Tinylith Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, 5, D:1) a +0 club (3, 12, D:1) a +0 club (8, 16, D:1) a +0 spear (12, -2, D:1) a cursed +0 dagger (19, -3, D:1) a +0 dagger (25, 2, D:1) a +0 whip (32, 2, D:1) a +0 hand axe (35, -1, D:1) a +0 club (41, 12, D:1) a +0 hand axe (42, 4, D:1) a +0 club (43, 4, D:1) a +0 club (43, 41, D:1) 18 arrows (44, -2, D:1) a +0 halberd a +0 short sword (45, 35, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 23 arrows (9, -1, D:2) a +0 chain mail (9, 10, D:2) a +0 club (10, 10, D:2) a +0 dagger (11, 10, D:2) a +0 dagger (15, 14, D:2) a +0 whip of draining (23, 2, D:2) a +0 flail (26, 9, D:2) 15 bolts (26, 18, D:2) a +0 club (29, -24, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (3, 27, D:3) a +0 ring mail (10, 16, D:3) a scarf of spirit shield (20, -7, D:3) a +0 short sword (25, -6, D:3) 14 poisoned needles (25, 34, D:3) 16 arrows (33, 21, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) a +1 whip of electrocution (4, 7, D:4) a cursed +0 robe (12, -1, D:4) a +0 leather armour (34, 11, D:4) a +0 hand axe a +0 leather armour a +0 club (34, 12, D:4) a +0 club (44, -4, D:4) a +0 hand axe (51, -6, D:4) a +0 pair of boots Level 5 of the Dungeon [Shop] Reixkie's Antique Weapon Boutique a +0 short sword (78 gold) a +0 club (26 gold) a +2 long sword of holy wrath (475 gold) a +0 flail (91 gold) a +0 broad axe (104 gold) a +0 long sword of flaming (215 gold) a +1 great sword of protection (384 gold) the +4 war axe "Acreall" {chop, rPois rF+ rC+ Int+4} (1528 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It protects you from cold. It protects you from poison. (0, 0, D:5) a +0 longbow (1, 10, D:5) a +0 dagger a +0 robe (2, 12, D:5) a +0 short sword (2, 13, D:5) a +3 vampiric dagger (2, 18, D:5) a +0 hand axe (3, 15, D:5) a +0 dagger a cursed +0 robe (3, 17, D:5) a +0 hand axe (3, 18, D:5) a +0 hand axe a +0 flail a +0 dagger (3, 19, D:5) a +0 ring mail (3, 21, D:5) a +0 scale mail (5, 17, D:5) a +0 robe (5, 19, D:5) a +0 shortbow 23 arrows (6, 18, D:5) a +0 scale mail (30, -6, D:5) 18 poisoned needles (38, 3, D:5) a +0 rapier (41, 41, D:5) a +0 leather armour (47, 39, D:5) 15 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (4, -34, D:6) a +0 club (4, 0, D:6) a +1 robe of magic resistance a +0 dagger of venom (4, 1, D:6) a +0 hand axe (4, 2, D:6) a +0 hand axe (37, -20, D:6) a +0 leather armour (43, -14, D:6) a +0 leather armour (50, -23, D:6) a +0 club (54, -16, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow 13 arrows (2, -30, D:7) a +0 giant club (8, -3, D:7) a +0 cloak (12, -29, D:7) an arrow (12, -27, D:7) a cursed +0 whip a +0 club (13, -27, D:7) a +0 halberd a cursed -3 whip a +0 leather armour (13, -4, D:7) a +0 club (16, -27, D:7) an arrow (16, -21, D:7) an arrow (17, -22, D:7) an arrow (18, -25, D:7) 18 arrows a +0 shortbow (18, -18, D:7) 3 arrows (19, -23, D:7) a +0 mace (19, -20, D:7) 2 arrows a +0 shortbow (19, -19, D:7) a cursed -2 club (19, -18, D:7) an arrow a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe a cursed +0 dagger (20, -17, D:7) a +0 scale mail (22, -17, D:7) an arrow (23, -17, D:7) a +0 hunting sling a +0 mace a +0 whip a cursed -1 leather armour (23, -16, D:7) an arrow (24, -15, D:7) an arrow (25, -15, D:7) a +0 chain mail a +0 mace (27, -20, D:7) a +0 mace (28, -2, D:7) a +0 battleaxe (29, -30, D:7) 19 arrows Level 8 of the Dungeon [Shop] Yleucofe's Weapon Emporium a +2 flail of protection (194 gold) a +1 quarterstaff of protection (141 gold) a +4 vampiric rapier (408 gold) a +1 rapier of flaming (170 gold) a +0 battleaxe (78 gold) a +0 spear (36 gold) a +0 scimitar of holy wrath (110 gold) a +3 arbalest (258 gold) the +12 fustibalus "Demonslayer" {flame, rC+++ MP-9 Str+6 Dex+3} (1434 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (+3). It renders you almost immune to cold. It affects your magic capacity (-9). a +0 long sword (42 gold) a +0 trident (42 gold) the +5 demon whip of Patterns {vamp, rElec Str+4 Int+3 SInv} (1224 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. (0, 0, D:8) a +0 dagger a +0 robe (1, 6, D:8) a +0 dagger (4, -12, D:8) a +0 trident (4, 9, D:8) a +0 giant club (8, 16, D:8) a +0 spear (9, 15, D:8) a +0 flail (11, -18, D:8) a +0 club (11, -3, D:8) a +0 quarterstaff (17, 32, D:8) a +0 shortbow 15 arrows (18, 33, D:8) a +0 club (18, 34, D:8) a +0 spear (19, 24, D:8) a +0 shortbow 11 arrows (19, 32, D:8) a cursed -2 club a +0 robe a +0 dagger (19, 33, D:8) an arrow (19, 34, D:8) a cursed staff of cold (20, 26, D:8) a +0 trident (20, 27, D:8) a +0 robe a +0 dagger (20, 30, D:8) a +0 club (20, 33, D:8) a +0 robe a +0 dagger of chaos a +0 spear a +0 club (21, 33, D:8) a +0 short sword an arrow (22, 2, D:8) a +0 spear (22, 24, D:8) a +0 club (23, 22, D:8) an arrow (24, 22, D:8) 3 arrows (24, 23, D:8) an arrow (24, 34, D:8) a +0 giant spiked club (25, 33, D:8) a +0 robe a +0 club (25, 34, D:8) a cursed +0 scale mail a +0 spear (28, 32, D:8) a +0 club a +0 leather armour (31, -19, D:8) 29 arrows (32, 30, D:8) a +0 club (34, -15, D:8) a +0 lajatang (45, -9, D:8) a +1 halberd of protection (53, 13, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) an arrow (1, 19, D:9) a +0 dagger a +0 robe (2, -2, D:9) a +0 dagger a +0 robe (3, 0, D:9) a +0 club a +0 leather armour (5, -3, D:9) an arrow (6, -4, D:9) a +0 shortbow 18 arrows (7, -5, D:9) a +0 leather armour (7, -3, D:9) a +0 trident a +0 ring mail (8, -3, D:9) a +0 trident a +0 ring mail (9, -3, D:9) a cursed +0 quarterstaff a +0 leather armour (12, -4, D:9) a +0 club a +0 robe (13, -4, D:9) a +0 dagger a +0 chain mail (28, 11, D:9) a +0 giant spiked club (29, 4, D:9) a +0 dagger (33, -3, D:9) a +0 hand axe the +0 chain mail of Restlessness {*Slow +Fly rF++ MR-} It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. It may slow you when you take damage. (38, 9, D:9) a cursed -3 long sword (42, -6, D:9) 10 arrows (45, 14, D:9) a +0 flail (46, 12, D:9) a +0 leather armour a +0 flail a +0 robe a +0 dagger (46, 13, D:9) a +0 dagger (52, 4, D:9) a +0 short sword (62, 3, D:9) a cursed -1 rapier the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 trident (6, 16, Lair:1) a +0 cloak (13, 7, Lair:1) a +0 dagger (39, -3, Lair:1) a +0 leather armour (42, 12, Lair:1) 28 arrows (43, 4, Lair:1) a +0 falchion Level 2 of the Lair of Beasts (0, 0, Lair:2) 25 arrows (11, -30, Lair:2) 6 arrows (17, 6, Lair:2) a +3 dagger of flaming (19, 19, Lair:2) a +0 ring mail (23, -21, Lair:2) 16 arrows (27, -20, Lair:2) a +1 long sword of draining (28, -14, Lair:2) a +0 spear (31, -13, Lair:2) a +0 ring mail (35, 10, Lair:2) a cursed -1 falchion (41, 1, Lair:2) 15 arrows (42, 20, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) 13 arrows (19, -44, Lair:3) a +4 ring of strength (20, -42, Lair:3) a +0 lajatang (37, -21, Lair:3) 10 arrows (40, 7, Lair:3) a +0 halberd (47, -8, Lair:3) a +0 leather armour (53, 6, Lair:3) a +0 rapier