Tinylith Level 1 of the Dungeon (0, 0, D:1) a cursed -2 club (2, 9, D:1) a +0 robe (4, -3, D:1) a +0 club (8, 1, D:1) a +0 spear (13, -5, D:1) a +0 club (18, -8, D:1) a +0 dagger (28, 6, D:1) 18 poisoned darts (31, 18, D:1) a +0 club (44, -3, D:1) a +0 club (47, 10, D:1) 6 datura-tipped darts (49, 4, D:1) a +0 club (53, 18, D:1) a +0 short sword (56, 27, D:1) a +0 short sword (60, -7, D:1) a +0 robe (60, 15, D:1) a +0 short sword (61, 32, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 33, D:2) a +0 dagger (7, 29, D:2) a +0 club (9, -3, D:2) a +0 club (16, 35, D:2) a +0 club (17, 8, D:2) a book of Minor Magic (26, 4, D:2) a +0 animal skin (41, 50, D:2) a +0 ring mail (42, 29, D:2) a +0 ring mail (43, 50, D:2) a +0 mace (49, 51, D:2) a +0 robe (56, 15, D:2) 18 poisoned darts (60, 5, D:2) a +0 dagger (62, 36, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 4 poisoned darts (3, -1, D:3) a poisoned dart (3, 0, D:3) a poisoned dart (5, 1, D:3) a +0 leather armour (11, -7, D:3) a +0 club (14, 18, D:3) a +0 dagger a +0 robe a +0 club (15, 16, D:3) a +0 dagger (15, 18, D:3) a +0 hand axe a +0 robe (16, 18, D:3) a +0 trident a +0 short sword a +0 leather armour (24, 22, D:3) a +0 club (26, 18, D:3) a +0 club (27, 4, D:3) a poisoned dart (27, 5, D:3) a poisoned dart (27, 7, D:3) 5 poisoned darts (29, -9, D:3) a +0 club (30, 14, D:3) a +0 club (40, 0, D:3) a +0 dagger (44, 11, D:3) a +0 whip (57, 26, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe a +0 robe (7, -1, D:4) a +0 club (9, -20, D:4) a +0 robe (11, -13, D:4) a +0 giant club (14, -27, D:4) 2 scrolls of amnesia a potion of degeneration (18, -31, D:4) 53 arrows (20, 9, D:4) 23 arrows (22, -10, D:4) a +0 club (26, -1, D:4) a +0 robe (32, 12, D:4) 26 arrows (33, -12, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 scimitar (12, 3, D:5) a +0 dagger (12, 5, D:5) an arrow (12, 7, D:5) a +0 shortbow 11 arrows (13, 15, D:5) a +2 dagger of electrocution (13, 31, D:5) a cursed -1 giant club (16, 13, D:5) a potion of berserk rage a potion of brilliance a wand of random effects (21) a scroll of immolation (30, 17, D:5) a +0 giant club (31, -15, D:5) a +0 scale mail a scarf of invisibility (36, 19, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (2, -1, D:6) a +0 dagger (7, 29, D:6) a +0 rapier (12, 35, D:6) a +0 short sword (16, 25, D:6) a +0 ring mail (40, 34, D:6) a +1 hand axe cursed +0 steam dragon scales (54, 26, D:6) a +0 giant spiked club a +0 giant spiked club (57, 20, D:6) the +3 leather armour of the Hanged Man {*Slow rC+ Regen+} It protects you from cold. It increases your rate of regeneration. It may slow you when you take damage. Level 7 of the Dungeon (0, 0, D:7) a scroll of noise (1, 0, D:7) a +0 giant club a +0 club a cursed -3 hand axe (2, 0, D:7) a +0 short sword (5, -1, D:7) a +0 shortbow (6, 1, D:7) a +0 giant spiked club (7, -1, D:7) a +0 scale mail (18, 10, D:7) a +0 robe (31, 7, D:7) the cursed +1 hand axe "Hydraslayer" {freeze, rN+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. It has a curse placed upon it. (39, 29, D:7) a +0 flail (40, -16, D:7) a +0 ring mail (42, 5, D:7) a +0 mace (43, 6, D:7) a +0 flail a +0 chain mail (44, 4, D:7) a +2 hand axe of venom (45, -20, D:7) a +0 club (46, 4, D:7) a +0 dagger a +0 robe (63, 21, D:7) a +0 short sword (64, 21, D:7) a +0 dagger a +0 short sword a +1 flail of holy wrath a +0 dagger of protection a cursed -2 dagger a +0 robe a +0 war axe a cursed -2 chain mail a +0 halberd 4 silver boomerangs a +0 plate armour (65, 21, D:7) a +0 flail a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a wand of random effects (6) (6, 13, D:8) a Young Poisoner's Handbook (7, -16, D:8) a +0 robe (12, -5, D:8) a +0 leather armour (13, 