Tinylith Level 1 of the Dungeon (4, -6, D:1) 16 arrows (18, -13, D:1) a +0 dagger (21, 9, D:1) a +0 ring mail (23, 0, D:1) a +0 club (32, -31, D:1) a +0 whip (35, -28, D:1) a +0 whip (39, -15, D:1) a +0 dagger (53, -23, D:1) a +0 dagger (54, -11, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 10 arrows (8, -12, D:2) a +0 scale mail (9, 16, D:2) a +0 leather armour (31, 2, D:2) a +0 ring mail (40, -2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (7, 24, D:3) a poisoned dart (14, 26, D:3) 7 poisoned darts a +0 dagger (15, 37, D:3) a +0 dagger (32, 7, D:3) a +0 club (37, -6, D:3) a +0 leather armour (38, -7, D:3) a +0 war axe a +0 leather armour (39, 21, D:3) a +0 leather armour (40, -6, D:3) a +0 club (41, -5, D:3) a +0 mace (57, -15, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Qyff's Book Emporium a book of Flames (385 gold) a book of Conjurations (330 gold) a book of Ice (715 gold) a book of Necromancy (330 gold) a book of Callings (330 gold) a book of Geomancy (385 gold) a book of Conjurations (330 gold) Feroqum's Grimoire of Creative Confrontation (416 gold) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Summon Small Mammal Summoning 1 no c - Static Discharge Conjuration/Air 3 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Summon Lightning Spire Summoning/Air 4 no the Reference Book on Sinister Rituals and the Compass (836 gold) Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Blink Translocation 2 yes d - Agony Necromancy 5 no e - Disjunction Translocation 8 no a book of Ice (715 gold) a book of Callings (330 gold) (22, 43, D:4) a +0 flail (22, 45, D:4) a cursed -2 club a +0 leather armour (22, 46, D:4) a +0 spear (22, 47, D:4) a +0 club (35, 14, D:4) a +0 spear (40, 10, D:4) a +2 dagger of venom a +0 animal skin a +0 helmet a +0 club a +0 dagger (41, 11, D:4) a +0 dagger a +0 dagger a +0 club (43, 16, D:4) a cursed -3 club (44, 13, D:4) a +0 hunting sling (49, 55, D:4) a +0 club (51, 18, D:4) a +0 dagger a +0 robe (51, 19, D:4) a cursed +0 chain mail (55, 20, D:4) a cursed -3 falchion a cursed +0 leather armour (56, 41, D:4) a +0 leather armour (57, 34, D:4) 18 arrows (62, 35, D:4) a cursed -2 dagger a +0 robe (63, 36, D:4) a +0 scale mail a +0 hand axe (63, 38, D:4) a +0 whip of electrocution a +0 leather armour (64, 38, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 20 bolts (25, -11, D:5) a +0 dagger a +0 robe (25, 4, D:5) a +0 leather armour (26, -15, D:5) a +0 club (27, -14, D:5) a +0 falchion (27, -10, D:5) a +0 mace (28, -14, D:5) a cursed -2 flail (29, -14, D:5) a +0 dagger a +0 robe (30, -14, D:5) a cursed -2 club a +0 ring mail (32, -4, D:5) 2 arrows (34, -6, D:5) an arrow (35, -8, D:5) 3 arrows (36, -13, D:5) a +0 whip (36, -7, D:5) an arrow (36, -6, D:5) 3 arrows (37, -6, D:5) a +0 dagger a +0 chain mail a +0 short sword an arrow (38, -22, D:5) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (38, -7, D:5) a +0 shortbow 3 arrows (39, -4, D:5) a +0 dagger a +0 robe a +0 morningstar 3 boomerangs a +0 ring mail (41, -2, D:5) a +0 shortbow a +0 hand axe 8 arrows (41, 5, D:5) a +0 hand axe (42, -16, D:5) a +0 broad axe (46, -15, D:5) a +0 whip (48, -22, D:5) a +0 flail an orc corpse (skeletalised by now) (48, -3, D:5) a potion of degeneration (49, -12, D:5) a +0 dagger (52, -21, D:5) a frilled lizard corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) an adder corpse (0, 3, D:6) a howler monkey corpse (0, 5, D:6) a +0 hand axe