Dungeon Crawl Stone Soup version 0.25.1-2-g60ff931df9 (webtiles) character file. Game seed: 8136704918092514828 11 Tinylith the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Nov 9, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:01:09 (533 turns). Tinylith the Conjurer (Draconian Conjurer) Turns: 533, Time: 00:01:09 Health: 20/20 AC: 4 Str: 10 XL: 2 Next: 17% Magic: 5/5 EV: 12 Int: 15 God: Gold: 11 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Missiles d - 42 stones (quivered) Potions a - a potion of ambrosia {unknown} c - a potion of haste {unknown} f - a potion of lignification {unknown} Comestibles b - 2 rations g - a chunk of flesh Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting * Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 5% 2 ###.... Dazzling Flash Conj/Hex #..... 26% 3 ###.... Fulminant Prism Conj/Hex #......... 65% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 65% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Magic restored. A leopard gecko comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (asleep) The magic dart hits the leopard gecko. The leopard gecko is almost dead. The leopard gecko hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (almost dead) The magic dart hits the leopard gecko. You kill the leopard gecko! You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ###'## #....# #....# #....### #......+ #.....## ###.#.# #@#... #.......... #$.......... #........... #........... ######...... ..... ..... There were no monsters in sight! Vanquished Creatures An ooze (D:1) A dart slug (D:1) A leopard gecko (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tinylith the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 456 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 533 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic Action || total -------------------------++------- Melee: Club || 5 Throw: Stone || 1 Cast: Magic Dart || 14 Armor: Skin || 1 Dodge: Dodged || 4