 14, D:5) 4 potions of haste (34, -6, D:5) a +0 robe Level 6 of the Dungeon (4, 22, D:6) a +0 short sword (7, 22, D:6) a +4 ring mail of cold resistance a +0 chain mail a +0 long sword (10, 43, D:6) a +0 robe (27, 35, D:6) a cursed +0 chain mail a +0 mace (29, 29, D:6) 17 poisoned needles (35, 10, D:6) a +0 giant club (36, 37, D:6) an uncursed ring of stealth (43, 20, D:6) a +0 mace (49, -2, D:6) a potion of haste Level 7 of the Dungeon (3, 39, D:7) a potion of berserk rage (5, 32, D:7) a +0 morningstar (9, 11, D:7) 8 arrows a +3 shortbow (10, 11, D:7) 6 arrows (15, 14, D:7) 14 poisoned needles (22, 43, D:7) a +0 hand axe a +0 animal skin (23, 18, D:7) an uncursed ring of stealth (27, 21, D:7) a wand of random effects (19) (28, 34, D:7) a +0 leather armour (29, 10, D:7) a scroll of teleportation (41, 13, D:7) a +0 shield Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 8 arrows (1, -4, D:8) 6 arrows (7, -2, D:8) a +0 ring mail (8, 23, D:8) a +0 hunting sling (24, -14, D:8) a cursed -2 robe (24, 33, D:8) a scroll of teleportation (30, -18, D:8) a +0 giant spiked club (32, 7, D:8) a +0 short sword a +0 club (35, 18, D:8) 13 sling bullets a +0 hunting sling 291 stones (35, 20, D:8) a +0 great mace (36, -4, D:8) 12 arrows (37, 7, D:8) a +0 chain mail a +0 flail (40, 9, D:8) a +0 mace (44, -15, D:8) a +0 leather armour (45, 8, D:8) a +0 leather armour (48, 22, D:8) a +0 leather armour (50, -9, D:8) an uncursed ring of ice the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 19 arrows (7, -22, Lair:1) 14 poisoned needles (12, -26, Lair:1) the +1 ring mail of the Guardian {*Contam rElec rC+++ MP-9} It renders you almost immune to cold. It insulates you from electricity. It affects your magic capacity (-9). It causes magical contamination when unequipped. (17, -26, Lair:1) 28 stones (17, -6, Lair:1) a potion of berserk rage (23, -29, Lair:1) 18 poisoned needles (25, -35, Lair:1) a +0 rapier (28, 9, Lair:1) a +1 trident (37, -38, Lair:1) 14 stones (48, -14, Lair:1) a crystal ball of energy Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 demon blade (1, -5, Lair:2) a scroll of identify (4, 4, Lair:2) 15 gold pieces (5, 0, Lair:2) a +0 club (7, -2, Lair:2) a yak skeleton a yak skeleton (18, -6, Lair:2) the +3 flail "Qiyl" {pain, Str+2 Dex+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+4). It lets you see invisible. Elyvilon disapproves of the use of such an item.