0, D:8) a scroll of immolation (13, 20, D:8) a +0 dagger a cursed +0 leather armour a cursed -1 dagger a +0 scale mail a +0 dagger a +0 leather armour a +0 short sword 2 boomerangs a +0 club a +0 leather armour (13, 21, D:8) a +0 dire flail a +0 chain mail a +0 short sword a cursed +0 short sword a +0 hand axe a +3 chain mail (14, 21, D:8) a +7 vorpal short sword 2 boomerangs a +0 dagger a boomerang of dispersal a +0 leather armour (15, 20, D:8) a +0 hand axe a cursed +0 ring mail a +0 dagger a +0 ring mail (16, 19, D:8) a +0 club a +1 flail of venom a +0 hand axe a +0 dagger (17, 18, D:8) a +0 mace (17, 19, D:8) a cursed -1 dagger a +1 leather armour of cold resistance (18, 17, D:8) a +0 flail a +0 ring mail (18, 18, D:8) a +0 leather armour (19, 15, D:8) a cursed -1 glaive (19, 16, D:8) a +0 club a +0 ring mail (23, 14, D:8) a +0 spear (25, -8, D:8) a +0 rapier (25, 24, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 barding (3, 20, D:9) a Young Poisoner's Handbook (9, -9, D:9) a +0 robe a +0 dagger a +0 ring mail 3 boomerangs a +0 mace a +0 robe a cursed -3 dagger (9, 11, D:9) a +0 giant spiked club (10, -9, D:9) a +0 leather armour a +0 flail (12, -6, D:9) a +0 spear (15, -20, D:9) a +0 falchion (20, 29, D:9) a scroll of immolation (34, 8, D:9) a +0 whip (49, 0, D:9) a +0 scale mail a +0 dagger (49, 5, D:9) a cursed -3 giant club a cursed -1 giant club a +0 robe a +0 dagger a +0 chain mail a +0 mace (49, 13, D:9) a +0 flail (49, 14, D:9) a +2 whip of electrocution a +0 spear (49, 15, D:9) a +0 ring mail a +0 vorpal spear (49, 16, D:9) a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +1 helmet (22, -22, Lair:1) a potion of flight a Gauntlet (4, 32, Gauntlet) an uncursed staff of poison (10, -1, Gauntlet) the ring "Furuut" {+Fly rPois Str+2 Dex+3 SInv} [ring of poison resistance] It affects your strength (+2). It affects your dexterity (+3). It protects you from poison. It lets you see invisible. It lets you fly. (10, 1, Gauntlet) the ring of Pamull {+Inv rF+ rC- rN++ Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you turn invisible. (10, 2, Gauntlet) a scroll of identify (20, 15, Gauntlet) a +0 dagger a +0 robe a human corpse (24, -2, Gauntlet) a +0 helmet of intelligence (24, -1, Gauntlet) a +2 robe of positive energy (24, 2, Gauntlet) a scroll of blinking (24, 32, Gauntlet) a +0 pair of boots (33, 5, Gauntlet) a javelin (33, 6, Gauntlet) 3 javelins (33, 9, Gauntlet) 2 javelins (35, 6, Gauntlet) a stone (35, 7, Gauntlet) 2 javelins (40, 6, Gauntlet) a wand of digging (5) (still there?) Rikeclabbe's Volume of Stolen Souls and the Mountains (still there?) Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Lee's Rapid Deconstruction Earth 5 no c - Iron Shot Conjuration/Earth 6 no Trog disapproves of the use of such an item. a +1 scale mail of cold resistance (still there?) a human skeleton (still there?) (40, 8, Gauntlet) a +2 robe of willpower (still there?) the Handbook of Fetching Ice (still there?) Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Inner Flame Hexes/Fire 3 no c - Hailstorm Conjuration/Ice 4 no d - Leda's Liquefaction Hexes/Earth 4 no e - Simulacrum Ice/Necromancy 6 no Trog disapproves of the use of such an item. an elf skeleton (still there?) (42, 6, Gauntlet) a +3 ring mail of poison resistance (still there?) the +9 trident of the Evil Eye {vorpal, rN+ Stlth+} (still there?) It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. a merfolk skeleton (still there?) (42, 8, Gauntlet) an uncursed staff of poison (still there?) the +3 ring mail of Wenisui {Will+ Dex+3} (still there?) It affects your dexterity (+3). It affects your willpower, your defense against some magical effects. an orc skeleton (still there?)