Tinylith Level 1 of the Dungeon (11, -15, D:1) a +0 club (14, -34, D:1) a +0 club (16, -6, D:1) a +0 short sword (27, -27, D:1) a +0 animal skin Level 2 of the Dungeon (0, 3, D:2) a +0 robe (1, -22, D:2) a +0 dagger a +0 robe (4, -20, D:2) a +0 hunting sling (15, -5, D:2) a +0 club (24, -14, D:2) a +0 club (30, -26, D:2) a +0 spear (38, -32, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (16, -33, D:3) a +0 dagger a +0 robe (18, 2, D:3) a +0 ring mail (19, 0, D:3) a +0 dagger (19, 1, D:3) a +0 club a +0 club (20, -32, D:3) a +0 trident a +0 chain mail (22, -17, D:3) a +0 flail a +0 leather armour a +0 hand axe a +0 chain mail (23, -18, D:3) a +0 club a +0 hand axe (36, 25, D:3) a +0 flail a +0 ring mail (43, -17, D:3) a +0 club a +0 hunting sling (43, -12, D:3) a +0 hand axe (50, 10, D:3) a +0 leather armour (51, 7, D:3) a +0 robe (55, -10, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) 15 arrows (5, 1, D:4) 21 poisoned darts (15, 1, D:4) an uncursed amulet of the acrobat (18, -22, D:4) a +0 hand axe a cursed ring of attention (20, -21, D:4) a +0 short sword (24, -22, D:4) a scroll of amnesia an uncursed ring of teleportation (24, 9, D:4) a +0 flail (27, -5, D:4) a +0 leather armour (33, 9, D:4) a +0 flail a +0 leather armour (34, 9, D:4) a +0 hand axe a +0 leather armour (35, 8, D:4) a +0 trident (35, 9, D:4) a +0 mace a +0 leather armour (36, -15, D:4) a +0 chain mail (37, 1, D:4) a potion of berserk rage (41, -9, D:4) a +2 dire flail of holy wrath a cursed -2 chain mail (42, 8, D:4) 22 arrows (43, 7, D:4) a cursed -1 halberd (43, 8, D:4) a +0 ring mail a +0 spear (44, 5, D:4) a +0 morningstar (44, 8, D:4) a cursed -2 whip (47, 7, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (4, 0, D:5) a +0 dagger (5, -15, D:5) a +0 trident (10, -26, D:5) 13 bolts (11, 0, D:5) a +0 scale mail (12, -10, D:5) a +0 robe a +0 glaive (12, -2, D:5) a +0 dagger (14, 12, D:5) a +0 leather armour (18, -18, D:5) a book of Callings (30, 1, D:5) a +0 ring mail (34, 4, D:5) a +0 dagger (37, -1, D:5) a +3 leather armour (41, 21, D:5) a +0 leather armour (42, 20, D:5) a +0 hand axe a cursed -3 dagger a +0 robe (42, 21, D:5) a +0 war axe Level 6 of the Dungeon (20, -42, D:6) a scroll of amnesia (25, -54, D:6) 2 scrolls of noise (43, -30, D:6) a cursed ring of teleportation (48, -46, D:6) a +0 dagger (55, -25, D:6) a +0 trident (58, -38, D:6) 2 potions of brilliance (74, -2, D:6) a +0 war axe (74, -1, D:6) an uncursed amulet of regeneration (74, 0, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (1, -14, D:7) a +2 short sword of holy wrath a +0 short sword a +0 chain mail (2, -14, D:7) a +0 flail a +0 chain mail (2, -2, D:7) a +0 quarterstaff (3, -13, D:7) 10 poisoned darts (5, -18, D:7) a +0 chain mail (12, -29, D:7) a +0 spear (22, -5, D:7) a +0 dagger (25, -8, D:7) a +0 club a +0 whip (26, -32, D:7) a +0 flail (26, -17, D:7) 24 bolts (27, -8, D:7) a +0 halberd (28, -5, D:7) a potion of brilliance (31, -20, D:7) a +0 mace a +0 robe (32, -20, D:7) a cursed +3 dagger a +0 robe (32, -19, D:7) a +4 great sword a +0 robe Level 8 of the Dungeon (0, 0, D:8) the cursed +3 rapier of the Hall of Blades {vorpal, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (2, 6, D:8) a +0 spear (3, 7, D:8) a +0 flail (4, 5, D:8) a +0 whip a +0 robe (4, 6, D:8) a +0 spear (15, 16, D:8) a +0 long sword (16, 6, D:8) a +0 dagger a +0 robe (17, 7, D:8) a +0 mace a +0 ring mail (17, 23, D:8) a book of Hexes (18, 5, D:8) a +0 dagger a +0 robe (18, 6, D:8) a +0 club (18, 7, D:8) a +0 whip 7 boomerangs (18, 9, D:8) a +0 ring mail (22, 10, D:8) a scroll of amnesia (33, 24, D:8) a +0 trident (33, 34, D:8) a +4 dagger of chaos (35, 34, D:8) 27 bolts 21 arrows (37, 26, D:8) 18 bolts (43, -1, D:8) a scroll of amnesia (48, 21, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 club (14, -10, D:9) a +0 leather armour a +0 flail (14, -7, D:9) a +0 robe a +0 dagger (15, -8, D:9) a +0 plate armour a +0 short sword (15, -7, D:9) a +2 spear a +0 leather armour a +0 dagger (16, -7, D:9) a +0 giant club (22, -6, D:9) a +0 robe a +0 battleaxe (23, -5, D:9) a +0 robe a +4 morningstar of freezing (24, -4, D:9) a +0 robe a cursed +1 flail (24, -2, D:9) a +0 robe a +0 morningstar (24, -1, D:9) a +0 robe a +0 robe a +2 scimitar of electrocution (25, 2, D:9) an arrow (25, 3, D:9) an arrow (26, 0, D:9) an arrow (27, -1, D:9) an arrow (28, -4, D:9) a +0 leather armour a +0 flail a +0 flail a +0 chain mail a +0 war axe (28, -2, D:9) an arrow a +0 chain mail a +0 war axe a +0 robe a +0 dagger (28, 1, D:9) a +0 short sword (29, -4, D:9) 2 arrows a cursed +0 shortbow 6 boomerangs a +0 mace a +1 robe of willpower a +0 dagger a +0 ring mail a +0 short sword a +0 leather armour a +0 robe a +0 dagger (29, -3, D:9) a +0 chain mail a +0 flail a +0 ring mail a cursed +0 mace a +0 war axe (29, 1, D:9) a +0 plate armour a +0 short sword (30, 1, D:9) a +0 leather armour a +0 club (32, 21, D:9) a +0 mace (33, -28, D:9) 16 arrows (33, -7, D:9) a cursed -1 hand axe (34, -22, D:9) a +0 mace (39, 15, D:9) a +0 scale mail (45, 3, D:9) a book of Cantrips (46, 4, D:9) a +0 giant spiked club (48, -8, D:9) a book of Party Tricks (55, 12, D:9) a potion of resistance (57, 7, D:9) a potion of mutation (61, 9, D:9) a potion of brilliance Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 robe a +0 club a +0 ring mail (3, -3, D:10) a +0 mace (3, 0, D:10) a +0 trident a +0 ring mail (16, -26, D:10) a +0 dagger (22, -13, D:10) a +0 short sword a +0 plate armour (22, -10, D:10) a scroll of immolation a scroll of random uselessness (23, -16, D:10) a +0 leather armour (23, -13, D:10) a +0 dagger a +0 robe (23, -12, D:10) a +0 flail (24, 1, D:10) a +0 whip (25, -14, D:10) a +0 dagger a +0 leather armour (25, 1, D:10) a +0 short sword a +0 trident (26, 5, D:10) a potion of berserk rage (27, 1, D:10) a +0 dagger a +0 robe (29, 6, D:10) a +0 giant club (34, -28, D:10) 2 arrows (36, -8, D:10) a +0 morningstar (37, -28, D:10) an arrow (38, -27, D:10) a +0 hand axe (39, -28, D:10) a +0 shortbow 10 arrows (40, -5, D:10) a +0 robe (53, -21, D:10) a +0 giant spiked club a +0 giant club Level 11 of the Dungeon [Shop] Daepnish's Mayhem Merchandise a +0 battleaxe (71 gold) the +7 great mace "Firestarter" {inner flame, rF++} (783 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a book of the Tempests (770 gold) the cursed +1 hand axe of Amortisation {flame, Will+ Stlth+} (250 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your willpower, your defense against some magical effects. It makes you more stealthy. It has a curse placed upon it. a wand of iceblast (6) (110 gold) a wand of iceblast (6) (110 gold) a +0 hand axe (33 gold) a +0 battleaxe (71 gold) the +4 war axe of the Pit {freeze, rF+} (443 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. a book of Fire (715 gold) (0, 0, D:11) a +0 short sword (5, 30, D:11) the +4 dagger of Compound Interest {vorpal, Will++ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your willpower, your defense against some magical effects. (6, -5, D:11) a +0 hunting sling of flaming (13, 14, D:11) a +0 dagger a +0 short sword (13, 15, D:11) a +0 short sword 7 poisoned darts (15, 22, D:11) a poisoned dart (30, 12, D:11) a potion of berserk rage (37, -16, D:11) a +0 hand axe a +0 robe (39, -18, D:11) a +0 robe a +3 scimitar a +0 robe a cursed -4 ring of slaying (40, -18, D:11) a cursed +2 war axe a +0 robe (41, 31, D:11) a +0 robe (44, 14, D:11) a +0 whip (46, 11, D:11) a +0 club (46, 12, D:11) a +0 dagger a +0 leather armour a +0 falchion (47, 10, D:11) the +4 great mace of the Endless Ziggurats {vorpal, +Blink Stlth+} It inflicts extra damage upon your enemies. It lets you blink. It makes you more stealthy. (47, 11, D:11) a +0 troll leather armour (47, 12, D:11) a +0 falchion (48, 12, D:11) a +0 robe a +0 dagger (49, 11, D:11) a +0 plate armour a +0 flail (49, 12, D:11) a +0 mace (51, 8, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) a +0 club Level 1 of the Lair of Beasts (24, 36, Lair:1) a +0 leather armour (39, 49, Lair:1) a +0 short sword (45, -4, Lair:1) a +0 ring mail (49, 41, Lair:1) a water moccasin corpse (skeletalised by now) (53, -2, Lair:1) a +0 spear (58, 32, Lair:1) 23 arrows (64, 0, Lair:1) a +0 ring mail (64, 42, Lair:1) a +0 robe (68, 17, Lair:1) 23 bolts (69, 4, Lair:1) a +0 plate armour a +1 robe of fire resistance Level 2 of the Lair of Beasts (10, -8, Lair:2) a blink frog corpse (11, -9, Lair:2) a cane toad corpse (11, -8, Lair:2) a sling bullet (11, -6, Lair:2) a sling bullet (11, -5, Lair:2) a sling bullet (11, -3, Lair:2) a sling bullet (12, -7, Lair:2) a blink frog corpse (12, -4, Lair:2) a sling bullet (48, -14, Lair:2) 4 javelins (49, -13, Lair:2) a water moccasin corpse (50, -11, Lair:2) a bullfrog corpse (54, -19, Lair:2) 20 arrows (57, 12, Lair:2) a +0 chain mail