Tinylith Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 5, D:1) a +0 dagger (4, 26, D:1) a +0 club a +0 whip (6, 18, D:1) a +0 club (8, -7, D:1) a +0 dagger (15, -14, D:1) a +0 dagger (25, 27, D:1) a +0 club (32, 25, D:1) a +0 short sword (35, 10, D:1) a +0 club (38, -4, D:1) a +0 whip (38, 18, D:1) a +0 club a +0 ring mail (42, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (20, 51, D:2) 23 arrows (25, 26, D:2) a +0 short sword (48, 11, D:2) a +0 spear Level 3 of the Dungeon [Shop] Tirgh's Distillery a potion of flight (33 gold) a potion of degeneration (11 gold) a potion of ambrosia (88 gold) 2 potions of heal wounds (110 gold) a potion of degeneration (11 gold) a potion of attraction (33 gold) a potion of attraction (33 gold) a potion of resistance (110 gold) a potion of resistance (110 gold) a potion of heal wounds (55 gold) a potion of heal wounds (55 gold) [Shop] Mooffi's Jewellery Boutique a ring of protection from cold (350 gold) a ring of ice (350 gold) a ring of protection from cold (350 gold) an amulet of magic regeneration (420 gold) an amulet of the acrobat (420 gold) a +4 ring of evasion (504 gold) a ring of willpower (350 gold) a ring of magical power (280 gold) an amulet of magic regeneration (420 gold) a ring of poison resistance (280 gold) a +6 ring of intelligence (819 gold) (0, 0, D:3) a +0 hunting sling (1, 32, D:3) 2 stones (2, 34, D:3) a stone (10, 3, D:3) a +0 flail (11, -9, D:3) a +0 leather armour (17, -8, D:3) a frilled lizard corpse (17, -6, D:3) a +0 ring mail (18, -7, D:3) a +0 chain mail (20, 26, D:3) a +0 ring mail (37, 9, D:3) 23 bolts (38, -6, D:3) 30 bolts (42, -1, D:3) a +0 scale mail (43, 6, D:3) a +0 dagger (46, 4, D:3) 21 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 dagger an orc corpse (skeletalised by now) (7, 17, D:4) a bolt (9, 16, D:4) a +0 hand crossbow 22 bolts a +2 dagger of venom (19, 15, D:4) the +1 ring mail "Tosm" {Contam Int+4} Int: It affects your intelligence (+4). Contam: It causes magical contamination when unequipped. a +0 dagger