Tinylith Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -6, D:1) a +0 whip (11, -3, D:1) a +0 whip (13, -13, D:1) a +0 whip (13, 38, D:1) a +0 club (16, -9, D:1) a +0 robe (17, -7, D:1) a +0 whip (24, 29, D:1) a +0 club (26, 9, D:1) a +0 leather armour (30, -6, D:1) a +0 club (39, 15, D:1) a +0 club (53, -17, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (15, 31, D:2) a +0 dagger (19, 4, D:2) a +0 club (31, 28, D:2) a +0 hand axe (35, -4, D:2) a +0 club (41, -3, D:2) a +0 whip (43, 4, D:2) a +0 short sword (48, 24, D:2) an amulet of guardian spirit Level 3 of the Dungeon (0, 0, D:3) a +0 mace (36, -5, D:3) 70 bolts 26 arrows (40, -7, D:3) a +1 flail of venom (40, -6, D:3) a +2 vorpal spear a +0 hunting sling a +0 spear a +0 whip (41, 23, D:3) 8 atropa-tipped darts (50, -13, D:3) a +0 hand axe (51, -13, D:3) a +0 mace a +0 leather armour (52, -13, D:3) a +0 club a +0 hand axe (53, -13, D:3) a +0 ring mail (60, 6, D:3) a +0 war axe (61, 6, D:3) 17 arrows (64, -5, D:3) a +0 leather armour (64, -1, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (0, 5, D:4) a +0 chain mail a +0 mace (1, 0, D:4) a +0 dagger (2, 0, D:4) a +0 whip (3, 2, D:4) a +0 trident (17, 10, D:4) a +0 club (22, -5, D:4) 18 arrows (27, -5, D:4) a +0 morningstar (41, 17, D:4) a +0 club a +0 club a +0 leather armour a +0 flail a +0 leather armour (42, 16, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (12, -4, D:5) 11 poisoned darts (19, -2, D:5) a +0 robe a +2 whip of flaming (25, -11, D:5) a +0 rapier (29, -10, D:5) a +0 scale mail (52, -8, D:5) a +1 dagger of venom a +0 robe (53, -8, D:5) a +0 whip (53, -5, D:5) a +0 war axe (54, -8, D:5) a +0 dagger a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 scythe a +0 robe (4, 8, D:6) a +2 scale mail of cold resistance (6, -21, D:6) a +0 mace (6, 5, D:6) a +0 club a +0 leather armour (7, -23, D:6) a scarf of shadows a +4 quarterstaff of chaos (9, -14, D:6) a +0 chain mail (20, -3, D:6) 20 arrows (23, -1, D:6) a +0 chain mail (24, 13, D:6) 18 bolts (44, -25, D:6) a +0 hunting sling (45, -11, D:6) a +0 trident (45, -10, D:6) a +0 flail (still there?) 3 boomerangs (still there?) a +0 scale mail (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 falchion (still there?) Level 7 of the Dungeon [Shop] Mumiur's Assorted Antiques a phantom mirror (1240 gold) a scroll of fog (62 gold) a potion of ambrosia (248 gold) a +0 glaive (201 gold) Ulabei's Papyrus of the Creative Frostbite (5989 gold) Spells Type Level Known a - Freeze Ice 1 no b - Summon Small Mammal Summoning 1 no c - Call Imp Summoning 2 no d - Call Canine Familiar Summoning 3 no e - Summon Mana Viper Hexes/Summoning 5 no f - Malign Gateway Summoning/Translocation 7 no a scroll of identify (62 gold) a potion of mutation (248 gold) a +0 barding (713 gold) (0, 0, D:7) the +4 trident "Impbane" {flame, *Contam rN+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to negative energy. It causes magical contamination when unequipped. (12, 8, D:7) 22 arrows (14, -16, D:7) a +0 dagger (17, -43, D:7) the +6 mace of Fipim {vorpal, *Slow rC+++ Will- Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It renders you almost immune to cold. It affects your willpower, your defense against some magical effects. It may slow you when you take damage. (19, -7, D:7) a +0 glaive a +0 plate armour a +0 robe (20, -41, D:7) a +0 cloak (20, -7, D:7) a +0 dagger a +0 robe (38, -48, D:7) 2 potions of degeneration (47, -2, D:7) a +0 robe (62, -36, D:7) 19 bolts (62, -5, D:7) 16 arrows Level 8 of the Dungeon [Shop] Oder's General Store a wand of paralysis (11) (169 gold) a +0 club (13 gold) a wand of random effects (22) (156 gold) a +0 war axe (45 gold) 11 poisoned darts (57 gold) 17 bolts (44 gold) the +1 flail "Voxufuim" {freeze, Fragile +Fly Will+} (265 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your willpower, your defense against some magical effects. It lets you fly. It will be destroyed if unequipped. 21 stones (27 gold) a scroll of identify (26 gold) a potion of brilliance (52 gold) a +0 trident (45 gold) (0, 0, D:8) a scroll of torment a scroll of immolation (2, -11, D:8) a +0 flail (17, -4, D:8) a +0 kite shield (17, 12, D:8) a staff of conjuration a +2 vorpal shortbow 29 arrows (26, -2, D:8) a +0 dagger (27, -2, D:8) a +0 dagger a +0 dagger (28, -3, D:8) a +0 short sword 3 poisoned darts (30, -3, D:8) a +0 spear a +0 plate armour (31, -4, D:8) a +0 whip (31, 12, D:8) a +0 falchion (31, 13, D:8) a +0 leather armour (33, -5, D:8) a +0 flail (33, 7, D:8) a scroll of immolation (35, -16, D:8) a +0 ring mail (39, -14, D:8) a +0 club (43, 1, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +0 dagger (0, 1, D:9) a +0 dagger (0, 2, D:9) a +0 short sword a +0 robe a +0 dagger (7, 32, D:9) a +0 dagger (8, 30, D:9) a +0 plate armour (10, 33, D:9) a +0 short sword (11, 29, D:9) a +0 ring mail (12, 27, D:9) a +6 ring of dexterity a +6 ring of dexterity (13, 11, D:9) a +0 short sword (19, 24, D:9) a +0 leather armour (20, 33, D:9) a +0 quarterstaff (22, 30, D:9) an amulet of the acrobat (23, 7, D:9) a +0 robe a +0 long sword (23, 32, D:9) a +0 mace (30, 14, D:9) a scarf of invisibility (31, 30, D:9) a +0 rapier (33, 5, D:9) a +0 hand axe (34, 32, D:9) a +0 scale mail (35, 30, D:9) a +0 trident (36, 30, D:9) a +0 dagger a +0 robe a +0 mace (38, 28, D:9) a +0 mace (39, 10, D:9) a +0 long sword a +0 robe a +3 spear a +0 robe (39, 14, D:9) a +4 halberd of freezing a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (3, 1, Lair:1) a sling bullet (7, 20, Lair:1) a yak corpse (7, 21, Lair:1) a yak corpse