Tinylith Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 25, D:1) a +0 club (3, -10, D:1) a +0 club (9, 21, D:1) a +0 quarterstaff (15, 26, D:1) a +0 short sword (23, 10, D:1) a +0 mace (45, 36, D:1) a +0 leather armour (48, -6, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 trident (9, 13, D:2) a +0 dagger (11, -15, D:2) a +0 hand axe of draining (11, 21, D:2) a +0 dagger (16, -8, D:2) a +0 short sword (34, 2, D:2) a +0 dagger (43, 8, D:2) a +0 whip (47, -17, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 spear (7, 22, D:3) a +0 short sword 2 poisoned darts (23, 12, D:3) a +0 dagger (26, 27, D:3) a +0 short sword (28, -2, D:3) a +0 club (32, 19, D:3) a +2 dagger of venom Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (8, -1, D:4) an adder corpse (skeletalised by now) (10, -7, D:4) the +6 long sword of Domination {spect, +Blink rCorr MP+9 Dex-5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (-5). MP: It affects your magic capacity (+9). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (32, -9, D:4) a +0 whip a +0 ring mail a +0 club (41, 10, D:4) a +0 spear (41, 28, D:4) 14 gold pieces (42, 11, D:4) a +0 long sword (42, 22, D:4) a +0 club a goblin corpse (44, 23, D:4) a +0 dagger (46, 6, D:4) an adder corpse